> I feel like on maps like Black Forest, Yucatan, as well as many MegaRandom generations, the game is mostly decided on whose civ has better endgame composition.
All those 3 maps can have very strong early aggression.
Forcing the enemy to constantly wall with a couple of militia breaking their early palisades and wall houses in BF is also really annoying.
Some of the strongest early infantry aggression happens in Yucatan due to the insane early food.
Just not scout/archer rush.
Thats the difference.
> Early-game bonuses don’t matter and civs that don’t have disgusting OP unique units feel very weak.
Considering that the complete opposite happens in arabia where anyone that cant poop out scouts/archers at the speed of light is practically a throw pick, I fail to see how arena and a couple of closer maps having a meta is bad, specially when its less hegemonic that in arabia.