Build Orders
Eagle and Range Feudal Rush (19 VILS)

19 VILS
Eagle and Range Feudal Rush
Recommended Civs: Aztecs, Incas, Mayans (Mesoamerican civilizations only)
Quick Summary: Feudal Age 9:15 • Eagles + archers/skirms combo • Hard to counter 2-unit pressure • Archers vs MAA/scouts, skirms vs archers • Eagle warrior all-in potential
- The objective of this build is to put pressure with 2 different units, making it hard for your opponent to have a counter
- We will start making eagles right away in feudal and also make a range for archers or skirms
- Once you make 2 eagles (+1 initial) and 3 ranged units, you can attack your opponent with an army he basically cant stop at this point
- The hard part is deciding what you want to make, we can either make archers vs man at arms/scouts, or you make skirms if up against archers
- This way we always win the early fights, archer + eagle should beat scouts (mix in 1 spear if needed) and skirm eagle will destroy archers
- With this build we are also building up alot of eagles, so if you dont lose many of them you can keep them until castle age for a dangerous eagle warrior all in
- Thats the end of the build order, but i will leave you with a few options on how to proceed with the game from here:
- Feudal Pressure: If you still have alot of eagles left, you can get infantry armor and/or forging if you still wanna pressure hard in feudal
- Spears: If needed make 1-2 spears to attack or defend against scouts
- Market: Make a market if needed (since it's a hard build it's okay to go early market + it can let you sell stone for all in eagles in Castle Age)
- Economy: Pick up horse collar + gold mining upgrade after you click up to castle age
- Castle Age Options: Once in castle age you can either go all in eagles + monk/siege or you can go for range unit upgrade + bodkin arrow and play a regular game
- Bow Saw: Get bow saw early castle no matter what
- Eagle Usage: Left over eagles are great to break into enemy base with ranged option, or to scout map and play for relics. Can also snipe enemy monks and siege very easily
- Late Game: Going into late game try to secure extra golds or relics since meso is not amazing without gold
Build Order Steps
6 vils
Pop: 6
Send 6 villagers to sheep
2 vils
Pop: 8
Send 2 villagers to wood
1 vil
Pop: 9
Send 1 villager to boar
2 vils
Pop: 11
Next 2 vils to hunt under TC
Recommended: Lure 3 deer with your eagle scout once all sheep are found
1 vil
Pop: 12
Send 1 vil to make house then make a mill
4 vils
Pop: 16
Next 4 vils to hunt under TC (get the second boar during this time)
1 vil
Pop: 17
Send 1 villager to berries
2 vils
Pop: 19
Send 2 villagers to wood
Research loom
Research Feudal Age (perfect landing time: 9:15)
5 vils
9
10
0
0
| 19 Pop
Send 5 vils from hunt to make a second lumber camp
1 vil
10
9
0
0
| 19 Pop
Move 1 vil from hunt to initial woodline
2 vils
10
9
0
0
| 19 Pop
Move 2 vils from hunt to berries
Send 1 vil from hunt to make a barracks when you're around 50% up
3 vils
10
6
3
0
| 19 Pop
Send 3 from hunt to make a mining camp on gold
Research double bit axe (skip horse collar for now)
Start making eagles
Make an archery range with 2 villagers and use those to wall your base with houses and palisades (1 to each side and wall slowly but consistently)
DECISION: If you want archers, send your first 4 vils that come out of tc to gold. If you want skirms then send the first 4 villagers to straggler trees
Start seeding farms as soon as you have extra wood in the bank
Keep pumping eagles + archer/skirm and start to develop farm eco
Make a blacksmith when you can
Research Fletching



