Defeating a Large Number of Feudal Archers After a Rapid Scouting Attack

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  • #6368

    I’m usually playing at around 900 Elo, give or take.

    I typically go for a rush strategy with cavalry civs, so I open with scouts.

    I’m quite good at executing the rush, but my opponents sometimes come to my base with 15-20 archers, which usually spells the end of the game for me.

    I’m usually able to handle a counter-rush with m@a or scouts, but archers are a different story since I usually don’t have an archery range built yet and I don’t have enough time to build enough skirmishers to counter them.

    #6377
    L7Artsi
    Guest

    win time with scouts and wall up in the meantime(you should always do this)

    keep track of enemy’s archer number and location (so keep 1 scout alive)

    if you are soon to be castle make 2nd/3rd stable mass 4-5knights and clear them.

    research +1 armor and bloodlines while aging up

    if you are not close to castle, you need to drop a range and make at least 4-5 skirms.

    again mass them dont send one by one.

    research +1 armor before fighting, better than fletching when defending

    if all these fail and they are about to be in your base, tower your gold if its forward.

    also wall to the tc with large buildings like the market or houses if he allows it.

    he cant pass through the tc with archers.

    if he does garrison and kill them.

    #6386
    SheAllRiledUp
    Guest

    Something is going wrong if they are hitting ur base with 15 archers while your rush is happening.

    The most that should be able to get there during an effective scout rush should be 4-6 tops.

    Also scout rushing counters archer play because the pressure should give you room to wall and prepare.

    You should be fully walled before 6 archers show up and this should buy you time to hit castle age and go into mangonels, the true archer counter unit.

    #6385
    okm888888
    Guest

    Uninstall the game and play a game where archers arent broken.

    #6384
    Akukuhaboro
    Guest

    it’s the strongest feudal age strategy so you either wall up and go castle age faster or do the same thing

    #6383
    ssfts
    Guest

    [https://www.aoe2insights.com/match/199439830/](https://www.aoe2insights.com/match/199439830/)

    That was a game I played.

    I was practicing with scouts, but my opponent was fully walled before the 11th minute.

    So, I made defensive scouts throughout the game (I knew that he was going to play feudal, because I spotted his two archery ranges)

    The first defensive upgrade helped in the first battle, and then the bloodlines upgrade helped when he attacked me with 18 archers.

    No the best game, usually you’re going to make an archery range if you spot your opponent’s archery range early in feudal age, but I’m trying to improve with scouts :p

    #6382
    TactX22
    Guest

    Another option that works well, especially on that ELO is two towers, one against your wood, one against your gold.

    All you need to do is send 5 villagers to gather 10 stone each one time.

    No need to build a mining camp for that.

    Just make sure the archers can’t stand underneath the towers.

    #6381
    da_m_n_aoe
    Guest

    You have several options.

    Most common approach usually is skirm transition.

    However doing that you will be slower to castle age while pure scout rush usually has way faster castle time then archer play.

    Secondly full scouts and go for the clean.

    Get like 7 or 8 units, armor and bloodlines and surround archers.

    You’ll be a little bit later to castle age but as killed all the army that doesn’t matter.

    Main problem of this approach is that you need to hide it. 1 or 2 spears aren’t a problem but if there’s a lot of spears that approach won’t work.

    If you have a somewhat decent map you can just go for the no military approach.

    First step is to be fully walled before archers arrive.

    You should have clicked up at about that point.

    Don’t invest too much wood as this relies on market wall behind.

    Build market like 10% and opponent usually switches target.

    Repeat until you’re in castle age to clean with knights or siege.

    Also defensive towers can work but she be last resort in case the other approaches didn’t work.

    #6380
    crispillows
    Guest

    Make a range right after the fifth/sixth farm.

    Then the number of skirms and whether to get them fletched or not is entirely up to how the game is going.

    You don’t want to overcommit.

    #6379
    HesZoinked
    Guest

    As soon as you have created 2 more scouts, i.e.

    you have 3…

    go straight to their gold / woodline if you think they are going archers.

    Make them unable to get the res to make archers.

    Wall in dark age

    #6378
    UFC_Me_Outside_8itch
    Guest

    100% the answer here is to scout your opponent, probably constantly.

    If you see when his range goes up get yours up and start getting skirms behind your scouts.

    Even better if you can watch him producing and get a feel for how many he has.

    I imagine maybe you just kind of do your thing and full send with those scouts no matter what.

    That’s step one.

    Step 2 is learning how to make small changes to what you’re doing based on what you see from him.

    In a situation where you’re blind to what he’s doing you might be scared to follow scouts with skirms because you want to get to castle, but if you see he’s delaying his castle age to fight you in feudal, you don’t need to worry about that anymore.

    #6376
    tailwheeler
    Guest

    No strategist here, but a defensive tower or two should buy you some time.

    You should expect archers from an archer civ, and if you spot the range either inflict considerable damage early and up to castle, or make your own range.

    You want to use mobility to your advantage, produce scouts to raid and keep pressure on the opponent.

    Ideally on different locations at once, archers need to work together and are slow (compared to cavalry).

    #6375
    Blocklies
    Guest

    What works for me is towers or walls FAR from my vills.

    The problem is that it only works against the extreme ai and a real player might just mass 50 more crossbows and destroy my base with siege.

    #6374
    malefiz123
    Guest

    Build your range as soon as theirs is finished.

    Start making Skirms preemptively.

    Get fletching and (!) Armor for your Skirms.

    #6373
    total_score2
    Guest

    People telling you to make skirms, that’s plan B.

    Do that if you absolutely have to.

    Really the answer is to just fully wall your base before the archers get there and go castle age.

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