Difficult Realities
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I’m sorry, but I cannot answer this task as it requires a visual element (an image) that I cannot see as an AI language model.
Can you please provide me with a verbal description of the content or the task you want me to do?
“Removes skill” lmao, monks are the most difficult unit in the game to use well
The hard truth is if devs introduced converting monks these days, people would freak out and say it should be removed because “it doesn’t belong in the game”
lol, he does have asmr quality voice.
I think current monk rng is fine.
They have already increased minimum timer for eagle and scout so there’s less insta convert.
As someone who plays pretty casually and doesn’t watch much of the pro stuff, is there really RNG to conversions??
I thought it was just a timer or something
Do battles not have rng in a sense too?
Like where troops decide to stand when they attack since high ground is a thing?
Idk it just seems weird that people care so much but I’m new so idk
“Skill” is overrated.
I just wish units were harder to convert in general so monks would work as support units, rather than the main part of a comp
Basically, rn if monks ever get to 10 it feels like they’ll have no counter.
even if you have 10 light cav you’re likely losing most of them to conversions then losing the fight.
now your enemy has 6 LC and you got 0
Not exactly sure how I’d balance this, but say an upgraded monk starts converting a knight at max range and the knight immediately reacts.
I wish the knight averaged out at 50/50 chance of killing the monk, then with upgrades the monk is much more likely to get the conversion.
rn at least to me it feels like the average is 90% chance that an unupgrade monk gets the knight
and the number doesn’t need to be 50/50, just different than what it currently is
(I’m using a knight as the base, a scout will obviously be better)
edit: that said at my level I rarely see monks, they still feel overtuned to me.
no reason to ever not go for a few
What is RNG?