Build Orders
3 Fishing Ships Build Order (19 VILS)

19 VILS
+ 3 Fishing Ship Build
Recommended Civs: Italians, Japanese, Vikings, Lithuanians, Malians
Quick Summary: Feudal Age 9:15 • 3 fishing ships in Dark Age • Strong early economy • Water presence with dock • Adaptable to hybrid/water maps • Leads to various Feudal strategies
- The objective of this build is to setup a strong early game economy with prescence on water
- By adding 3 fishing ships in Dark Age, we are gathering more resources per second, and the longer they stay alive the more advantage we get
- This build also sets us up nicely with a dock, which lets us fight for water more easily
- Very adaptable build, can be used for any hybrid or water map with deep sea fish
- Leads to a variety of strategies in Feudal Age
- That's actually the end of the build, not because I can't go further, but rather because there are way too many variations of this build
- I will give you some tips for the most common variations
- Galley/Fire Galley Rushes: For galley/fire galley rushes, take the rest of your sheep villagers and send them to stragglers initially, then send 3 to gold for galleys, or 5 to gold for fire galleys. Make 1-2 extra docks and get ready to fight for the water as soon as feudal kicks in
- Hybrid Maps (e.g. Four Lakes): For maps like Four Lakes where you want to fight on land while having a dock, I recommend adding a barracks on the way up, and then if you go archers, send 3 of the remaining sheep vils to gold. If you want skirms or scouts just keep them on sheep
- Fishing Ships: General tip for water maps is to always add in fishing ships if you have control of the water and there are plenty of deep sea fish remaining
- Fish Traps: Avoid fish trapping unless your water is super super safe
- Navy Composition: In big water go galleys and micro, in smaller ponds go for fires/demos
- Market: Using the market to sell stone and buy food is a good way to get to Castle Age fast without needing a ton of farms on water maps
- Castle Age+: In Castle Age onwards demo ships are crazy OP so take advantage of them as much as possible
Build Order Steps
6 vils
Pop: 6
Send 6 villagers to sheep
5 vils
Pop: 11
Send 5 villagers to wood
1 vil
Pop: 12
Send 1 villager to boar
1 vil
Pop: 13
Send 1 vil to make a house then a dock (then take shorefish usually)
1 vil
Pop: 14
Add 1 vil to boar under TC
1 vil
Pop: 15
Send 1 vil to get the second boar
Make fishing ships (up to 3) as soon as your dock is up, usually you also have to make a house right after your first fishing ship
4 vils
Pop: 19
Add 4 more vils to food under TC
Research loom
Research Feudal Age (perfect landing time: 9:15)
7 vils
12
7
0
0
| 19 Pop
Right away take 7 vils from sheep under TC and make a 2nd lumber camp on another woodline



