Build Orders
Scouts into Archers (18 VILS)

18 VILS
Scouts into Archers
Recommended Civs: Chinese, Huns, Malians, Portuguese
Quick Summary: Feudal Age 8:50 • Scout rush into archers • Flexible strategy • Great for archer civs on bad maps or vs skirm threat • Counters heavy spear production
- This is a build I thought sucked, but recently became one of my favorites. It became much better once houses were nerfed in Feudal Age (easier to break now)
- It's great for the civs that want to end up on archers but don't want to open them due to a bad map or due to enemy skirm threat
- This strategy is also quite flexible, you can go heavy Feudal Age and bloodlines or aim for a faster Castle Age crossbow timing
- Amazing at countering those that make too many spears in response to your scout rush
- Can be a difficult build order to execute, but will make the game hard for your opponent as well
- That's the end of the build, from here you have a few options:
- Keep adding farms and scouts, and go for bloodlines and forging/cav armor to go all-in Feudal Age
- Save up for Castle Age and go for crossbow timing
- In Castle Age I recommend doing crossbow and a few knights to counter skirms and siege
- Can easily do a 2 range and 2 stable all-in gold composition in early Castle Age vs someone who doesn't have much army
- Going ballistics first is great if opponent is on anything that isn't elite skirmisher
- Add economy like normal and scale into a solid late game
- There are A LOT of variations to this strategy that I can't cover in this build order. I have patreon video (light cav tier) on an in-depth scouts into archers guide that will take your game to the next level.
Build Order Steps
6 vils
Pop: 6
Send 6 villagers to sheep
2 vils
Pop: 8
Send 2 villagers to wood
1 vil
Pop: 9
Send 1 villager to boar
1 vil
Pop: 10
Send 1 vil to hunt under TC
1 vil
Pop: 11
1 to make a house then mill
1 vil
Pop: 12
1 to get second boar
Optional: Lure deer with scout once you've found all sheep
6 vils
Pop: 18
Send 6 vils to hunt under TC
Note: Get loom now if Aztecs or Incas
Research Feudal Age (perfect landing time: 8:50)
6 vils
8
10
0
0
| 18 Pop
Move 6 vils from hunt to wood until you have 8 on one lumber camp or 9 on two lumber camps
4 vils
10
8
0
0
| 18 Pop
Move 4 vils from hunt to berries
2 vils
10
6
0
0
| 18 Pop
Send 2 vils from hunt to make barracks and a house
Research double bit axe
Optional: Get horse collar
Make a stable
Vils from TC go to hunt or straggler trees
Note: Make 1 spear minimum, more is optional depending on situation
Make scouts
Start making farms as soon as you can afford them, until around 8 farms
8 vils
Send 8 vils from tc to gold and make a mining camp
Make 2 ranges as soon as you can afford them
Start making archers
When berries run out send them to either wood or farms
Make a blacksmith and get fletching
Vils from the TC go back to making farms



