Create a Trigger to Transfer Buildings and Units Upon Killing a Specific Hero, Resulting in Defeat for Opponent

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  • #16726

    I am creating a map for an Italian City Diplomacy game in which, when a hero (not a king) is killed, the player who killed them will gain all of their possessions and will be declared the victor.

    It would be great if it was possible to also acquire all of the resources of the defeated player.

    #16727
    [deleted]
    Guest

    [deleted]

    #16728
    Nduguu77
    Guest

    Triggers are all basically If/Then statements.

    I’m not great with them anymore, but you could try something like

    If: target unit does

    Then: all buildings and units in area change ownership to Player X

    Make the area for units and buildings the entire map.

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