Build Orders
Scouts into Cavalry Archers (18 VILS)

18 VILS
Scouts into Cavalry Archers
Recommended Civs: Huns, Mongols, Magyars, Japanese, Tatars
Quick Summary: Feudal Age 8:50 • Safe scout play with full walls • Surprise cavalry archer transition in Castle Age • Best late game DPS composition • CA + Hussar or CA + Halb
- The Objective of this build is to play safe with scouts in feudal age, and secure full walls in a decent time
- Then we look to switch into cavalry archers instead of more stable units
- This can surprise the opponent as he wont see the ranges if made behind the walls
- It allows us to mass a strong late game DPS unit
- Going scouts and not straight fast castle cav archers is to build up economy and stay safe early. Going archers in feudal into cav archers isn't great either because then opponent can be on skirms too early
- If you arent able to fully wall in feudal, I would abandon this build and simply make more scouts + bloodlines or switch to archers/skirms. Tower is always an option if needed. So is town watch to help defend
- In early castle age, you can decide whether to add TCs or go for monastery/ballistics/siege. Totally dependant on the game state and what you want to prioritize
- If you want to all in, do 3 ranges start of castle age. 2 is to scale and for light pressure
- As game goes on look to switch to ultimate comp using cav arch: Either CA + Hussar or CA + halb. Both cases you add appropriate siege
- Those two comps win every late game if done correctly, they are the best imperial compositions on arabia
Build Order Steps
6 vils
Pop: 6
Send 6 villagers to sheep
2 vils
Pop: 8
Send 2 villagers to wood
1 vil
Pop: 9
Send 1 villager to boar
1 vil
Pop: 10
1 to make a house then mill
Recommended: Lure deer once you've found all sheep
6 vils
Pop: 16
Next 6 vils to hunt under TC (get the second boar when needed)
2 vils
Pop: 18
Send 2 villagers to wood
Research loom
Research Feudal Age (perfect landing time: 8:50)
5 vils
9
9
0
0
| 18 Pop
Move 5 vils from hunt to wood, and make a second lumber camp
5 vils
9
9
0
0
| 18 Pop
Move 5 vils from hunt to berries
1 vil
9
8
0
0
| 18 Pop
Move 1 vils from hunt to make barracks
2 vils
9
7
0
0
| 18 Pop
Make a stable with 2 vils
Research double bit axe
Note: Skip horse collar if scared of aggression. Always get on closed maps
Use the 2 vils that build the stable to wall opposite sides of your base
Start seeding farms as soon as you have extra wood in the bank
Keep adding scouts and use them to attack your opponent or defend
Optional: Make 1-4 spears if you are scared of enemy scouts
Farm until you have around 15 farms (+-2 depending on situation)
5 vils
Send 5 vils to gold and make a mining camp
Make a blacksmith
When berries expire move to gold/wood/farms depending on your needs
Strategy: Make sure to be fully walled by this point
Research Castle Age
Redistribute your economy
Make 2 ranges
Research gold mining
Get fletching and bloodlines
Start making cavalry archers
Research bow saw
Get bodkin arrow and husbandry



