Build Orders

Ethiopian 2-Range Archers for Team Games (18 VILS)

18 VILS Ethiopian 2-Range Archers for Team Games
Recommended Civs: Ethiopians (works for other strong archer civs, slower civs go 20 pop)
Quick Summary: Feudal Age 8:50 • Double archery range rush • Sacrifice economy for army • Sell stone to reach Castle Age faster • Perfect for team game flanks
  • Easiest with the Ethiopians but it works for other strong archer civs too. Slower civs usually have to go up 20 pop instead
  • The objective of this build is to get as many archers as possible right away
  • We sacrifice economy in favor of army to be able to gain an early game advantage
  • We use the market to get up to castle age faster by selling stone
  • Our goal is to win either in feudal or early castle, or get such a lead that we can fall back and add economy until we can eventually win
  • This build is a lot stronger for a team game flank player because your pocket's scouts can cover your weakness to skirms
  • Get university right away to go for ballistics and all-in to end the game
  • Add some siege to help push or defend against their archers and skirms
  • Add a monastery and collect relics or convert knights
  • Alternatively simply just buy back 100 stone when you wanna add another TC and play it out normally!

Build Order Steps

Dark Age Dark Age
Sheep
6 vils Pop: 6
Send 6 villagers to sheep
Wood
2 vils Pop: 8
Send 2 vils to wood and make a house with one of them
Boar
1 vil Pop: 9
Send 1 villager to boar
Deer
Recommended: Lure 1-3 deer with your scout once you found all your sheep
Boar
6 vils Pop: 15
Next 6 vils to hunt under TC (get the second boar during this time)
Gold
1 vil Pop: 16
Send 1 vil to make a mining camp on gold
Boar
2 vils Pop: 18
Next 2 vils to hunt under TC
Loom
Research loom
Feudal
Wood 2 Food 15 Gold 1 Stone 0 | 18 Pop
Research Feudal Age (perfect landing time: 8:50)
Lumber Camp
7 vils Wood 9 Food 8 Gold 1 Stone 0 | 18 Pop
Move 7 vils from under TC to your lumber camp
Barracks
2 vils Wood 9 Food 6 Gold 1 Stone 0 | 18 Pop
Move 2 vils from under TC and send them to make a barracks and a house
Trees
2 vils Wood 11 Food 4 Gold 1 Stone 0 | 18 Pop
Move 2 vils from under TC to collect stragglers
Feudal Age Feudal Age
Archery Range
Make 2 archery ranges and start producing archers
Blacksmith
1 vil Wood 11 Food 5 Gold 1 Stone 0 | 18 Pop
Use one of the range vils to make a blacksmith and send the other to food
House
Use the blacksmith villager to make houses and small walls
Gold
7 vils Pop: 25
Send 7 villagers to gold
Food
2 vils Wood 9 Food 7 Gold 8 Stone 0 | 25 Pop
Send 2 villagers from straggler trees to food under tc
Fletching
Get fletching and start attacking with archers
Berries
6 vils Pop: 31
Send 6 villagers to berries
Farm
Note: When sheep run out, slowly add farms until you have 7-8 farms
Wood
2 vils Pop: 33
Send 2 villagers to wood
Gold
3 vils Pop: 36
Send 3 villagers to gold
Market
Make a market and sell stone to go up to castle
Palisade Wall
Strategy: If you are short food, continue adding villagers to whatever resource you need. Try to be fully walled around this point or at least well defended
Castle Age
Research Castle Age (perfect landing time: 19:00)
Castle Age Castle Age
Double-Bit Axe
Research double bit axe
Gold Mining
Research gold mining
Horse Collar
Optional: Get horse collar
Lumber Camp
6 vils
Make a second lumber camp and send 6 vils to another woodline
Archer
Strategy: Continue attacking with your archers, but DON'T lose them
Crossbow
Get crossbow and bodkin arrow
Siege Workshop
Research bow saw

GregStein

I am GregStein, an experienced Age of Empires 2 player and part-time developer. With over 7 years of experience in multiplayer gaming, blogging and technical issues.

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