food Unusual Chinese Cuisine
- This topic has 4 replies, 1 voice, and was last updated 2 years ago by .
Viewing 5 posts - 1 through 5 (of 5 total)
Viewing 5 posts - 1 through 5 (of 5 total)
- You must be logged in to reply to this topic.
I was viewing a video from SOTL about the relationship between Chinese and Britons throughout history and it got me thinking about how I could make the Chinese civilization more balanced for players of all skill levels while still preserving their unique identity.
To accomplish this, I suggest the following: 1.
Provide the Chinese with 50 Food and Wood at the start of the game. 2.
Remove their free villagers, but 3.
Make the first three houses they build generate a free villager each.
This would allow them to get more villagers quickly, but not instantly, and make their starting point less challenging for beginners.
no.
Hmmmmm…
Let us suppose (don’t forget that thanks to Chinese bonuses, TCs find sheep straightaway and support 10pop) that starting 3 vills build a House and return under the TC to take food from sheep, with the 4th vill and the vill the TC would spawn from your starting 50Food.
Then you research Loom.
Do 5 vills gather 50 Food in 25 seconds?
Or
You standard start (2 vills build one house, 1 vill the other) and return to sheep (by then you’d have 6 vills under the TC taking food from sheep).
You research Loom.
Can they gather 50 food in 25 seconds?
Third option. 3 vills build one house each of them, so you’d have the 7 vills (a bit later, but 7), to gather 50 Food while researching Loom.
In any case, this change reduces TC idle time.
Very good for us low ELO.
Too good for pro players
I thought I was going to see something about a balloon or something
As for your idea, no.
https://youtu.be/_vP3e72H7J8
Link to the video that inspired this post