Could a Civilization Survive Without Walls?

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  • #8380
    Blocklies
    Guest

    On Arabia you’re gonna just die to archers unless you make skirms or a defensive tower so probably unusable on Arabia and quick walling or small walling is much harder so scouts or m@a are much more dangerous.

    They could but be good on arena, water maps, or nomadic maps however.

    #8379
    Show_No_Mercy98
    Guest

    Any civ I play with is basically a no walls civ 11.

    My opinion is that at mid levels 14-15xx walls are overrated and most players mindlessly wall themselves each game spending a lot of res and villager time and the other player is usually competent enough to gain some sort of at least a short term advantage – military or economical.

    Adding an extra bonus for such cases would make it a great civ for me to try.

    #8378
    Gandalf196
    Guest

    If villagers could garrison and throw arrows from outposts, yeah, maybe.

    #8377
    theAlmondcake
    Guest

    Many ways you could make it viable.

    3×1 tile houses that can be rotated like gates.

    Build moats or ‘cheval de fris’ instead of walls that slow movement over them instead of blocking.

    Unique unit with a slowing attack or deployable obstruction.

    Build cheap unique military camps or eco buildings can turn villagers into scouts/spears/skirms/UU.

    Unique or specific buildings provide armour/heal to nearby units like the caravanserai.

    Vills can garrison in eco buildings.

    Vills use their ranged attack against enemy units.

    #8376
    Aggravating-Skill-26
    Guest

    Wouldn’t be that difficult, Maybe have towers deal bonus vs Cav to assist against raids.

    Maybe chuck in free Elite Skirm to cover crossbow power spike.

    After Castle age your pretty good.

    These bonuses above aren’t as useful in Arena/Fortress either where they get walls by default.

Viewing 5 posts - 16 through 20 (of 20 total)
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