Defeating an Army Composed of All Types of Forces
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February 12, 2023 at 10:59 pm #11819GeralmentGuest
I think you should get better at your economy management.
Idk what specifically you’re doing wrong but you should have a better and bigger army than his.
February 12, 2023 at 10:59 pm #11818asenhae1234567GuestLets make some quick maths with the resources:
He is Cumans.
He had to build a castle (650), create lets say 10 kipchaks (650+350 = 1000), build a stable and an archery range (200 – Cumans bonus), create 10 knights (600+750 = 1350), 10 crossbowman (250+450 = 700), 10 elite skirms (250+350 = 600) and 10 pikemen (350+250=600).
He also at least must’ve researched pikemen (215+90 = ~300), elite skirm (230 +130=~350) and crossbowman (175 +125 = 300).
In total, it costed him AT LEAST 6000 resources to have this army.
But he most likely should have researched blacksmith upgrades, in total: 650 feudal age + 1640 in castle age.
He probably got bloodlines (250) and squires (100) – Cumans dont have husbandry, just the bonus – and thumb ring (550).
I’ll ignore ballistics.
All in all, he spent around 9000 resources on that FU army.
Now, even with Ethiopians, with that you could research blacksmith cav upgrades for castle age (1040), husbandry (100), even three stables (525) and create 50 knights which would DESTROY that composition.
Now I’m not saying that knights would be the best response but an army composed of everything mean that you also must research upgrades to make it effective.
That’s why sticking to one or two units (and perhaps adding some mangonels or scorpions) it’s the meta, at least before you opponent starts creating the counter units to your army.
February 12, 2023 at 10:59 pm #11817UAForever21GuestI’m pretty sure he had like 10 of each unit or something, 40 crossbowmen would kill it with enough micro, but 40 knights should also do the trick.
Otherwise if you reached Imp, 40 Cavaliers should send him home with his tail between his legs.
Fun fact, if Franks can reach Imp quick enough, a simple Cavaliers + Trebs should wipe out half the issues
February 12, 2023 at 10:59 pm #11816dileep_vrGuestIgnore composition for now and focus on developing a strong castle/imp age economy.
Get to a place where you can keep pumping out one or two types of units from multiple production buildings without idling.
You need enough villagers to constantly extract resources, and enough continuous production to use those resources up immediately.
February 12, 2023 at 10:59 pm #11815ssftsGuestCould I see your match?
Search your profile in this page: [https://aoe2.net/](https://aoe2.net/)
February 12, 2023 at 10:59 pm #11814laguardia528GuestAs Ethiopian you could have easily won that kind of matchup with arb/onager.
When your enemy has THAT diverse a comp, he can’t get overwhelming enough numbers of any of them to where he can outperform pure arb/onager.
February 12, 2023 at 10:59 pm #11813Snot_BoogiGuesttldr: just invest in 1 fully upgraded unit and make more army.
lets assume he had 10 units of each unit type.
to get those he’d need to invest in: castle (and villager mining stone time), stables, ranges, barracks, pikemen upgrade, crossbow upgrade, elite skirm upgrade, to pay for the actual units, and to get blacksmith upgrades for melee AND ranged.
i dont know how much exactly that costs, but its in the thousands of resources.
if you had just made 3 range crossbow production, and if you had invested the same amount of resources he invested in all that, you’d probably have around 100+ crossbow vs his 50 odd mis-matched units.
you probably just didnt make enough army.
February 12, 2023 at 10:59 pm #11812NesquGuestLiterally : Enough of 1 unit.
There is just no way he has enough upgrades.
If you mass 40 fully upgraded gold units (with the exception of the infantry line) you will crush them.
I think the issue that match was – you just didn’t have army and they did.
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