It looks great and wildly variable but I think in practice it falls apart a bit. If you go the same side as opponents, it’s a super close spawn Nomad. If you go other side, it’s (high resource) team islands but you start with a transport. Any imbalance team situations I think is just a death sentence.
And unfortunately like all Nomad starts getting your TC down ASAP is critical, so it’s not as though you can really choose which type of start it is… so it’s mostly one of those other maps but with a slower start.
Maybe it would be more dynamic if it was a spread Nomad start? That would force the imbalance sometimes, but would also spread you out more so it might be more survivable