Build Orders

Scouts into Archers (18 VILS)

18 VILS Scouts into Archers
Recommended Civs: Chinese, Huns, Malians, Portuguese
Quick Summary: Feudal Age 8:50 • Scout rush into archers • Flexible strategy • Great for archer civs on bad maps or vs skirm threat • Counters heavy spear production
  • This is a build I thought sucked, but recently became one of my favorites. It became much better once houses were nerfed in Feudal Age (easier to break now)
  • It's great for the civs that want to end up on archers but don't want to open them due to a bad map or due to enemy skirm threat
  • This strategy is also quite flexible, you can go heavy Feudal Age and bloodlines or aim for a faster Castle Age crossbow timing
  • Amazing at countering those that make too many spears in response to your scout rush
  • Can be a difficult build order to execute, but will make the game hard for your opponent as well
  • That's the end of the build, from here you have a few options:
    • Keep adding farms and scouts, and go for bloodlines and forging/cav armor to go all-in Feudal Age
    • Save up for Castle Age and go for crossbow timing
    • In Castle Age I recommend doing crossbow and a few knights to counter skirms and siege
    • Can easily do a 2 range and 2 stable all-in gold composition in early Castle Age vs someone who doesn't have much army
    • Going ballistics first is great if opponent is on anything that isn't elite skirmisher
    • Add economy like normal and scale into a solid late game
  • There are A LOT of variations to this strategy that I can't cover in this build order. I have patreon video (light cav tier) on an in-depth scouts into archers guide that will take your game to the next level.

Build Order Steps

Dark Age Dark Age
Sheep
6 vils Pop: 6
Send 6 villagers to sheep
Wood
2 vils Pop: 8
Send 2 villagers to wood
Boar
1 vil Pop: 9
Send 1 villager to boar
Food
1 vil Pop: 10
Send 1 vil to hunt under TC
House
1 vil Pop: 11
1 to make a house then mill
Boar
1 vil Pop: 12
1 to get second boar
Deer
Optional: Lure deer with scout once you've found all sheep
Food
6 vils Pop: 18
Send 6 vils to hunt under TC
Loom
Note: Get loom now if Aztecs or Incas
Feudal
Wood 2 Food 16 Gold 0 Stone 0 | 18 Pop
Research Feudal Age (perfect landing time: 8:50)
Lumber Camp
6 vils Wood 8 Food 10 Gold 0 Stone 0 | 18 Pop
Move 6 vils from hunt to wood until you have 8 on one lumber camp or 9 on two lumber camps
Berries
4 vils Food 10 Wood 8 Gold 0 Stone 0 | 18 Pop
Move 4 vils from hunt to berries
Barracks
2 vils Food 10 Wood 6 Gold 0 Stone 0 | 18 Pop
Send 2 vils from hunt to make barracks and a house
Feudal Age Feudal Age
Double-Bit Axe
Research double bit axe
Horse Collar
Optional: Get horse collar
Stable
Make a stable
Lumber Camp
Vils from TC go to hunt or straggler trees
Spearman
Note: Make 1 spear minimum, more is optional depending on situation
Scout
Make scouts
Farm
Start making farms as soon as you can afford them, until around 8 farms
Gold
8 vils
Send 8 vils from tc to gold and make a mining camp
Archery Range
Make 2 ranges as soon as you can afford them
Archer
Start making archers
Berries
When berries run out send them to either wood or farms
Fletching
Make a blacksmith and get fletching
Farm
Vils from the TC go back to making farms

GregStein

I am GregStein, an experienced Age of Empires 2 player and part-time developer. With over 7 years of experience in multiplayer gaming, blogging and technical issues.

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