Great Updates from PUPs
- This topic has 8 replies, 1 voice, and was last updated 1 year, 9 months ago by Exe0n.
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March 26, 2023 at 2:21 am #23368Anonymous PlayerMember
I don’t understand why the infantry units such as Woads, Samurai, and Jaguars are at a disadvantage compared to other units like Berserks, Urumi, and Teutonic Knights.
It seems like they could just switch to using champions instead since Gambesons only affects the militia line.
Also, it’s unclear why Viking Arbalests received an additional attack instead of Thumb Ring, but it could be because they are now more effective against melee units, which is a compromise.
The changes made to Chinese and Lithuanian units are also confusing.
March 26, 2023 at 2:21 am #23369depthofuniverseGuestBig advantage for infantry UU is they don’t need that long upgrade chain to be viable.
PUP shortens militia upgrade time by some but the advantage is still there.
Thumb ring is a castle age tech at archery range.
New arb unique tech only come in imp.
Guess the devs want to avoid changing Viking mid game and only help in late game.
March 26, 2023 at 2:21 am #23370halfajackGuestYeah I really think Samurai, Woads and Jags should get +1 PA (maybe just for elite?) to compensate for Gambesons.
They’re already underused because the civs’ champions basically do the same thing but are much easier to mass.
March 26, 2023 at 2:21 am #23371preemptivePacifistGuestBuffing Urumi would be pure insanity– they are already basically the best lategame melee unit in the game because of low gold cost and insane damage, there is absolutely zero need to buff them.
They already destroy ranged units completely if they can ever close the gap, additional pierce armor would make them extremely unbalanced.
March 26, 2023 at 2:21 am #23372blackdog89GuestWell, it could be that we see these units more as a meta-counter if the meta shifts towards militia line.
Jags are good vs infantry, so if everyone is now using infantry then jags might be super viable
March 26, 2023 at 2:21 am #23373BowbreakerGuestChinese changes aren’t weird.
Chinese was a civ that skewed too much with skill.
Less stellar players are shit with them while top players dominate, making them a problem to balance across the board.
They could have just balanced them for top level play and accept that they’d be a bad civ choice for the vast majority of players.
Instead they decided to bite the bullet and tone down what makes them so special and hard to play, so that they could balance them more easily from now on.
March 26, 2023 at 2:21 am #23374Urc0mpGuestLot of funny changes.
I did want to see more infantry.
March 26, 2023 at 2:21 am #23375Majorman_86GuestWhat about Condottiero?
It’s the panic Champion button, but without Gambeson they suddenly become less cool.
Also Sarjeants (the Discount Champions)?
They could benefit from Gambeson, but I guess not.
And with the nerf to Third Crusade (less Sarjeants get produced) we will see them even less.
March 26, 2023 at 2:21 am #23376Exe0nGuestI think about every infantry UU should get +1P armor.
Perhaps not for huscarls, as I think it’s fine that they take 2 damage from mangudai and Magyar CA.
Viking change for Chieftains is great imo, gives a raiding identify, arbalests with extra attack will be strong but weird as I believe they wanted to push viking infantry over archers with the thumb ring change
Lithuanians and Chinese I do understand, as Lithuanians are arguably a little too strong in dark age with the extra food.
The Chinese change I’ve proposed before, they are too often picked/banned in tournaments and have a high winrate in high elo, yet the start is too hard for lower elo’s
So a big buff for lower elos and a small nerf for the pro scene.
Chinese will continue to be top tier in the pro scene imo.
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