Build Orders

17 VILS Japanese Man-at-Arms Rush

17 VILS Japanese Man-at-Arms Rush
Quick Summary: Fast MAA rush with Japanese • Perfect landing time 8:25 • Follow up with archers + fletching • High pressure, tight build with little room for adaptation
  • Many civs can do a good man-at-arms rush, but few can do one as quickly as the Japanese
  • The objective of this build is to put immense pressure on our opponent as early as possible
  • We want our first punch to be the quick man-at-arms, and we want to follow up as fast as possible with archers + fletching
  • This build is tight and leaves very little room for walling or adaptation, so we have to make sure we always have the initiative
  • After our initial push with men-at-arms + archers, we can wall and go to castle age if we are ahead or try to stabilize if we are behind
  • Immediately after luring deer, we'll try to find the opponent fast. Check this video for tips: How To Find Your Opponent FAST
  • After all this aggression, it's a good time to slowly set up some defenses:
    • Against scouts, add a few spears when you can afford them and wall up
    • Against archers, just wall up asap and if they attack you, defend with archers + a tower if needed
  • If your early aggression did a lot of damage, feel free to just wall up and defend until Castle Age once your forward army is gone
  • If your early aggression didn't do much then you'll need to try to adapt and find another win condition, since we invested a lot into it
  • Once you get to Castle Age, play it like any archer build and follow the same principles

Build Order Steps

Dark Age Dark Age
Sheep
6 vils Pop: 6
Send 6 villagers to sheep
Wood
2 vils Pop: 8
Send 2 villagers to wood
Boar
1 vil Pop: 9
Send 1 villager to boar
Boar
1 vil Pop: 10
Send 1 more vil to boar under TC
Deer
Mandatory: Lure at least 2 deer
House
1 vil Pop: 11
Send 1 vil to make house then go back to the hunt under TC
Boar
2 vils Pop: 13
Next 2 vils to hunt under TC (get the second boar during this time)
Barracks
1 vil
Send 1 vil to make a barracks in the front of our base
Food
2 vils Pop: 16
Send 2 more vils to food under TC
Wood
1 vil Pop: 17
Send 1 villager to wood
Loom
Research loom
Feudal
Food 3 Wood 13 Gold 0 Stone 0 | 17 Pop
Research Feudal Age (perfect landing time: 8:25)
Gold
2 vils Food 3 Wood 11 Gold 2 Stone 0 | 17 Pop
Immediately send 2 vils from hunt to gold and make a mining camp
Militia
Make 3 militia then send them across the map to the enemy asap
Lumber Camp
4 vils Food 7 Wood 7 Gold 2 Stone 0 | 17 Pop
Send 4 vils from under TC to the initial lumber camp
Feudal Age Feudal Age
Archery Range
Make an archery range right away and start producing archers
Man-at-Arms
Research Man-at-arms. Target enemy vils with the men-at-arms + scout
Blacksmith
Make a blacksmith as soon as you can afford it
Double-Bit Axe
Research Double-Bit Axe (may need to idle TC for 10 seconds to afford)
Gold
2 vils Pop: 19
Send 2 villagers to gold
Berries
1 vil Pop: 20
Send 1 vil to berries and make a mill
Food
Slowly add vils to farms/berries before sheep run out completely
Fletching
Research fletching as soon as you can afford it
(Idling TC for 15-20 seconds is okay to prioritize fletching)
Archer
Send your archers across the map and group with remaining MAA. This army can kill vils behind palisade walls + break buildings
Archer
Keep making archers at home for defense + follow up

GregStein

I am GregStein, an experienced Age of Empires 2 player and part-time developer. With over 7 years of experience in multiplayer gaming, blogging and technical issues.

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