How Did the Nomad Cult Begin?
- This topic has 7 replies, 1 voice, and was last updated 1 year, 11 months ago by dingusStupidReddit.
-
AuthorPosts
-
January 27, 2023 at 6:17 pm #5253Anonymous PlayerMember
Hello!
Many nomad players mindlessly pursue the water, not considering if their enemies are close by, if they are in a safe position behind their allies, if they can quickly advance to the Feudal Age, or if it is even worth going for the water (with five people in the same spot competing for the same fish).
They will go as far as they need to in order to win the water, playing 20 Fire Ships and Galleys to reach the Castle Age by turn 28 or 29.
They never know when to give up, and even if they do win, I often see 30-40 fish all travel to the same deep or shore fish, resulting in no real land economy.
When somebody loses on land or gets outplayed, the excuse is usually “we lost the water”.
It’s almost like a cult – you have to go for the water, keep playing on the water, and then make 50 boats when you win.
January 27, 2023 at 6:17 pm #52549DivinesGuest4-6 fishing ships into FC castle drop is how 9 out of 10 games go in water nomad
January 27, 2023 at 6:17 pm #5255themcgreevyGuestI think the water value is different on 2v2 vs 4v4.
Have played 1000s of nomad games over the years at top 2k rank.
4v4 water is way more important imo.
If you win, your team can fish for a long time with no effort in big oceans, only building occasional extra docks for efficiency.
I might not have a farm until 4+ tcs.
Usually someone will find they are alone on the map with a big rush distance, so can go water with no fear of land death.
However in 2v2, the map is smaller and so are rush distances, so it’s much easier to get mobile UU or knights on you and killed if you go water.
The ocean is small, less fish, more need for redocks.
A couple water units from 1-2 docks and more land focus works better.
January 27, 2023 at 6:17 pm #5256UmdeuterGuestwell, that’s why you are [insert your elo here]
not to be cocky, but the thing is, keeping track of several aspects, putting the right priorities, adapting to unplanned events, those are all skills which are hard to learn and which are key especially for nomad(ic and hybrid maps) and on lower levels naturally people will struggle with things
fair to point it out.
kinda weird to point it out in a way that makes it sound as if these people are a bunch of idiots who miss the obvious.
like, if these guys would not do mistakes like that, they would just beat you all the time.
on higher level, these issues are not a thing.
January 27, 2023 at 6:17 pm #5257SuizidstratGuestWhat’s your elo?
On my games around 1000 elo most of the time nobody goes water 11
January 27, 2023 at 6:17 pm #5258MtG-CrashGuestI think over-investing into water is definitely a mistake many people make on Nomad.
In my experience the best way of abusing it is to just make 1-2 fire galleys to keep my fish for a little longer while it is still being fishing somewhat efficiently, and that kinda triggers these people to over-invest and fight really heavily for water, while Im already up and planning on castle dropping them.
Most of my Nomad experience comes from 2v2 and thats where we consistently noticed our opponents completely over investing into water.
Maybe the actual amount of galleys they produce is somewhat justifiable, but they dont manage to click castle age fast enough then.
If they would hit sub20 castle age after producing 7 fire galleys or so, that’d be dangerous.
But the ones who invest like 15 galleys and only hit castle age post 23min are just straight up dead and out of the game.
And a lot of their teammate’s fish still gets sniped and their teammates are not 2k and really struggle to take advantage again of a cleared water, so there wasnt even that much of a benefit.
Fighting for water has huge diminishing returns.
When you kill some fishing ships super early, it has a huge impact on that guy and he might be completely stuck in Feudal Age and never reach Castle Age.
But it gets less impactful with every minute.
January 27, 2023 at 6:17 pm #5259Achilles_75_Guest11 yeah i have come across some players like this but most i have seen dont blame the reason for the loss as ‘we lost water thats y’
Tho this mindless making of fishing ships and fire galleys is more common but hey this is just my experienceJanuary 27, 2023 at 6:17 pm #5260dingusStupidRedditGuestI play nomad often, with fish boom start.
Id say water is relevant after feudal only 50% of the time. (90% of military activity and pop is on land.
By me or the enemy)
-
AuthorPosts
- You must be logged in to reply to this topic.