Review of Bayyinaung’s Campaign

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  • #15109

    want him to. This mission is a great showcase of the Burmese style of play, because you’ll need to use your trebuchets and arambai to great effect to win. The Burmese are really different from the other civs, and this mission really showcases that. The Burmese are a slow civ. You don’t rush, you don’t boom, you don’t turtle. You just play your game and slowly grind your opponents down. The Burmese are a civ that can survive and thrive in a long game, and this mission really showcases that.
    I have evaluated the Bayyinaung campaign featuring the Burmese civilization under the Taungoo dynasty over the years. In my opinion, a successful campaign should inspire the player to learn more about a lesser-known part of history, demonstrate the civilization’s playstyle, have engaging objectives, tell a captivating story, and feature a variety of opponents. The campaign starts with Tabinshweti as the protagonist, and the first mission asks the player to quickly assassinate a Mon prince, and build and destroy Prome (represented by Bengalis). The second mission is a relic-dependent economy where the player must respond quickly to threats in different locations, and is a great showcase of the Arambai unit. The third mission is a build and destroy mission with the option of a wonder victory, and the fourth mission requires the player to conquer Thailand and Laos without losing all their monks. The fifth and final mission is a challenging escort mission that showcases the Burmese’s slow, grind-and-destroy playstyle.

    #15110
    nilluminator
    Guest

    We can never have too many reviews. Thanks for livening it up for the console players!

    #15111
    total_score2
    Guest

    So I played this one recently.

    The first mission in order to kill the king you should get husbandry and send a vill to make a transport ship to bring the arambai around the other side, then you can kill him before he escapes.

    Second mission was annoying because of the damn ships getting up in my grill all the time. I hate being forced into water.

    Third mission was a build and destroy? I never built a single unit in that one, just killed all the enemies with monks and the starting army. I even failed to find that assassin guy so I walked around the whole map killing everyone and finally went back and found him and converted him 11. I deliberately avoided meeting up with Bayinnaung.

    Fourth mission was a pain in the arse, I don’t mind those sorts of missions but I hate it when 30+ minutes in they tell you the optimal way to do it. Like man, give me some reveal of where all these extra units I can find are in advance. I took a different route and there was just no way to take the East part without trebs, so I had to go that other route first. Also the dowry was lame AF, 4 xbowmen or something? What the hell?

    Fifth mission, now that was a good one. Purely monk micro fest, the key is to convert enemy monks so you get up to like 12. If you take a monastery they will always bring some monks to take the relic, so convert them! I went North first, took out the yellow and then the portugese (also convert a feitoria, blacksmith, stable, archery range and university so you can research armor upgrades, elite battle elephant, PT, SE and chemistry if you want). You can even convert houses, and set red to enemy to convert their houses randomly all over the map and actually build units if you want. I passed this mission without even using the army to the North, so that other brother was just taking a nap for the whole time. But yeah great way to practice monk micro!

    #15112
    Elcactus
    Guest

    I liked this campaign except the second mission. The water raids are annoying without the ability to make static and the pop cap is too low to really want to invest enough troops to sufficiently cover their attack paths. I hate when the game forces you to open yourself to harassment like that, especially when playing a civ whose good units are slow. Mission 1 is also a bit weird since the only thing you actually have to do is defeat the closest enemy, 80% of the map going unused.

    That said, the Burmese are a great power trip campaign civ; the 9 pierce armor elephants can walk through any amount of static defense and crush all in their path, and you have capable cavalry archers to dish out extra damage. I like mission 4 since I whenever I have monks in a no build I like to see just how stupidly huge I can get my army, and it gives ample opportunity for that. Finally the old tiger is arguably one of the missions I’d say really breaks free of the common aoe2 problem of being near unlosable once you get halfway through. The limited resources put a real timer on you to get things done, while still being epic

    #15113
    Azot-Spike
    Guest

    I’ll give you my views on this Campaign

    My overall impression is that is has been nerfed a bit. Scenario 1 there’s a place in the red pallisade (South) to destroy with Arambai and snipe the king before the escape is triggered. Then it is all about defending a bit from Yellow and blue while you expand to the east, and finally destroy the first yellow city and swarm with Elephants the Blue city. I never had anything to do with Portuguese. I’d include a time-trigger that, even if you don’t explore them, Portuguese offering you an alliance and paying for it or them turning into enemies

    2nd Scenario probably the best design, if it was a 4th or 5th scenario with 4-5 enemies it’d be a pain in the *** I lost two monasteries and I managed to survive with an army of 70 Skirms (Red doesn’t research armor for Elephants, so it’s easy to kill everything)

    3rd is bugged if you kill the red Hero in the city. Blue doesn’t react and you only have to face a couple of yellow incursions and Orange only defends. I hope they fix it because it has the potential to be a good scenario.

    4th has been nerfed. I’d give a longer time limit and include killing the Nats as a main objective, after all, converting the Nats was an important part of Bayinnaung’s Campaign. The design of the Scenario is unique and the objectives are very unique too

    I haven’t won 5th Scenario (haven’t tried either), but looks like one of the hardest. It is very unique in the terms of being a hard struggle until it becomes a deathmatch with Navy involved

    Conclusion:

    Best points: Scenarios are very unique and with particular themes related to the Burmese History and tech tree

    Worst points: Small fixes can still improve some scenarios

    Rate: B+

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