Build Orders
Generic Modern Man-at-Arms Rush (18 VILS)

18 VILS
Generic Modern Man-at-Arms Rush
Quick Summary: Feudal Age 8:50 • Modern MAA rush • Works with any civ • Requires 2+ deer lured • Follow up with archers • Fast and consistent pressure
- This is the modern version of the Man-at-Arms rush, that aims to do it more consistently and attack faster than before
- This build order can be done with any civ, but will require you to lure at least 2 deer to execute correctly
- The goal of the build is to put a lot of pressure on your opponent with men-at-arms, then follow up with archers to either defend their retaliation, or to continue putting pressure yourself
- Can't transition to anything except archers since we don't have much food income in early feudal
- Feel free to make a defensive tower if you get pressured before you are ready for it, it can save you
- Ok at this point we're at mid feudal age you have a few options on how to continue the game:
- The best option is to wall up get to castle age first and go crossbows
- If you need to make more army in feudal or your map is very open, consider adding a 2nd range or a stable. Rebalance your economy
- When the berries run out you can send them to more farms/gold or make a 2nd lumber camp with them on another woodline, since original woodline is probably pretty inefficient at this point
- In castle age you have tons of options, go for whatever feels right with your civ matchup and position. Its a regular game from here
Build Order Steps
6 vils
Pop: 6
Send 6 villagers to sheep
3 vils
Pop: 9
3 vils to wood and make a house as part of a wall near the lumber camp
1 vil
Pop: 10
Send 1 villager to boar
Mandatory: Lure at least 2 deer once you've found both boars
5 vils
Pop: 15
Next 5 vils to hunt under TC (get the second boar when needed)
1 vil
1 to make barracks then a house at the front of the base
2 vils
Pop: 18
Next 2 vils to hunt under TC
After luring deer make sure to find the rest of your sheep, then find your opponent with your scout
Research loom
Research Feudal Age (perfect landing time: 8:50)
5 vils
8
9
0
0
| 18 Pop
Move 5 vils from hunt to wood
2 vils
8
7
2
0
| 18 Pop
Send 2 vils from hunt and/or the barracks builder to build a mining camp on stone or gold
Make 3 militia then send them out
1 vil
8
7
2
0
| 18 Pop
Make a mill on berries with 1 vil
Research Man-at-arms
Research double bit axe
5 vils
Pop: 23
Send 5 more vils to berries and start seeding farms when hunt runs out
Make an archery range when you can afford it
Note: make sure you can produce vils before making the range, otherwise add a couple more farms
2 vils
Pop: 25
After range is up send 2 more vils to gold
Keep walling your base while adding archers, spears or tower if needed
Get a blacksmith when you can afford it, and get fletching
Keep seeding farms and developing naturally
Strategy: Attack with your archers if you still have the man at arms alive, otherwise defend until fully walled then move out



