Could a Civilization Survive Without Walls?

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  • #8375

    What if we imagined a civilization that is unable to construct even the most basic of fortifications, such as palisade walls?

    Could this be done in a way that is balanced and still viable?

    Is it feasible for a civilization to exist without any form of defensive walls or barriers?

    So far, only the Goths and Cumans have been able to thrive without stone walls.

    What strategies could such a civilization employ to protect itself?

    Could they rely on other methods such as diplomacy or subterfuge?

    Would they be able to survive in a hostile environment without the protection of walls?

    These are some of the questions we should consider when exploring the viability of a civilization without fortifications.

    #8385
    Artisan126
    Guest

    The Huns can’t build house walls, and they’re still viable (though not really in Nomad due to the wood penalty).

    It could work, if implemented well.

    #8394
    total_score2
    Guest

    Sure, on arena.

    Or islands.

    On arabia?

    Garbage unless their houses were way cheaper.

    #8393
    russianpolarbear32
    Guest

    so, huns?

    #8392
    Pantherist
    Guest

    Yep people can wall with houses.

    I think such a civ should have an alternative to quickwalls, though; maybe really weak 1-tile fences that can hold for a bit.

    And yeah their defensive structures should be slightly buffed and they should preferably have a bonus suited to early game aggression.

    I was also thinking they should have a creative bonus like Loom giving more HP.

    This would also make their forwarding and trushes strong.

    #8391
    Then-Mulberry-1557
    Guest

    I think the closest we have to this is Khmer, where houses already act as gates for vills

    #8390
    Motor_Prudent
    Guest

    Sure “X can’t build walls but villagers can garrison in mill, lumber, or mining camps”

    #8389
    JarlFrank
    Guest

    Ultimate challenge civ: Hunnic no house bonus but can’t build any walls either.

    Have fun with raids!

    #8388
    cavehag13
    Guest

    Wouldn’t be terrible.

    I already turn AI player walls against them once I clear out the interior of their base.

    They are too dumb to attack or destroy their own walls to gain entry back into their spot.

    And there’s usually good defensive geographical features on maps like cliffs or islands.

    #8387
    emeriass
    Guest

    Return full resource of under constraction building on cancel, and enemy attack cancel?

    Villagers farming right next to mill gain extra armor +1/age while working.

    #8386
    Unbridledscum
    Guest

    Well, really you’re taking away a civs ability to build cheap 1×1 wooden walls because they can still use other buildings in place of walls.

    Don’t give them some special alternative wall because that defies the whole point of this exercise.

    Also, what kind of civ doesn’t know how to build a wall??

    I’d guess you’d want something like the Khmer house garrison.

    But, that one already exists.

    I’d suggest…

    * Mills, Lumber camps, Mining Camps have +X LOS and can garrison 2 villagers.
    * Stable, Archery Range, Skirmishers, and Spearmen available in Dark Age.

    #8384
    MarionberryCool7176
    Guest

    To be honest it’s unbalancable due to how big microability plays a role in AOE II.

    You need an accessible 1 tile building to quickwall. (Outpost costs stone)

    #8383
    insta_eugenocider
    Guest

    huns without houses means hyper intelligent scouting and base design as quick wall options arent as valuable.

    aggression also counter offsets this

    cumans on a double tc doesnt worry about no stone walls at all and goths are a hyper aggressive inf civ with strat options again to further offset this.

    dm style dont wall.

    its an important mechanic tho since aoe1

    #8382
    DocSanchezAOE2
    Guest

    It’s possible for sure, but if you gave them a big eco or military bonus to compensate then it woupd be broken on Closed maps!

    #8381
    Snikhop
    Guest

    I like it.

    It’s totally possible to play open, people do it all the time, so the idea that you’d automatically die on open maps is quite silly.

    It would obviously have to be compensated somehow but I don’t think that needs to be a specific defensive bonus, you can just defend with military.

    That said maybe something like a skirm bonus would be natural, skirms do +1 damage would be a fun one that scales all the way through to Imp but isn’t gamebreaking.

    One thing to consider is that you don’t balance TOO hard the other way because remember Arena exists, which already makes both Goths and Cumans quite strong picks on that map.

    Probably you’d just get lots of housewalls if people are REALLY desperate to full wall.

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