Build Orders

Generic Modern Man-at-Arms Rush (18 VILS)

18 VILS Generic Modern Man-at-Arms Rush
Quick Summary: Feudal Age 8:50 • Modern MAA rush • Works with any civ • Requires 2+ deer lured • Follow up with archers • Fast and consistent pressure
  • This is the modern version of the Man-at-Arms rush, that aims to do it more consistently and attack faster than before
  • This build order can be done with any civ, but will require you to lure at least 2 deer to execute correctly
  • The goal of the build is to put a lot of pressure on your opponent with men-at-arms, then follow up with archers to either defend their retaliation, or to continue putting pressure yourself
  • Can't transition to anything except archers since we don't have much food income in early feudal
  • Feel free to make a defensive tower if you get pressured before you are ready for it, it can save you
  • Ok at this point we're at mid feudal age you have a few options on how to continue the game:
  • The best option is to wall up get to castle age first and go crossbows
  • If you need to make more army in feudal or your map is very open, consider adding a 2nd range or a stable. Rebalance your economy
  • When the berries run out you can send them to more farms/gold or make a 2nd lumber camp with them on another woodline, since original woodline is probably pretty inefficient at this point
  • In castle age you have tons of options, go for whatever feels right with your civ matchup and position. Its a regular game from here

Build Order Steps

Dark Age Dark Age
Sheep
6 vils Pop: 6
Send 6 villagers to sheep
Wood
3 vils Pop: 9
3 vils to wood and make a house as part of a wall near the lumber camp
Boar
1 vil Pop: 10
Send 1 villager to boar
Deer
Mandatory: Lure at least 2 deer once you've found both boars
Boar
5 vils Pop: 15
Next 5 vils to hunt under TC (get the second boar when needed)
Barracks
1 vil
1 to make barracks then a house at the front of the base
Food
2 vils Pop: 18
Next 2 vils to hunt under TC
Sheep
After luring deer make sure to find the rest of your sheep, then find your opponent with your scout
Loom
Research loom
Feudal
Wood 3 Food 14 Gold 0 Stone 0 | 18 Pop
Research Feudal Age (perfect landing time: 8:50)
Lumber Camp
5 vils Wood 8 Food 9 Gold 0 Stone 0 | 18 Pop
Move 5 vils from hunt to wood
Gold
2 vils Wood 8 Food 7 Gold 2 Stone 0 | 18 Pop
Send 2 vils from hunt and/or the barracks builder to build a mining camp on stone or gold
Militia
Make 3 militia then send them out
Berries
1 vil Wood 8 Food 7 Gold 2 Stone 0 | 18 Pop
Make a mill on berries with 1 vil
Feudal Age Feudal Age
Man-at-Arms
Research Man-at-arms
Double-Bit Axe
Research double bit axe
Berries
5 vils Pop: 23
Send 5 more vils to berries and start seeding farms when hunt runs out
Archery Range
Make an archery range when you can afford it
Villager
Note: make sure you can produce vils before making the range, otherwise add a couple more farms
Gold
2 vils Pop: 25
After range is up send 2 more vils to gold
Palisade Wall
Keep walling your base while adding archers, spears or tower if needed
Fletching
Get a blacksmith when you can afford it, and get fletching
Farm
Keep seeding farms and developing naturally
Man-at-Arms
Strategy: Attack with your archers if you still have the man at arms alive, otherwise defend until fully walled then move out

GregStein

I am GregStein, an experienced Age of Empires 2 player and part-time developer. With over 7 years of experience in multiplayer gaming, blogging and technical issues.

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