A Help Request: My Elo Increased from 400 to 700 But I’m Stuck.

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  • #18248

    I keep losing most of my games in castle age and imperial and there seems to be a pattern. Firstly, I start off by destroying my enemy’s economy with my man-at-arms rush or scout rush, but he never resigns. Then, my enemy branches out and builds a castle with a Town Center underneath it. Unfortunately, I don’t know how to deal with the castle and my knights are useless against it. As a result, my enemy raids me and I end up losing my economy, even though I had completely destroyed him earlier in the game. I have provided a replay of one of my games in the given link.

    I am looking for advice on the best army composition to use in this situation to destroy my enemy’s castle and stop losing games in this manner. Do I have to wait until I reach imperial age? Any tips would be appreciated!

    #18249
    Arjen_Arg
    Guest

    Once they manage to get a castle up, retreat, expand your economy and come back in Imperial age with trebuchets.

    #18250
    Snot_Boogi
    Guest

    – the second you hit feudal you stopped making vils entirely. keep making vils all the time. even though you wrecked his eco, you were never ahead on vils because you werent producing.

    – get blacksmith upgrades for your knights (mainly armor). you had so many knights you could’ve probably just killed his tc (the one under the castle) with just knights if they were upgraded. if not, well hes stuck in a corner. you can just keep him penned in while you expand your own eco.

    ​

    your army activity was pretty good. make vils more consistently, get blacksmith upgrades earlier.

    #18251
    FloosWorld
    Guest

    I guess you were the Hun player (judging from your user flair?)

    ​

    * Your early eco needs a bit of smoothening. One of your lumberjacks chopped wood at the opposite direction of the wood line
    * Make sure to find all the additional sheep (or turkey in this case) as your opponent stole two of yours. Set waypoints for the scout to ride in circles that go away from your starting position
    * Research Loom before clicking up to Feudal Age
    * Once the villagers on sheep and boar are finished, send them to the straggler trees (the lone trees surrounding the Town Center) to chop wood and add farms each time you have 60 wood
    * Keep making villagers and expand your economy
    * Research Double Bit Axe and Horse Collar as soon as your reach Feudal Age
    * Why did you built the Blacksmith and Stable at the edge of the map? You can cleverly use that at your resource spots or existing buildings to make a “wall”
    * For Infantry and Cavalry, you should research the 1st Armor upgrade before engaging
    * Don’t be afraid to build a market in 1v1s, you can use it to balance your economy
    * Try to be a bit more active with your military. Your MAA were standing for a while near red’s base
    * Your knights attacked the houses faster than red’s villagers could repair it, you could’ve destroyed the house next to the stable and just break in
    * Try to occasionally build new lumbercamps to minimize the walking time of your lumberjacks
    * At 28 minutes, you had enough resources to build two additional Town Center at the same time which would’ve massively boost your economy. New Town Centers should be built near resource spots
    * Your opponent didn’t had an university and Murder Holes so the Castle was defenseless against melee attacks.
    * In Castle Age, your best siege weapon against Castles is the ram. As you were floating (= having unused resources) quite some wood, you could’ve invested that into Siege Workshops and rams
    * Your knights just passed by a newly built lumber camp. If you atacked those villagers that’d been 6 free kills

    #18252
    Koala_eiO
    Guest

    The first advice would be not to resign when all they have left is one castle and one TC. You saw how hard is it to attack a castle: copy their strategy, make a castle at home and it will defend your villagers.

    #18253
    FISO99
    Guest

    Just think about your position,if you did damage early and he spent eco in a castle, then you’re ahead in both eco and army, here you just develop those advantages, is important to not just suicide units into castles, either keep your army in defence until he moves away, which is the safe play or if you see no defence besides the castle, knights with +2 armor can still raid under castle and tc fire but that’s a very situational option, depends on his base layout, if you can actually do damage go for it.

    #18254
    Fflow27
    Guest

    >I don’t know how to deal with a castle and my knights cannot do it.

    going imp usually is the way

    #18255
    Xhaer
    Guest

    Build a castle where it can hit his town center without getting hit by his castle. He shouldn’t have enough stone to build a second castle. Build a siege workshop behind your castle and it’s only a matter of time until he loses that position.

    If you decide to try taking down the TC without your own castle, it’ll be harder. He can build his own siege workshop and get into a siege war with you. He can keep his TC alive by putting vils behind it to repair it. He can send knights or unique units on suicide missions to kill your mangonel or build a monastery and use your knights to kill your mangonel. Building a castle and siege workshop near his TC is expensive but it makes killing the TC easy. If there’s no room to build, take over a couple of his farms with your villagers, then delete the farms.

    Meanwhile, until you have enough resources for the castle, expand your economy and use your military. One castle can’t protect his entire economy. Park a couple knights on defensive stance at all his camps and make him deal with that. A few units should patrol around the periphery of his base to stop him from expanding further. The only way he can get back in the game after you’ve destroyed his eco and his military is if you get lazy.

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