Build Orders

Scouts into Cavalry Archers (18 VILS)

18 VILS Scouts into Cavalry Archers
Recommended Civs: Huns, Mongols, Magyars, Japanese, Tatars
Quick Summary: Feudal Age 8:50 • Safe scout play with full walls • Surprise cavalry archer transition in Castle Age • Best late game DPS composition • CA + Hussar or CA + Halb
  • The Objective of this build is to play safe with scouts in feudal age, and secure full walls in a decent time
  • Then we look to switch into cavalry archers instead of more stable units
  • This can surprise the opponent as he wont see the ranges if made behind the walls
  • It allows us to mass a strong late game DPS unit
  • Going scouts and not straight fast castle cav archers is to build up economy and stay safe early. Going archers in feudal into cav archers isn't great either because then opponent can be on skirms too early
  • If you arent able to fully wall in feudal, I would abandon this build and simply make more scouts + bloodlines or switch to archers/skirms. Tower is always an option if needed. So is town watch to help defend
  • In early castle age, you can decide whether to add TCs or go for monastery/ballistics/siege. Totally dependant on the game state and what you want to prioritize
  • If you want to all in, do 3 ranges start of castle age. 2 is to scale and for light pressure
  • As game goes on look to switch to ultimate comp using cav arch: Either CA + Hussar or CA + halb. Both cases you add appropriate siege
  • Those two comps win every late game if done correctly, they are the best imperial compositions on arabia

Build Order Steps

Dark Age Dark Age
Sheep
6 vils Pop: 6
Send 6 villagers to sheep
Wood
2 vils Pop: 8
Send 2 villagers to wood
Boar
1 vil Pop: 9
Send 1 villager to boar
House
1 vil Pop: 10
1 to make a house then mill
Deer
Recommended: Lure deer once you've found all sheep
Boar
6 vils Pop: 16
Next 6 vils to hunt under TC (get the second boar when needed)
Wood
2 vils Pop: 18
Send 2 villagers to wood
Loom
Research loom
Feudal
Wood 4 Food 14 Gold 0 Stone 0 | 18 Pop
Research Feudal Age (perfect landing time: 8:50)
Lumber Camp
5 vils Wood 9 Food 9 Gold 0 Stone 0 | 18 Pop
Move 5 vils from hunt to wood, and make a second lumber camp
Berries
5 vils Wood 9 Food 9 Gold 0 Stone 0 | 18 Pop
Move 5 vils from hunt to berries
Barracks
1 vil Wood 9 Food 8 Gold 0 Stone 0 | 18 Pop
Move 1 vils from hunt to make barracks
Stable
2 vils Wood 9 Food 7 Gold 0 Stone 0 | 18 Pop
Make a stable with 2 vils
Feudal Age Feudal Age
Double-Bit Axe
Research double bit axe
Horse Collar
Note: Skip horse collar if scared of aggression. Always get on closed maps
Palisade Wall
Use the 2 vils that build the stable to wall opposite sides of your base
Farm
Start seeding farms as soon as you have extra wood in the bank
Scout
Keep adding scouts and use them to attack your opponent or defend
Spearman
Optional: Make 1-4 spears if you are scared of enemy scouts
Farm
Farm until you have around 15 farms (+-2 depending on situation)
Gold
5 vils
Send 5 vils to gold and make a mining camp
Blacksmith
Make a blacksmith
Berries
When berries expire move to gold/wood/farms depending on your needs
Palisade Wall
Strategy: Make sure to be fully walled by this point
Castle Age
Research Castle Age
Castle Age Castle Age
Knight
Wood 12 Food 15 Gold 8 Stone 0 | 35+ Pop
Redistribute your economy
Archery Range
Make 2 ranges
Gold Mining
Research gold mining
Fletching
Get fletching and bloodlines
Cavalry Archer
Start making cavalry archers
Bow Saw
Research bow saw
Bodkin Arrow
Get bodkin arrow and husbandry

GregStein

I am GregStein, an experienced Age of Empires 2 player and part-time developer. With over 7 years of experience in multiplayer gaming, blogging and technical issues.

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