Did I Perform Flawlessly or Is It Not Difficult?

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  • #11845

    After winning all three DotD Campaigns with the exception of delivering the ransom cart undamaged, I faced Jadwiga #6.

    I was expecting it to be a difficult challenge, but it was surprisingly easy.

    I attacked the nearest Yellow TC with my starting troops and destroyed the Grey group that appeared afterwards.

    I upgraded Arbs, researched Blacksmith techs and Chemistry while producing vills, and destroyed two of the Yellow TCs.

    I built a second Castle and created Arbs, Obuchs and Trebs, and also researched Lechitic Legacy, managing to destroy one of the Teuton Fortresses.

    When time ran out, the battle began.

    I sent infantry and cavalry, microed and protected Arbs, and backed up whenever a wave of enemies or allies appeared.

    In the end, 5 Hussar, 5 Cavaliers and 20 Arbs survived, and both Teuton masters were killed, giving me the achievement.

    Lithuanian Paladins had 14+22 Attack and 360 HP, and with no mercenaries and only one fortress destroyed, I thought it would be much harder or require a lot of micro.

    I was amazed that Lithuanians managed to destroy three out of five Prusian TCs.

    I’m wondering if I played well on Hard level, or if this scenario has been made easier.

    I’m also having a lot of trouble winning the last Scenario of many other Campaigns, like Prithviraj, Hautevilles, Almeida, Rise of the Rajas or Honfoglalas.

    Does anyone have any advice?

    #11846
    elessar2358
    Guest

    I had a bug in my playthrough where the units got stuck at the spawn point and I had to lure them out.

    So it made the scenario much easier because all of them couldn’t attack at once.

    But in general, most of the scenarios have a specific strategy that makes it quite easy, and the difficulty is also uneven in some places.

    You finding the last scenario easier may have been a combination of those factors.

    I too forced the army of Vytautas to fight the Teutons as much as possible by moving around the battlefield and trying to force their engagements.

    That does seem to make it easier.

    #11847
    TheConqueror753
    Guest

    Here’s some advice for how I bet the last Hautevilles level if you don’t mind cheesing it really badly: Immediately withdraw to the island.

    Begin stone walling said island as close to the water as you can get.

    Build a wonder.

    Build castles to defend the wonder from enemy ships.

    Constantly repair the wonder and add new stone walls.

    Win through wonder victory because the enemy can’t get enough cannon galleons to destroy it.

    Worked for me, only took two goes, I had to figure it out on my first attempt cheesing it.

    #11848
    Elcactus
    Guest

    It’s somewhat challenging but the mission asks for play very unique to itself.

    The short timer and gold requirement demands you hit a pretty specific development curve to complete all the objectives.

    If you do so the final battle is pretty easy, just make sure you’re not attacking into the same choke as the purple army (thus losing surface area against the individually superior Teutonic units) and you’ll be alright.

    I’m a fan of going cavalier + cav archer myself; you have to make a TON of units for Legacy to pay off, and I like the cavaliers increased damage for shooting at those tough paladins and their ability to relocate quickly.

    Though arbs handle better so that’s up to you.

    #11849
    nilluminator
    Guest

    For Jadwiga#6, I consider perfection to be completing every optional objective before the time runs out.

    It is very hard to lose the final battle unless you undermine yourself at every turn.

    Recent updates may have affected AI behavior and prevent them from being aggressive in certain points.

    You should push gold miners north the more you capture territory to get the 10k mercenary pay, and preserve your gold units like the trebuchets.

    The key in this mission is timing and optimizing your military upkeep.

    The Prithviraj finale seems to have been redesigned in DE and again for DoI.

    On HD, you COULD convert all 4 Rajas and get a neat start.

    On DE, you can only get 2 maximum.

    I have yet to try the redesigned scenario it on Hard.

    The Hauteville finale is seemingly daunting, but you can send a fleet of galleons to the east and wipe out the reds there very early on and settle in their base to boost your eco while pushing northward from your starting base.

    Chumming up the Berbers achieves two things, keeps your southern base free of pests and a trading opportunity.

    I found defeating the enemies easier than maintaining the wonder.

    Almeida finale is very easy if you brace yourself.

    Churn out several monks and convert your nearest enemy units, then convert their missionaries too.

    Before you convert the Portugese commander, drop a castle between the Turkish outpost and the town that’ll be yours.

    Drop a second castle overlooking the eastern bridge near your starting base and keep it protected with a band of light cavalry.

    Put emphasis on Caravels and Cannon Galleons to sweep through the western enemy base, and then up the bay cleaning up all docks, coastal fortifications, and any military buildings.

    Your goal isn’t to destroy all your enemies, just assassinate their commanders.

    Once you’ve cleared paths from the shoreline to the leaders, send in groups of FU Halbs and Skirmishers for the assassinations.

    And then build the wonder at your own pace.

    Suryavarman finale involves a lot of rushing and multi-tasking.

    Build four trebs and take out the red base to the northwest with your starting army.

    Halbs and skirmishers can take care of the Hussars and Cavalry Archers.

    Grab all 4 relics in your territory immediately.

    Send a monk and the six villagers from the northern base to the southern land near the relic in a transport ship to start a colony.

    Send a villager westward to wall off the bridge and the territory and prepare to build a castle overlooking your side of the bridge.

    Send another monk in a transport ship hugging the map’s eastern edges to the far-east corner to pick up the relic#6.

    There’s another relic just west of the Red base.

    Focus on taking out the stables and archery range, destroy the castles later.

    Move upwards to take down their second base.

    In the meantime, drop a castle just outside the Purple base near your starting town to protect your freshly trained trebs to take down their castle and docks.

    Once you’ve cleaned up the neighbourhood, a monk can take a walk up north and grab relic#7.

    Orange are a cakewalk.

    Ignore Yellow until they ask for 1000 gold to join you.

    They can hold down Green while you send your land forces to wrap up Purple.

    Lastly, attack Blue from both north and south.

    Win.

    Le Loi finale involves similar rushing.

    Stack your surviving forces with your eastern base and send two trebuchets to take down the enemy castle and subsequently their TC.

    In the meantime, build a castle in your northern base and get ready to deploy trebs to take down their castles.

    Make plenty of cavaliers in your southwestern base to neutralize Blue’s siege efforts.

    For Le Loi’s last, merge your surviving forces with your eastern army and rush the eastern Ming Vanguard base with 3 trebs.

    Drop a castle at the edge of your western base to stave off the Ming Vanguard from that direction and deploy trebs to take out enemy fortifications.

    Taking out both Ming Vanguards will turn this mission easy-peasy.

    Bayinnaung’s finale?

    Pray.

    Abuse the Pause button.

    Hate the Portugese so much.

    Gajah Mada is slow creep followed by an Arb+2HS push into the city for the assassination.

    Hope this helps.

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