Drush Fast Castle Into Knights as Berbers [Meditational Build Order]

Learn how to execute a perfect Drush Fast Castle into Knights as Berbers or any cavalry civilization. Find below the entire build order from Dark age to Imperial Age in 20 mins Silent and Meditational Youtube video.

Meditational music plays instead of loud game sounds to help you memorize this build order and simultaneously reduce any form of stress or anxiety.

This build order is economical but can also be played as an All-in as you wish.

Drush Fast Castle Into Knights Build Order

Build 2 Houses With Starting Villagers Build 2 Houses With Starting Villagers
Move To Sheep Until 6 Shephards Move To Sheep Until 6 Shephards
House builders become shephards
1 New Villager Builds a Lumbercamp Near a Patch of Trees 1 New Villager Builds a Lumbercamp Near a Patch of Trees
3 New Villagers Go to Chop Trees Near The Built Lumbercamp 3 New Villagers Go to Chop Trees Near The Built Lumbercamp
Total of 4 Lumberjacks
Research Loom Upgrade At Town Center Research Loom Upgrade At Town Center
1 New Villager Lures Boar To Underneath The Town Center 1 New Villager Lures Boar To Underneath The Town Center
1 New Villager Builds 2 Houses In The Front 1 New Villager Builds 2 Houses In The Front
At the same time use Shephards to attack lured boar and feast it (stop consuming sheep)
1 New Villager Builds a Mill Near Forage Bushes 1 New Villager Builds a Mill Near Forage Bushes
At the same move the house builder from previous task to foragers
1 New Villager Lures Second Boar To Your Town Center 1 New Villager Lures Second Boar To Your Town Center
Use villagers on the first boar to attack the second boar.
2 New Villagers Join foragers 2 New Villagers Join foragers
Total of 4 villagers on Forage bushes.
1 New Villager Builds Barracks (6:00 or 6:45 mins) 1 New Villager Builds Barracks (6:00 or 6:45 mins)
This villager builds a house too Then moves to Foragers
1 New Villager Mines 10 gold 1 New Villager Mines 10 gold
Then moves to Forage bushes
1 New Villager as Forager 1 New Villager as Forager
Total of foragers now are 6
2 New Villager as Lumberjack 2 New Villager as Lumberjack
And move 1 shepherd to become a Lumberjack (Total of 7 Lumberjacks)
What's Next?
At this point; Focus to slowly build 8 farms with new villagers and using injured shephards as well until 29 population.

At 29 Pop: 3 New villagers as Gold Miners. At 31 pop you will have 5 idle shephards move them to chop a nearby tree then farm until 8 farms. 1 New and last villager goes to Gold Then Click Feudal Age at 32 pop.

Economical Explained

Playing economical is a semi-defensive play-style. You focus on your economy and economy upgrades than on spamming army or blacksmith upgrades.

A few important basics to perfect an economical style:

  • Build 2 additional Town Centers
  • Do not rush blacksmith upgrades yet
  • Spend most of your wood on farms
  • Reach at least 28 or 30 farms at 30 mins

All-in Explained

Playing an All-in usually means a mini-boom into a nonstop Castle age army production.

Q: What’s a mini-boom?

A: It is a One TC boom consisting of 24 Farmers and more and 12 gold miners and more. When I say “and more” meaning you need to balance your economy to have consistent food and gold income.

A few important basics to perfect an All-in:

  • Do not build extra Town Centers yet
  • Spend wood on farms and military buildings
  • Have at least 24 farmers before 19 mins and rally new villagers to gold or wood depending on your needs.
  • Fully upgrade your army and force engagements or trades.

Analysis

Feudal Age goals Feudal Age goals

Queue 3 villagers, build a stable and Blacksmith. Soon your forage bushes will deplete then send those foragers to build a new lumbercamp and chop trees. Once Clicking up to Castle Age, Upgrade:

  • Double-Bit Axe Double-Bit Axe
  • Horse Collar Horse Collar

Then build a second stable as soon as 175 wood is available.

Castle Age goals Castle Age goals

Watching the build order you have noticed how I only upgraded bloodlines for knights. I did not bother to research anything at the blacksmith. Because playing economical you better make army instead of investing on upgrades. Besides you need food to have consistent villager production at your 3 town centers. Later on it is only easier to research any upgrade if you have a decent economy.

Notice how I did not over build military structures instead I focused on the build order objective which is reaching 30 farmers at 30 mins. And around 28 – 30 mins do not forget to research Handcart because of this latter your imperial age timing would be way faster and your economy gets a significant boost.

Before reaching Imperial age make sure to continue queuing villagers and fully upgrade your army and add extra military buildings because this is where the economical style shines. You will have all the resources to out-spam your opponent.

Imperial Age Goals Imperial Age Goals

At Imperial your life becomes much easier as you reserve the freedom to do whatever army you wish. However I recommend you to build a few siege workshops then make those capped rams to help you destroy your opponent Castles and whatever structures in the way.

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