Build Orders
Ethiopian 2-Range Archers for Team Games (18 VILS)

18 VILS
Ethiopian 2-Range Archers for Team Games
Recommended Civs: Ethiopians (works for other strong archer civs, slower civs go 20 pop)
Quick Summary: Feudal Age 8:50 • Double archery range rush • Sacrifice economy for army • Sell stone to reach Castle Age faster • Perfect for team game flanks
- Easiest with the Ethiopians but it works for other strong archer civs too. Slower civs usually have to go up 20 pop instead
- The objective of this build is to get as many archers as possible right away
- We sacrifice economy in favor of army to be able to gain an early game advantage
- We use the market to get up to castle age faster by selling stone
- Our goal is to win either in feudal or early castle, or get such a lead that we can fall back and add economy until we can eventually win
- This build is a lot stronger for a team game flank player because your pocket's scouts can cover your weakness to skirms
- Get university right away to go for ballistics and all-in to end the game
- Add some siege to help push or defend against their archers and skirms
- Add a monastery and collect relics or convert knights
- Alternatively simply just buy back 100 stone when you wanna add another TC and play it out normally!
Build Order Steps
6 vils
Pop: 6
Send 6 villagers to sheep
2 vils
Pop: 8
Send 2 vils to wood and make a house with one of them
1 vil
Pop: 9
Send 1 villager to boar
Recommended: Lure 1-3 deer with your scout once you found all your sheep
6 vils
Pop: 15
Next 6 vils to hunt under TC (get the second boar during this time)
1 vil
Pop: 16
Send 1 vil to make a mining camp on gold
2 vils
Pop: 18
Next 2 vils to hunt under TC
Research loom
Research Feudal Age (perfect landing time: 8:50)
7 vils
9
8
1
0
| 18 Pop
Move 7 vils from under TC to your lumber camp
2 vils
9
6
1
0
| 18 Pop
Move 2 vils from under TC and send them to make a barracks and a house
2 vils
11
4
1
0
| 18 Pop
Move 2 vils from under TC to collect stragglers
Make 2 archery ranges and start producing archers
1 vil
11
5
1
0
| 18 Pop
Use one of the range vils to make a blacksmith and send the other to food
Use the blacksmith villager to make houses and small walls
7 vils
Pop: 25
Send 7 villagers to gold
2 vils
9
7
8
0
| 25 Pop
Send 2 villagers from straggler trees to food under tc
Get fletching and start attacking with archers
6 vils
Pop: 31
Send 6 villagers to berries
Note: When sheep run out, slowly add farms until you have 7-8 farms
2 vils
Pop: 33
Send 2 villagers to wood
3 vils
Pop: 36
Send 3 villagers to gold
Make a market and sell stone to go up to castle
Strategy: If you are short food, continue adding villagers to whatever resource you need. Try to be fully walled around this point or at least well defended
Research Castle Age (perfect landing time: 19:00)
Research double bit axe
Research gold mining
Optional: Get horse collar
6 vils
Make a second lumber camp and send 6 vils to another woodline
Strategy: Continue attacking with your archers, but DON'T lose them
Get crossbow and bodkin arrow
Research bow saw



