Build Orders
1-Range Archers (19 VILS)

19 VILS
1-Range Archers
Recommended Civs: Britons, Mayans, Ethiopians, Tatars, Vikings
Quick Summary: Feudal Age 9:15 • Single range archer mass • Faster Fletching priority • Better Castle Age timing • Best with Arbalest + Bracer civs • Can transition to scouts vs skirms
- The objective of this build is to go up rather quickly and start massing archers right away
- We commit to just 1 range because we value the faster Fletching more than the second range and more army
- This allows for a faster Castle time, or transition into scouts as a response to our opponent having a lot of skirms
- This build is best executed with a civilization that has both Arbalest and Bracer because that is what we are scaling into
- It can also be done with a cavalry based civ, however, we will have to transition in mid Castle/Imp into a completely different unit class, which could make things awkward
- The goal from here is to get up to Castle Age with a healthy mass of 10-15 archers and simply get Crossbowman/Bodkin
- However, if your opponent is attacking you with many skirms and your walls aren't up yet, you can add a stable and use a few scouts to defend alongside your archers
- When you click up to Castle Age, you can add another production building (either a 2nd range or a stable)
- When you get to Castle Age you have a ton of options, you start by getting bow Bow Saw/Bodkin/Crossbowman then you can either add TCs for your economy, or invest more into military by adding a monastery/university/siege workshop
- The choices are many and depend a lot on your personal style, on the civ matchup, and on the position in the game. Try to be flexible and really consider your options to find the best approach
Build Order Steps
6 vils
Pop: 6
Send 6 villagers to sheep
3 vils
Pop: 9
Send 3 villagers to wood
1 vil
Pop: 10
Send 1 villager to boar
1 vil
Pop: 11
Send 1 vil to make house then mill on berries
Recommended: Lure deer with your scout once you found all your sheep
6 vils
Pop: 17
Next 6 vils to hunt under TC (get the second boar during this time)
2 vils
Pop: 19
Send 2 villagers to wood
Research loom
Research Feudal Age (perfect landing time: 9:15)
5 vils
10
9
0
0
| 19 Pop
Move 5 vils from under TC and make a lumber camp on a second woodline
2 vils
12
7
0
0
| 19 Pop
Move 2 vils from under TC and send them to straggler trees
1 vil
12
7
0
0
| 19 Pop
Move 1 vil from under TC and make a house >barracks >back to food
2 vils
12
5
2
0
| 19 Pop
Move 2 vils from under TC and make a mining camp on the gold
Get Double-Bit Axe (we will skip Horse Collar for now)
Make a range and start producing archers asap
2 vils
Pop: 21
Send 2 villagers to gold
Make a blacksmith and get Fletching when you can afford it
Optional: Make 1-4 spears if you are scared of enemy scouts
4 vils
12
5
4
0
| 21 Pop
Move 4 more vils from TC to berries (5 total on berries)
Start making farms as soon as you have the wood for it
Start walling with 2-3 vils using a mix of houses and palisades



