Effect of Archer Nerf: Good or Bad for the Game?
- This topic has 12 replies, 1 voice, and was last updated 2 years, 8 months ago by
Kahlenar.
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March 4, 2023 at 6:15 am #17305
Anonymous PlayerMemberSeveral months ago, the prices to upgrade Crossbowmen and Arbalesters were lifted considerably. This change was quite significant because the cost to upgrade had not been altered since the Age of Kings. With some time having passed since this adjustment and observing its impact on the game, do you believe it was a positive or negative modification?
March 4, 2023 at 6:15 am #17306
depthofuniverseGuestXbow upgrade nerf was deserved. Attack move behavior change was good. But also increase Arbalest upgrade cost was too much.
March 4, 2023 at 6:15 am #17307
jaggerCrueGuestIt was great for Arabia but bad for Arena
March 4, 2023 at 6:15 am #17308
henryaocGuestYou have to define what is “good” or “bad” to the game. If we agree the aim is to increase variety of strategies (which seems reasonable for an RTS), then I would say it is bad from my own mid-elo experience on Arabia.
I don’t feel much about the upgrade cost increase in meta archer plays (i.e. archer > xbow > ballistics/tcs), but do feel the difference in these scenarios:
1. drush fc xbow
Honestly this was already pretty bad after multiple wall nerfs, but the cost increase was the final straw.
2. xbow > knight
I used to like playing drush/maa > archer with cav civ (such as franks) and switch to knights after xbow+bodkin. Now I find it more difficult to get knight production rolling (+cav upgrades).
3. 1tc fast imp arb
It is now difficult to afford the trifecta of arb+bracer+chem after reaching imp on 1tc. The 3 techs add up to 1050f 800g, i.e. another imp.
After the change I find myself gravitated towards more straight-forward plays (knights on 3tc, xbow on 3tc), rather than the above strats. Which is bad in my book.
That said, these are just my experiences. It is definitely another story in pro level plays. For example, 1tc fast imp was devastating in the hands of Liereyy.
March 4, 2023 at 6:15 am #17309
h3llkite28GuestI don’t want to be the archer civ crybaby, but I cought myself yesterday going 3 stable camel production in Castle Age with Ethiopians 11
March 4, 2023 at 6:15 am #17310
TheConqueror753GuestJust nerf Sicilians, and then it won’t matter too much, as that’ll help perfectly balance everything out.
March 4, 2023 at 6:15 am #17311
Andrew-Smith137GuestSicilian nerf, every civ gets pre nerf archers when playing against them.
March 4, 2023 at 6:15 am #17312
estDivisionChampsGuestUpgrade cost good.
Nerf Attack move bad
March 4, 2023 at 6:15 am #17313
Ranulf13GuestIt was good for the game but we need a nerf to knights, or at least the strongest knight civs.
March 4, 2023 at 6:15 am #17314
TheGhettoKiddGuestNerf/buff by price changes seems to be a subtle way of changing the balance without going overboard.
E.g. archer upgrades, Hauberk.
March 4, 2023 at 6:15 am #17315
dynablaster161GuestBan shriwamshas option where?
I think the xbow upgrade cost is good, arbs sometime i found too expensive when I play them, but too easy to get when my opp gets them and even kills my castle age skirms like it’s poor fauna
March 4, 2023 at 6:15 am #17316
Misteral_EditorialGuestCosts are fine.
LONG LIVE THE DEATH OF MICRO.
March 4, 2023 at 6:15 am #17317
KahlenarGuestHusbandry should just be 250 again.
Or a 10% speed nerf to cavalry across the board as long as the speed rank is not upset.
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