Great Updates from PUPs

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  • #23368

    I don’t understand why the infantry units such as Woads, Samurai, and Jaguars are at a disadvantage compared to other units like Berserks, Urumi, and Teutonic Knights.

    It seems like they could just switch to using champions instead since Gambesons only affects the militia line.

    Also, it’s unclear why Viking Arbalests received an additional attack instead of Thumb Ring, but it could be because they are now more effective against melee units, which is a compromise.

    The changes made to Chinese and Lithuanian units are also confusing.

    #23369
    depthofuniverse
    Guest

    Big advantage for infantry UU is they don’t need that long upgrade chain to be viable.

    PUP shortens militia upgrade time by some but the advantage is still there.

    Thumb ring is a castle age tech at archery range.

    New arb unique tech only come in imp.

    Guess the devs want to avoid changing Viking mid game and only help in late game.

    #23370
    halfajack
    Guest

    Yeah I really think Samurai, Woads and Jags should get +1 PA (maybe just for elite?) to compensate for Gambesons.

    They’re already underused because the civs’ champions basically do the same thing but are much easier to mass.

    #23371
    preemptivePacifist
    Guest

    Buffing Urumi would be pure insanity– they are already basically the best lategame melee unit in the game because of low gold cost and insane damage, there is absolutely zero need to buff them.

    They already destroy ranged units completely if they can ever close the gap, additional pierce armor would make them extremely unbalanced.

    #23372
    blackdog89
    Guest

    Well, it could be that we see these units more as a meta-counter if the meta shifts towards militia line.

    Jags are good vs infantry, so if everyone is now using infantry then jags might be super viable

    #23373
    Bowbreaker
    Guest

    Chinese changes aren’t weird.

    Chinese was a civ that skewed too much with skill.

    Less stellar players are shit with them while top players dominate, making them a problem to balance across the board.

    They could have just balanced them for top level play and accept that they’d be a bad civ choice for the vast majority of players.

    Instead they decided to bite the bullet and tone down what makes them so special and hard to play, so that they could balance them more easily from now on.

    #23374
    Urc0mp
    Guest

    Lot of funny changes.

    I did want to see more infantry.

    #23375
    Majorman_86
    Guest

    What about Condottiero?

    It’s the panic Champion button, but without Gambeson they suddenly become less cool.

    Also Sarjeants (the Discount Champions)?

    They could benefit from Gambeson, but I guess not.

    And with the nerf to Third Crusade (less Sarjeants get produced) we will see them even less.

    #23376
    Exe0n
    Guest

    I think about every infantry UU should get +1P armor.

    Perhaps not for huscarls, as I think it’s fine that they take 2 damage from mangudai and Magyar CA.

    Viking change for Chieftains is great imo, gives a raiding identify, arbalests with extra attack will be strong but weird as I believe they wanted to push viking infantry over archers with the thumb ring change

    Lithuanians and Chinese I do understand, as Lithuanians are arguably a little too strong in dark age with the extra food.

    The Chinese change I’ve proposed before, they are too often picked/banned in tournaments and have a high winrate in high elo, yet the start is too hard for lower elo’s

    So a big buff for lower elos and a small nerf for the pro scene.

    Chinese will continue to be top tier in the pro scene imo.

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