{
    "1": "",
    "1001": "Age of Empires II",
    "4201": "Dark Age",
    "4202": "Feudal Age",
    "4203": "Castle Age",
    "4204": "Imperial Age",
    "5040": "Xolotl Warrior",
    "5097": "Trebuchet",
    "5164": "Town Center",
    "5249": "Harbor",
    "5364": "War Chariot (Focus Fire)",
    "5504": "Outpost",
    "5544": "Donjon",
    "5895": "Pasture",
    "7019": "Cartography",
    "7090": "Tracking",
    "9681": "Civilization",
    "9799": "Technology Tree",
    "10271": "Britons",
    "10272": "Franks",
    "10273": "Goths",
    "10274": "Teutons",
    "10275": "Japanese",
    "10276": "Chinese",
    "10277": "Byzantines",
    "10278": "Persians",
    "10279": "Saracens",
    "10280": "Turks",
    "10281": "Vikings",
    "10282": "Mongols",
    "10283": "Celts",
    "10284": "Spanish",
    "10285": "Aztecs",
    "10286": "Maya",
    "10287": "Huns",
    "10288": "Koreans",
    "10289": "Italians",
    "10290": "Hindustanis",
    "10291": "Inca",
    "10292": "Magyars",
    "10293": "Slavs",
    "10294": "Portuguese",
    "10295": "Ethiopians",
    "10296": "Malians",
    "10297": "Berbers",
    "10298": "Khmer",
    "10299": "Malay",
    "10300": "Burmese",
    "10301": "Vietnamese",
    "10302": "Bulgarians",
    "10303": "Tatars",
    "10304": "Cumans",
    "10305": "Lithuanians",
    "10306": "Burgundians",
    "10307": "Sicilians",
    "10308": "Poles",
    "10309": "Bohemians",
    "10310": "Dravidians",
    "10311": "Bengalis",
    "10312": "Gurjaras",
    "10313": "Romans",
    "10314": "Armenians",
    "10315": "Georgians",
    "10319": "Shu",
    "10320": "Wu",
    "10321": "Wei",
    "10322": "Jurchens",
    "10323": "Khitans",
    "10327": "Muisca",
    "10328": "Mapuche",
    "10329": "Tupi",
    "14009": "Steppe Lancer",
    "14010": "Elite<br>\nSteppe Lancer",
    "14033": "Composite<br>\nBowman",
    "14034": "E. Composite<br>\nBowman",
    "14035": "Monaspa",
    "14036": "Elite<br>\nMonaspa",
    "14037": "Warrior<br>\nPriest",
    "14038": "Fortified<br>\nChurch",
    "14045": "Mule Cart",
    "14052": "Centurion",
    "14053": "Elite<br>\nCenturion",
    "14054": "Legionary",
    "14055": "Dromon",
    "14064": "Rocket<br>\nCart",
    "14065": "Heavy<br>\nRocket Cart",
    "14066": "Fire Lancer",
    "14068": "Knight",
    "14070": "Cavalier",
    "14074": "Tiger<br>\nCavalry",
    "14078": "Spearman",
    "14079": "Militia",
    "14080": "Man-at-Arms",
    "14081": "Long<br>\nSwordsman",
    "14083": "Archer",
    "14084": "Crossbowman",
    "14085": "Cavalry<br>\nArcher",
    "14086": "Hand<br>\nCannoneer",
    "14087": "Elite<br>\nSkirmisher",
    "14088": "Skirmisher",
    "14089": "Trade Cog",
    "14090": "Fishing<br>\nShip",
    "14091": "War Galley",
    "14093": "Bombard<br>\nCannon",
    "14094": "Battering<br>\nRam",
    "14095": "Mangonel",
    "14096": "Scorpion",
    "14099": "Monk",
    "14100": "Trade Cart",
    "14101": "Cataphract",
    "14102": "Chu Ko Nu",
    "14103": "Mameluke",
    "14104": "Huskarl",
    "14105": "Janissary",
    "14106": "Longboat",
    "14107": "Longbowman",
    "14108": "Mangudai",
    "14109": "War Elephant",
    "14110": "Samurai",
    "14111": "Throwing<br>\nAxeman",
    "14112": "Teutonic<br>\nKnight",
    "14113": "Woad Raider",
    "14114": "Condottiero",
    "14121": "Villager",
    "14128": "Archery<br>\nRange",
    "14129": "Organ Gun",
    "14130": "Elite<br>\nOrgan Gun",
    "14131": "Blacksmith",
    "14132": "Caravel",
    "14133": "Elite<br>\nCaravel",
    "14134": "Camel Archer",
    "14135": "Barracks",
    "14136": "Elite<br>\nCamel Archer",
    "14137": "Genitour",
    "14138": "Monastery",
    "14139": "Elite<br>\nGenitour",
    "14140": "Gbeto",
    "14141": "Elite<br>\nGbeto",
    "14142": "Castle",
    "14143": "Shotel Warrior",
    "14144": "Dock",
    "14145": "Elite<br>\nShotel Warrior",
    "14146": "Ballista<br>\nElephant",
    "14147": "Elite Ballista<br>\nElephant",
    "14148": "Karambit<br>\nWarrior",
    "14149": "Farm",
    "14150": "Elite Karambit<br>\nWarrior",
    "14151": "Arambai",
    "14152": "Elite<br>\nArambai",
    "14153": "Elite Tiger<br>\nCavalry",
    "14154": "Guard<br>\nTower",
    "14155": "Keep",
    "14156": "Bombard<br>\nTower",
    "14157": "Mill",
    "14159": "Feitoria",
    "14160": "Fire<br>\nGalley",
    "14161": "Market",
    "14162": "Demolition<br>\nRaft",
    "14164": "Town<br>\nCenter",
    "14165": "Rattan Archer",
    "14166": "Elite<br>\nRattan Archer",
    "14167": "Battle Elephant",
    "14168": "Elite Battle<br>\nElephant",
    "14169": "Siege<br>\nWorkshop",
    "14171": "Stable",
    "14176": "University",
    "14178": "Watch<br>\nTower",
    "14182": "Wonder",
    "14185": "Gate",
    "14186": "Palisade Gate",
    "14190": "Imperial<br>\nSkirmisher",
    "14202": "Palisade<br>\nWall",
    "14203": "Stone<br>\nWall",
    "14204": "Fortified<br>\nWall",
    "14286": "Xianbei<br>\nRaider",
    "14287": "Cannon<br>\nGalleon",
    "14288": "Konnik",
    "14289": "Capped<br>\nRam",
    "14290": "Elite<br>\nKonnik",
    "14309": "Galleon",
    "14313": "Keshik",
    "14314": "Elite<br>\nKeshik",
    "14315": "Kipchak",
    "14323": "Cao Cao",
    "14326": "Scout<br>\nCavalry",
    "14327": "Elite<br>\nKipchak",
    "14328": "Leitis",
    "14329": "Elite<br>\nLeitis",
    "14344": "House",
    "14349": "Krepost",
    "14362": "White<br>\nFeather Guard",
    "14363": "Elite White<br>\nFeather Guard",
    "14364": "War<br>\nChariot",
    "14365": "Liu Bei",
    "14366": "Fire<br>\nArcher",
    "14367": "Elite Fire<br>\nArcher",
    "14368": "Jian<br>\nSwordsman",
    "14370": "Sun Jian",
    "14375": "Flaming<br>\nCamel",
    "14381": "Trebuchet",
    "14403": "Urumi<br>\nSwordsman",
    "14408": "Pikeman",
    "14409": "Halberdier",
    "14411": "Two-Handed<br>\nSwordsman",
    "14412": "Heavy Cavalry<br>\nArcher",
    "14413": "Elite Urumi<br>\nSwordsman",
    "14414": "Ratha",
    "14416": "Camel Rider",
    "14417": "Heavy<br>\nCamel Rider",
    "14418": "Arbalester",
    "14419": "Imperial<br>\nCamel Rider",
    "14420": "Elite Ratha",
    "14421": "Chakram<br>\nThrower",
    "14424": "Demolition<br>\nShip",
    "14425": "Heavy<br>\nDemo Ship",
    "14426": "Fire Ship",
    "14427": "Elite Chakram<br>\nThrower",
    "14428": "Armored<br>\nElephant",
    "14429": "Fast<br>\nFire Ship",
    "14430": "Siege<br>\nElephant",
    "14431": "Ghulam",
    "14432": "Elite Ghulam",
    "14435": "Thirisadai",
    "14436": "Galley",
    "14437": "Shrivamsha<br>\nRider",
    "14438": "E. Shrivamsha<br>\nRider",
    "14439": "Heavy<br>\nScorpion",
    "14440": "Caravanserai",
    "14441": "Camel Scout",
    "14443": "Transport<br>\nShip",
    "14444": "Light<br>\nCavalry",
    "14445": "Siege<br>\nTower",
    "14446": "Siege<br>\nRam",
    "14447": "Boyar",
    "14448": "Onager",
    "14449": "Elite<br>\nBoyar",
    "14451": "Elite<br>\nCataphract",
    "14452": "Elite<br>\nChu Ko Nu",
    "14453": "Elite<br>\nMameluke",
    "14454": "Elite<br>\nHuskarl",
    "14455": "Elite<br>\nJanissary",
    "14456": "Elite<br>\nLongbowman",
    "14457": "Elite<br>\nLongboat",
    "14458": "Elite<br>\nMangudai",
    "14459": "Elite<br>\nWar Elephant",
    "14460": "Elite<br>\nSamurai",
    "14461": "Elite Throwing<br>\nAxeman",
    "14462": "Elite Teutonic<br>\nKnight",
    "14463": "Elite<br>\nWoad Raider",
    "14464": "Lumber<br>\nCamp",
    "14469": "Champion",
    "14471": "Paladin",
    "14487": "Mining<br>\nCamp",
    "14493": "Siege<br>\nOnager",
    "14495": "Fish Trap",
    "14504": "Outpost",
    "14506": "Champi<br>\nRunner",
    "14507": "Champi<br>\nWarrior",
    "14508": "Elite Champi<br>\nWarrior",
    "14509": "Settlement",
    "14510": "Guecha<br>\nWarrior",
    "14511": "Elite Guecha<br>\nWarrior",
    "14512": "Kona",
    "14513": "Elite<br>\nKona",
    "14514": "Bolas<br>\nRider",
    "14515": "Elite Bolas<br>\nRider",
    "14516": "Blackwood<br>\nArcher",
    "14517": "Elite Blackwood<br>\nArcher",
    "14519": "Elite Ibirapema<br>\nWarrior",
    "14520": "Temple<br>\nGuard",
    "14521": "Elite Temple<br>\nGuard",
    "14522": "Ibirapema<br>\nWarrior",
    "14523": "Hulk",
    "14524": "War Hulk",
    "14525": "Carrack",
    "14526": "Champi<br>\nScout",
    "14534": "Coustillier",
    "14536": "Elite<br>\nCoustillier",
    "14538": "Serjeant",
    "14540": "Elite<br>\nSerjeant",
    "14542": "Flemish<br>\nMilitia",
    "14544": "Donjon",
    "14558": "Obuch",
    "14559": "Elite Obuch",
    "14561": "Hussite Wagon",
    "14563": "Elite Hussite<br>\nWagon",
    "14572": "Catapult Galleon",
    "14573": "Elite Cannon<br>\nGalleon",
    "14574": "Berserk",
    "14576": "Elite<br>\nBerserk",
    "14577": "Winged<br>\nHussar",
    "14579": "Houfnice",
    "14581": "Folwark",
    "14594": "Iron<br>\nPagoda",
    "14595": "Elite<br>\nIron Pagoda",
    "14596": "Grenadier",
    "14598": "Traction<br>\nTrebuchet",
    "14599": "Hei Guang<br>\nCavalry",
    "14600": "Heavy Hei Guang<br>\nCavalry",
    "14601": "Lou Chuan",
    "14660": "Petard",
    "14661": "Hussar",
    "14667": "Jaguar Warrior",
    "14669": "Elite<br>\nJaguar Warrior",
    "14671": "Eagle<br>\nWarrior",
    "14672": "Eagle<br>\nScout",
    "14673": "Elite Eagle<br>\nWarrior",
    "14675": "Tarkan",
    "14677": "Elite<br>\nTarkan",
    "14682": "Elephant Archer",
    "14683": "Plumed Archer",
    "14684": "Elite Elephant<br>\nArcher",
    "14685": "Elite<br>\nPlumed Archer",
    "14686": "Kamayuk",
    "14687": "Conquistador",
    "14688": "Elite<br>\nKamayuk",
    "14689": "Elite<br>\nConquistador",
    "14690": "Slinger",
    "14691": "Missionary",
    "14692": "Liao Dao",
    "14696": "Elite<br>\nLiao Dao",
    "14698": "Mounted<br>\nTrebuchet",
    "14703": "Savar",
    "14717": "Elite<br>\nFire Lancer",
    "14723": "Genoese<br>\nCrossbowman",
    "14725": "Elite Genoese<br>\nCrossbowman",
    "14727": "War Wagon",
    "14728": "Magyar<br>\nHuszar",
    "14729": "Elite<br>\nWar Wagon",
    "14730": "Elite Magyar<br>\nHuszar",
    "14731": "Turtle Ship",
    "14732": "Elite<br>\nTurtle Ship",
    "14739": "Dragon Ship",
    "17008": "Town<br>\nWatch",
    "17012": "Crop<br>\nRotation",
    "17013": "Heavy<br>\nPlow",
    "17014": "Horse<br>\nCollar",
    "17015": "Guilds",
    "17017": "Banking",
    "17022": "Loom",
    "17023": "Coinage",
    "17034": "Medium Warships",
    "17035": "Heavy Warships",
    "17039": "Husbandry",
    "17045": "Faith",
    "17047": "Chemistry",
    "17050": "Masonry",
    "17051": "Architecture",
    "17054": "Treadmill<br>\nCrane",
    "17055": "Gold<br>\nMining",
    "17059": "Kataparuto",
    "17063": "Keep",
    "17067": "Forging",
    "17068": "Iron<br>\nCasting",
    "17074": "Scale<br>\nMail Armor",
    "17075": "Blast<br>\nFurnace",
    "17076": "Chain<br>\nMail Armor",
    "17077": "Plate<br>\nMail Armor",
    "17080": "Plate<br>\nBarding Armor",
    "17081": "Scale<br>\nBarding Armor",
    "17082": "Chain<br>\nBarding Armor",
    "17084": "Pirotechnia",
    "17093": "Ballistics",
    "17101": "Feudal Age",
    "17102": "Castle Age",
    "17103": "Imperial Age",
    "17150": "Bodkin<br>\nArrow",
    "17151": "Bracer",
    "17163": "Fortified<br>\nWall",
    "17172": "Fletching",
    "17180": "Gold Shaft<br>\nMining",
    "17186": "Guard<br>\nTower",
    "17189": "Double-Bit<br>\nAxe",
    "17190": "Bow Saw",
    "17208": "Padded<br>\nArcher Armor",
    "17209": "Leather<br>\nArcher Armor",
    "17210": "Squires",
    "17211": "Wheelbarrow",
    "17216": "Ring<br>\nArcher Armor",
    "17220": "Illumination",
    "17221": "Sanctity",
    "17222": "Block<br>\nPrinting",
    "17231": "Two-Man<br>\nSaw",
    "17246": "Hand Cart",
    "17249": "Fervor",
    "17251": "Arquebus",
    "17252": "Royal Heirs",
    "17253": "Torsion Engines",
    "17254": "Tigui",
    "17255": "Farimba",
    "17256": "Kasbah",
    "17257": "Maghrebi Camels",
    "17258": "Arson",
    "17266": "Andean Sling",
    "17267": "Fabric<br>\nShields",
    "17269": "Druzhina",
    "17270": "Grand<br>\nTrunk Road",
    "17271": "Shatagni",
    "17273": "Silk Road",
    "17274": "Recurve Bow",
    "17275": "Corvinian<br>\nArmy",
    "17276": "Stone<br>\nMining",
    "17277": "Stone Shaft<br>\nMining",
    "17278": "Arrowslits",
    "17280": "Nomads",
    "17281": "Kamandaran",
    "17282": "Town<br>\nPatrol",
    "17283": "Ironclad",
    "17285": "Sipahi",
    "17286": "Inquisition",
    "17287": "Chivalry",
    "17291": "Tusk Swords",
    "17292": "Double<br>\nCrossbow",
    "17293": "Thalassocracy",
    "17294": "Forced Levy",
    "17295": "Howdah",
    "17296": "Manipur<br>\nCavalry",
    "17297": "Chatras",
    "17298": "Paper Money",
    "17307": "Stirrups",
    "17308": "Bagains",
    "17309": "Silk Armor",
    "17310": "Timurid<br>\nSiegecraft",
    "17311": "Steppe<br>\nHusbandry",
    "17312": "Chieftains",
    "17313": "Greek Fire",
    "17314": "Gillnets",
    "17315": "Redemption",
    "17316": "Atonement",
    "17318": "Logistica",
    "17319": "Conscription",
    "17320": "Bombard<br>\nTower",
    "17321": "Murder<br>\nHoles",
    "17322": "Sappers",
    "17324": "Bearded Axe",
    "17325": "Supremacy",
    "17326": "Atlatl",
    "17327": "Warwolf",
    "17342": "Burgundian<br>\nVineyards",
    "17343": "Flemish<br>\nRevolution",
    "17344": "First<br>\nCrusade",
    "17345": "Hauberk",
    "17348": "Szlachta<br>\nPrivileges",
    "17349": "Lechitic<br>\nLegacy",
    "17350": "Wagenburg<br>\nTactics",
    "17351": "Hussite<br>\nReforms",
    "17357": "Medical<br>\nCorps",
    "17358": "Wootz Steel",
    "17359": "Paiks",
    "17360": "Mahayana",
    "17361": "Kshatriyas",
    "17362": "Frontier<br>\nGuards",
    "17368": "Great Wall",
    "17369": "Stronghold",
    "17370": "Marauders",
    "17371": "Yasama",
    "17372": "Careening",
    "17373": "Dry Dock",
    "17374": "Heated<br>\nShot",
    "17376": "Hoardings",
    "17377": "Shipwright",
    "17378": "Siege<br>\nEngineers",
    "17379": "Hul'che<br>\nJavelineers",
    "17380": "Eupseong",
    "17398": "Cuman<br>\nMercenaries",
    "17399": "Hill Forts",
    "17400": "Tower<br>\nShields",
    "17406": "Fereters",
    "17407": "Cilician<br>\nFleet",
    "17408": "Spies/Treason",
    "17409": "Bloodlines",
    "17410": "Caravan",
    "17411": "Thumb<br>\nRing",
    "17412": "Heresy",
    "17415": "Parthian<br>\nTactics",
    "17416": "Theocracy",
    "17419": "Yeomen",
    "17420": "Holcans",
    "17421": "Furor<br>\nCeltica",
    "17422": "Drill",
    "17423": "Citadels",
    "17425": "Artillery",
    "17426": "Crenellations",
    "17427": "Anarchy",
    "17428": "Atheism",
    "17429": "Garland<br>\nWars",
    "17431": "Bogsveigar",
    "17432": "Rocketry",
    "17435": "Herbal<br>\nMedicine",
    "17438": "Shinkichon",
    "17439": "Perfusion",
    "17440": "Svan Towers",
    "17441": "Aznauri<br>\nCavalry",
    "17444": "Ballistas",
    "17445": "Comitatenses",
    "17447": "Counter- weights",
    "17448": "Detinets",
    "17450": "Gambesons",
    "17451": "Bimaristan",
    "17462": "Devotion",
    "17466": "Fortified<br>\nBastions",
    "17467": "Thunderclap<br>\nBombs",
    "17468": "Lamellar<br>\nArmor",
    "17469": "Ordo<br>\nCavalry",
    "17473": "Tuntian",
    "17474": "Ming Guang<br>\nArmor",
    "17476": "Bolt<br>\nMagazine",
    "17477": "Coiled<br>\nSerpent Array",
    "17480": "Red Cliffs<br>\nTactics",
    "17481": "Sitting<br>\nTiger",
    "17484": "Domestication",
    "17485": "Pastoralism",
    "17486": "Transhumance",
    "17491": "Herbalism",
    "17492": "Huaracas",
    "17495": "Malon",
    "17496": "Butalmapu",
    "17499": "Caciques",
    "20132": "Common",
    "20133": "Regional",
    "20134": "Unique",
    "21057": "Konnik (Dismounted)",
    "21058": "Elite Konnik (Dismounted)",
    "21096": "Ratha (Melee)",
    "21097": "Elite Ratha (Melee)",
    "21104": "Ratha (Ranged)",
    "21105": "Elite Ratha (Ranged)",
    "21198": "War Chariot (Barrage)",
    "21247": "Arariboia",
    "26009": "Create <b>Steppe Lancer</b> (‹cost›)<br>\nFast moving Cavalry with increased attack range. Strong in groups. Weak vs. Cavalry, Camel Riders and Archery Units.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed, to Elite Steppe Lancer (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26010": "Create <b>Elite Steppe Lancer</b> (‹cost›)<br>\nFast moving Cavalry with increased attack range. Strong in groups. Weak vs. Cavalry, Camel Riders and Archery Units.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26033": "Create <b>Composite Bowman</b> (‹cost›)<br>\nArmenian unique Foot Archer that ignores armor. Strong vs. Infantry and Cavalry. Weak vs. Archery Units and Siege Weapons.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); accuracy, armor (Archery Range); attack, accuracy (University); creation speed, to Elite Composite Bowman (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26034": "Create <b>Elite Composite Bowman</b> (‹cost›)<br>\nArmenian unique Foot Archer that ignores armor. Strong vs. Infantry and Cavalry. Weak vs. Archery Units and Siege Weapons.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); accuracy, armor (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26035": "Create <b>Monaspa</b> (‹cost›)<br>\nGeorgian unique Heavy Cavalry that becomes stronger when other Monaspas or Knight-line units are nearby. Strong vs. Infantry and Cavalry. Weak vs. Spearman-line and Monks.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed, to Elite Monaspa (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26036": "Create <b>Elite Monaspa</b> (‹cost›)<br>\nGeorgian unique Heavy Cavalry that becomes stronger when other Monaspas or Knight-line units are nearby. Strong vs. Infantry and Cavalry. Weak vs. Spearman-line and Monks.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26037": "Create <b>Warrior Priest</b> (‹cost›)<br>\nArmenian unique Monastery Infantry that can heal friendly units. Can collect Relics and bring them to Monasteries. Strong vs. Infantry. Weak vs. Scout Cavalry-line and Archery Units.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); HP, speed, more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26038": "Build <b>Fortified Church</b> (‹cost›)<br>\nUnique Monastery of the Armenians and the Georgians. Used to train and upgrade Monks. Garrison relics to generate gold. Villagers and Monastery Units can garrison inside for protection. Villagers and Relics provide additional projectiles. Cannot be converted by enemy Monks.<br>\n<i>Upgrades: line of sight (Town Center); HP, armor, accuracy (University); attack (Blacksmith).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26040": "Create <b>Xolotl Warrior</b> (‹cost›)<br>\nMesoamerican cavalry unit. Strong vs. infantry and siege. Weak vs. Pikemen and Camel Riders.<br>\n<i>Upgrades: attack (Blacksmith); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26045": "Build <b>Mule Cart</b> (‹cost›)<br>\nUnique mobile dropsite of the Armenians and the Georgians. Used to deposit wood, stone, gold, and hunted food. Can be tasked to a resource to remain close to it as it depletes.<br>\n<i>Upgrades: line of sight (Town Center); HP, armor (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26052": "Create <b>Centurion</b> (‹cost›)<br>\nRoman unique Heavy Cavalry that increases movement and attack speed of nearby Militia-line units. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line and Camel Riders.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed, to Elite Centurion (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26053": "Create <b>Elite Centurion</b> (‹cost›)<br>\nRoman unique Heavy Cavalry that increases movement and attack speed of nearby Militia-line units. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line and Camel Riders.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26054": "Create <b>Legionary</b> (‹cost›)<br>\nRoman unique all-purpose Infantry unit. Exceptionally strong vs. Infantry. Strong vs. buildings, Scout Cavalry- and Skirmisher-line. Weak vs. Ranged Soldiers at long range.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26055": "Build <b>Dromon</b> (‹cost›)<br>\nAnti-building Siege Warship with long range blast attack, but cannot attack enemies at close range. Strong vs. buildings. Weak vs. units at close range.<br>\n<i>Upgrades: attack, range, armor, speed, cost, creation speed (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26064": "Build <b>Rocket Cart</b> (‹cost›)<br>\nSiege Gunpowder Unit with ranged blast attack, but cannot attack at close range. Strong vs. tight groups of units. Weak vs. units at close range. Can attack ground.<br>\n<i>Upgrades: attack, range (University); to Heavy Rocket Cart (Siege Workshop); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26065": "Build <b>Heavy Rocket Cart</b> (‹cost›)<br>\nSiege Gunpowder Unit with ranged blast attack, but cannot attack at close range. Strong vs. tight groups of units. Weak vs. units at close range. Can attack ground and destroy trees.<br>\n<i>Upgrades: attack, range (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26066": "Create <b>Fire Lancer</b> (‹cost›)<br>\nGunpowder Shock Infantry that fires a short ranged firearm before engaging in melee combat. Strong vs. Cavalry and buildings. Weak vs. Militia-line and Archery Units.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, pierce armor, to Elite Fire Lancer (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26068": "Create <b>Knight</b> (‹cost›)<br>\nPowerful all-purpose Heavy Cavalry. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line, Camel Riders, and Monks.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP, to Cavalier (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26070": "Create <b>Cavalier</b> (‹cost›)<br>\nPowerful all-purpose Heavy Cavalry. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line, Camel Riders, and Monks.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP, to Paladin or Savar (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26074": "Create <b>Tiger Cavalry</b> (‹cost›)<br>\nWei unique Cavalry that gains HP and attack when defeating enemy military. Exceptionally strong vs. Ranged Soldiers. Weak vs. Spearman-line.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed, to Elite Tiger Cavalry (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ",
    "26078": "Create <b>Spearman</b> (‹cost›)<br>\nAnti-cavalry Infantry. Strong vs. Mounted Units, especially elephants. Weak vs. Ranged Soldiers and Infantry.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, to Pikeman (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26079": "Create <b>Militia</b> (‹cost›)<br>\nAll-purpose Infantry. Strong vs. buildings, Infantry, Scout Cavalry- and Skirmisher-line. Weak vs. Ranged Soldiers at long range.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, pierce armor, to Man-at-Arms (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26080": "Create <b>Man-at-Arms</b> (‹cost›)<br>\nAll-purpose Infantry. Strong vs. buildings, Infantry, Scout Cavalry- and Skirmisher-line. Weak vs. Ranged Soldiers at long range.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, pierce armor, to Long Swordsman (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26081": "Create <b>Long Swordsman</b> (‹cost›)<br>\nAll-purpose Infantry. Strong vs. buildings, Infantry, Scout Cavalry- and Skirmisher-line. Weak vs. Ranged Soldiers at long range.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, pierce armor, to Two-Handed Swordsman or Legionary (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26083": "Create <b>Archer</b> (‹cost›)<br>\nAll-purpose Foot Archer. Strong vs. units at long range. Weak vs. Skirmishers, Mangonel-line and units at close range.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); accuracy, to Crossbowman (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26084": "Create <b>Crossbowman</b> (‹cost›)<br>\nAll-purpose Foot Archer. Strong vs. units at long range. Weak vs. Skirmishers, Mangonel-line and units at close range.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); accuracy, to Arbalester (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26085": "Create <b>Cavalry Archer</b> (‹cost›)<br>\nFast moving Mounted Archer for hit and run attacks. Strong vs. slow units at long range. Weak vs. Skirmishers, Scorpions and units at close range.<br>\n<i>Upgrades: speed, HP (Stable); attack, range, armor (Blacksmith); attack, accuracy (University); accuracy, armor, to Heavy Cavalry Archer (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26086": "Create <b>Hand Cannoneer</b> (‹cost›)<br>\nFoot Gunner with powerful attack, but inaccurate at long range. Exceptionally strong vs. Infantry. Weak vs. Ranged Soldiers.<br>\n<i>Upgrades: armor (Blacksmith); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26087": "Create <b>Elite Skirmisher</b> (‹cost›)<br>\nAnti-archer Skirmisher that cannot attack at close range. Strong vs. Ranged Soldiers and Spearman-line. Weak vs. units at close range.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); accuracy, to Imperial Skirmisher (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26088": "Create <b>Skirmisher</b> (‹cost›)<br>\nAnti-archer Skirmisher that cannot attack at close range. Strong vs. Ranged Soldiers and Spearman-line. Weak vs. units at close range.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); accuracy, to Elite Skirmisher (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26089": "Build <b>Trade Cog</b> (‹cost›)<br>\nTrade unit used for generating gold at another player's Dock. To trade, click the Trade Cog then right-click another player's Dock. Will return with gold to your Dock.<br>\n<i>Upgrades: armor, speed, cost, creation speed (Dock); speed (Market); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26090": "Build <b>Fishing Ship</b> (‹cost›)<br>\nGathers food from fish and Fish Traps. Builds Fish Traps.<br>\n<i>Upgrades: efficiency (Dock); armor, speed, efficiency, cost, creation speed (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26091": "Build <b>War Galley</b> (‹cost›)<br>\nWarship with ranged attack. Strong vs. Hulk-line. Weak vs. Fire Ships.<br>\n<i>Upgrades: to Galleon (Dock); attack, range (Blacksmith); attack, accuracy, armor, speed, cost, creation speed (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26093": "Build <b>Bombard Cannon</b> (‹cost›)<br>\nSiege Gunpowder Unit with long range, but cannot attack at close range. Strong vs. buildings and Siege Weapons. Weak vs. units at close range.<br>\n<i>Upgrades: attack, range (University); to Houfnice (Siege Workshop); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26094": "Build <b>Battering Ram</b> (‹cost›)<br>\nAnti-building Siege Weapon. Resistant to most ranged attacks. Exceptionally strong vs. buildings. Weak vs. melee units. Cannot be converted by enemy Monks from distance. Garrisoned Infantry increases speed and attack.<br>\n<i>Upgrades: attack (University); to Capped Ram (Siege Workshop); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26095": "Build <b>Mangonel</b> (‹cost›)<br>\nSiege Weapon with ranged blast attack, but cannot attack at close range. Strong vs. tight groups of units. Weak vs. units at close range. Can attack ground.<br>\n<i>Upgrades: attack, range (University); to Onager (Siege Workshop); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26096": "Build <b>Scorpion</b> (‹cost›)<br>\nSiege Weapon with ranged pass through attack, but cannot attack at close range. Strong vs. large groups of units. Weak vs.  Siege Weapons and units at close range.<br>\n<i>Upgrades: range, attack, accuracy (University); to Heavy Scorpion (Siege Workshop); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26099": "Create <b>Monk</b> (‹cost›)<br>\nConverts enemy units to your civilization. Heals friendly units (except ships and Siege Weapons). Strong vs. slow and non-ranged units. Weak vs. Scout Cavalry-line, Eagle Warriors and Ranged Soldiers. Can collect Relics and bring them to Monasteries.<br>\n<i>Upgrades: at Monastery.</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26100": "Build <b>Trade Cart</b> (‹cost›)<br>\nTrade unit used for generating gold at another player's Market. To trade, click the Trade Cart then right-click another player's Market. Will return with gold to your Market.<br>\n<i>Upgrades: speed (Market); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26101": "Create <b>Cataphract</b> (‹cost›)<br>\nByzantine unique Heavy Cavalry. Exceptionally strong vs. Infantry. Weak vs. Archery Units.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed, to Elite Cataphract (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26102": "Create <b>Chu Ko Nu</b> (‹cost›)<br>\nChinese unique Foot Archer with rapid-fire attack. Strong vs. Infantry. Weak vs. Archery Units and Siege Weapons.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed, to Elite Chu Ko Nu (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26103": "Create <b>Mameluke</b> (‹cost›)<br>\nSaracen unique Cavalry with ranged melee attack. Strong vs. Mounted Units. Weak vs. Archery Units and Spearman-line.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP  (Stable); creation speed, to Elite Mameluke (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26104": "Create <b>Huskarl</b> (‹cost›)<br>\nGothic unique Infantry with exceptional pierce armor. Strong vs. Ranged Soldiers and buildings. Weak vs. Cavalry and Militia-line.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Huskarl (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26105": "Create <b>Janissary</b> (‹cost›)<br>\nTurkish unique Foot Gunner with powerful attack. Strong vs. Infantry. Weak vs. Archery Units and Skirmishers.<br>\n<i>Upgrades: armor (Blacksmith); creation speed, to Elite Janissary (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26106": "Build <b>Longboat</b> (‹cost›)<br>\nViking unique Warship that fires multiple arrows. Strong vs. Fire Galleys, land units and buildings.<br>\n<i>Upgrades: armor, speed, cost, creation speed, to Elite Longboat (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26107": "Create <b>Longbowman</b> (‹cost›)<br>\nBritish unique Foot Archer with exceptional range. Strong vs. Infantry. Weak vs. Cavalry and Skirmishers. <br>\n<i>Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); creation speed, to Elite Longbowman (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26108": "Create <b>Mangudai</b> (‹cost›)<br>\nMongol unique Mounted Archer with fast attack. Strong vs. Siege Weapons and Infantry. Weak vs. Skirmishers, Spearman-line and Camel Riders.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); speed, HP (Stable); accuracy, armor (Archery Range); attack, accuracy (University); creation speed, to Elite Mangudai (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26109": "Create <b>War Elephant</b> (‹cost›)<br>\nPersian unique Cavalry that deals trample damage. Strong vs. buildings and units at close range. Weak vs. Spearman-line and Monks.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP  (Stable); creation speed, to Elite War Elephant (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26110": "Create <b>Samurai</b> (‹cost›)<br>\nJapanese unique Infantry that quickly charges into battle and has fast attack. Strong vs. Unique Units. Weak vs. Archery Units and Gunners.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Samurai (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26111": "Create <b>Throwing Axeman</b> (‹cost›)<br>\nFrankish unique Infantry with ranged melee attack. Strong vs. Infantry. Weak vs. Archery Units and Siege Weapons.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Throwing Axeman (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26112": "Create <b>Teutonic Knight</b> (‹cost›)<br>\nTeutonic unique Infantry with exceptional melee armor. Slow but resistant to conversion. Strong vs. melee units. Weak vs. Archery Units and Gunners.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Teutonic Knight (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26113": "Create <b>Woad Raider</b> (‹cost›)<br>\nCeltic unique Infantry with fast movement speed. Strong vs. Infantry and Siege Weapons. Weak vs. Archery Units and Cavalry.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Woad Raider (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26114": "Create <b>Condottiero</b> (‹cost›)<br>\nFast moving anti-gunpowder Infantry. Strong vs. Gunpowder Units. Weak vs. Cavalry and Archery Units. Trainable by Italians and their allies.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26121": "Create <b>Villager</b> (‹cost›)<br>\nGathers resources. Builds and repairs buildings. Also repairs Ships and Siege Weapons.<br>\n<i>Upgrades: HP, armor, efficiency (Town Center); wood resource-gathering (Lumber Camp); stone, gold resource-gathering (Mining Camp); build speed (University); attack (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26128": "Build <b>Archery Range</b> (‹cost›)<br>\nUsed to train and upgrade Ranged Soldiers.<br>\n<i>Upgrades: production speed (Castle); line of sight (Town Center); HP, armor (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26129": "Create <b>Organ Gun</b> (‹cost›)<br>\nPortuguese unique Siege Gunpowder Unit. Fires a volley of bullets. Strong vs. large groups of units. Weak vs. Cavalry and Mangonel-line.<br>\n<i>Upgrades: attack, range (University); creation speed, to Elite Organ Gun (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26130": "Create <b>Elite Organ Gun</b> (‹cost›)<br>\nPortuguese unique Siege Gunpowder Unit. Fires a volley of bullets. Strong vs. large groups of units. Weak vs. Cavalry and Mangonel-line.<br>\n<i>Upgrades: attack, range (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26131": "Build <b>Blacksmith</b> (‹cost›)<br>\nUsed to research technologies to improve armor and attack of units.<b><i> Required for Siege Workshop.</b></i> <br>\n<i>Upgrades: line of sight (Town Center); HP, armor (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26132": "Create <b>Caravel</b> (‹cost›)<br>\nPortuguese unique Warship with ranged pass through attack. Strong vs. large groups of ships. Weak vs. Fire Ships.<br>\n<i>Upgrades: armor, speed, cost, creation speed, to Elite Caravel (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26133": "Create <b>Elite Caravel</b> (‹cost›)<br>\nPortuguese unique Warship with ranged pass through attack. Strong vs. large groups of ships. Weak vs. Fire Ships.<br>\n<i>Upgrades: armor, speed, cost, creation speed (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26134": "Create <b>Camel Archer</b> (‹cost›)<br>\nBerber unique Mounted Archer. Exceptionally strong vs. Mounted Archers. Weak vs. Spearman-line, Skirmishers and Camel Riders.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); speed, HP (Stable); accuracy, armor (Archery Range); attack, accuracy (University); creation speed, to Elite Camel Archer (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26135": "Build <b>Barracks</b> (‹cost›)<br>\nUsed to train and upgrade Infantry.<b><i> Required for Archery Range and Stable.</b></i> <br>\n<i>Upgrades: production speed (Castle); line of sight (Town Center); HP, armor (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26136": "Create <b>Elite Camel Archer</b> (‹cost›)<br>\nBerber unique Mounted Archer. Exceptionally strong vs. Mounted Archers. Weak vs. Spearman-line, Skirmishers and Camel Riders.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); speed, HP (Stable); accuracy, armor (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26137": "Create <b>Genitour</b> (‹cost›)<br>\nAnti-archer Mounted Skirmisher that cannot attack at close range. Strong vs. Ranged Soldiers. Weak vs. units at close range. Trainable by Berbers and their allies.<br>\n<i>Upgrades: speed, HP (Stable); attack, range, armor (Blacksmith); attack, accuracy (University); accuracy, to Elite Genitour (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26138": "Build <b>Monastery</b> (‹cost›)<br>\nUsed to train and upgrade Monks. Garrison relics to generate gold. Cannot be converted by enemy Monks.<br>\n<i>Upgrades: line of sight (Town Center); HP, armor (University).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26139": "Create <b>Elite Genitour</b> (‹cost›)<br>\nAnti-archer Mounted Skirmisher that cannot attack at close range. Strong vs. Ranged Soldiers. Weak vs. units at close range. Trainable by Berbers and their allies.<br>\n<i>Upgrades: speed, HP (Stable); attack, range, armor (Blacksmith); attack, accuracy (University); accuracy (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26140": "Create <b>Gbeto</b> (‹cost›)<br>\nMalian unique Infantry with ranged melee attack. Fast-moving. Strong vs. Infantry and Siege Weapons. Weak vs. Ranged Soldiers.<br>\n<i>Upgrades: armor (Blacksmith); creation speed, to Elite Gbeto (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26141": "Create <b>Elite Gbeto</b> (‹cost›)<br>\nMalian unique Infantry with ranged melee attack. Fast-moving. Strong vs. Infantry and Siege Weapons. Weak vs. Ranged Soldiers.<br>\n<i>Upgrades: armor (Blacksmith); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26142": "Build <b>Castle</b> (‹cost›)<br>\nUsed to train and upgrade your Unique Unit, build Trebuchets, and research technologies. Automatically attacks enemies within range. Units can garrison inside for protection. Ranged Soldiers and Villagers provide additional projectiles. Provides 20 population. Cannot be converted by enemy Monks.<br>\n<i>Upgrades: line of sight (Town Center); attack, range (Blacksmith); attack, HP, armor, accuracy, ship attack (University); production speed (Castle).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26143": "Create <b>Shotel Warrior</b> (‹cost›)<br>\nEthiopian unique Infantry with high attack and fast training speed. Fast-moving. Strong vs. Infantry. Weak vs. Archery Units.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Shotel Warrior (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26144": "Build <b>Dock</b> (‹cost›)<br>\nUsed to train and upgrade ships, deposit food from Fishing Ships, and trade with other players by sea.<br>\n<i>Upgrades: line of sight (Town Center); attack, (Blacksmith); attack, HP, armor, accuracy, ship attack (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26145": "Create <b>Elite Shotel Warrior</b> (‹cost›)<br>\nEthiopian unique Infantry with high attack and fast training speed. Fast-moving. Strong vs. Infantry. Weak vs. Archery Units.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26146": "Create <b>Ballista Elephant</b> (‹cost›)<br>\nKhmer unique Siege Cavalry with ranged pass through attack. Can destroy trees. Strong vs. Infantry and Ranged Soldiers. Weak vs. Cavalry and Siege Weapons.<br>\n<i>Upgrades: armor (Blacksmith); speed, HP (Stable); attack, range, accuracy (University); creation speed, to Elite Ballista Elephant (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26147": "Create <b>Elite Ballista Elephant</b> (‹cost›)<br>\nKhmer unique Siege Cavalry with ranged pass through attack. Can destroy trees. Strong vs. Infantry and Ranged Soldiers. Weak vs. Cavalry and Siege Weapons.<br>\n<i>Upgrades: armor (Blacksmith); speed, HP (Stable); attack, range, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26148": "Create <b>Karambit Warrior</b> (‹cost›)<br>\nMalay unique Infantry that only takes half population space. Strong in high numbers. Weak vs. Cavalry and Ranged Soldiers.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Karambit Warrior (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26149": "Build <b>Farm</b> (‹cost›)<br>\nRenewable food source. Provides a limited amount of food before it goes fallow and must be rebuilt. Only one Villager may work a Farm at a time. You can farm abandoned enemy Farms. Cannot be converted by enemy Monks.<br>\n<i>Upgrades: food (Mill).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26150": "Create <b>Elite Karambit Warrior</b> (‹cost›)<br>\nMalay unique Infantry that only takes half population space. Strong in high numbers. Weak vs. Cavalry and Ranged Soldiers.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26151": "Create <b>Arambai</b> (‹cost›)<br>\nBurmese unique ranged Mounted Unit with a powerful but inaccurate attack. Strong vs. units at medium and close range. Weak vs. Archery Units and Siege Weapons.<br>\n<i>Upgrades: armor (Blacksmith); speed, HP (Stable); armor (Archery Range); attack, accuracy (University); creation speed, to Elite Arambai (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26152": "Create <b>Elite Arambai</b> (‹cost›)<br>\nBurmese unique ranged Mounted Unit with a powerful but inaccurate attack. Strong vs. units at medium and close range. Weak vs. Archery Units and Siege Weapons.<br>\n<i>Upgrades: armor (Blacksmith); speed, HP (Stable); armor (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26153": "Create <b>Elite Tiger Cavalry</b> (‹cost›)<br>\nWei unique Cavalry that gains HP and attack when defeating enemy military. Exceptionally strong vs. Ranged Soldiers. Weak vs. Spearman-line.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ",
    "26154": "Build <b>Guard Tower</b> (‹cost›)<br>\nTower with a ranged attack. Units can garrison inside for protection. Ranged Soldiers and Villagers shoot additional projectiles. Strong vs. Ranged Soldiers. Weak vs. units at close range, especially rams.<br>\n<i>Upgrades: line of sight (Town Center); attack, range (Blacksmith); attack, HP, armor, ship attack; to Keep (University).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26155": "Build <b>Keep</b> (‹cost›)<br>\nTower with a ranged attack. Units can garrison inside for protection. Ranged Soldiers and Villagers shoot additional projectiles. Strong vs. Ranged Soldiers. Weak vs. units at close range, especially rams.<br>\n<i>Upgrades: line of sight (Town Center); attack, range (Blacksmith); attack, HP, armor, ship attack (University).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26156": "Build <b>Bombard Tower</b> (‹cost›)<br>\nCannon tower with a powerful ranged attack. Units can garrison inside for protection. Strong vs. everything in range. Weak vs. long range Siege Weapons.<br>\n<i>Upgrades: line of sight (Town Center); attack, range (Blacksmith); HP, armor, ship attack (University).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26157": "Build <b>Mill</b> (‹cost›)<br>\nUsed to deposit food and research farming technologies. Build near forage bushes or other sources of food to gather food faster. <b><i>Required for Farm, Market.</b></i> <br>\n<i>Upgrades: line of sight (Town Center); HP, armor (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26159": "Build <b>Feitoria</b> (‹cost›)<br>\nPortuguese unique economic building. Passively generates wood, food, gold and stone resources. Requires 20 population.<br>\n<i>Upgrades: line of sight (Town Center); HP, armor (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26160": "Build <b>Fire Galley</b> (‹cost›)<br>\nWarship that spews fire at close range. Strong vs. Galley-line. Weak vs. Hulk-line.<br>\n<i>Upgrades: to Fire Ship (Dock); armor, speed, cost, creation speed, attack (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26161": "Build <b>Market</b> (‹cost›)<br>\nUsed to buy and sell resources, trade with other players by land, and research trade technologies. Required to send resources to other players. Default trading fee and tribute tax at 30%.<br>\n<i>Upgrades: line of sight (Town Center); HP, armor (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26162": "Build <b>Demolition Raft</b> (‹cost›)<br>\nDemolition Warship armed with explosives that self-destructs when used. Strong vs. units at close range.<br>\n<i>Upgrades: to Demolition Ship (Dock); armor, speed, cost, creation speed, attack (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26164": "Build <b>Town Center</b> (‹cost›)<br>\nUsed to train Villagers, deposit resources, advance to the next Age, and research technologies. Units can garrison inside for protection. Ranged Soldiers and Villagers provide additional projectiles. Provides 5 population. Cannot be converted by enemy Monks.<br>\n<i>Upgrades: line of sight (Town Center); HP, armor, accuracy (University); attack (Blacksmith).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26165": "Create <b>Rattan Archer</b> (‹cost›)<br>\nVietnamese unique Foot Archer with exceptional pierce armor. Strong vs. Archery Units and Infantry. Weak vs. Cavalry, Skirmishers and Siege Weapons.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); accuracy, armor (Archery Range); attack, accuracy (University); creation speed, to Elite Rattan Archer (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26166": "Create <b>Elite Rattan Archer</b> (‹cost›)<br>\nVietnamese unique Foot Archer with exceptional pierce armor. Strong vs. Archery Units and Infantry. Weak vs. Cavalry, Skirmishers and Siege Weapons.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); accuracy, armor (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26167": "Create <b>Battle Elephant</b> (‹cost›)<br>\nSlow but durable Cavalry. Strong vs. units at close range. Weak vs. Monks and Spearman-line.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP, to Elite Battle Elephant (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26168": "Create <b>Elite Battle Elephant</b> (‹cost›)<br>\nSlow but durable Cavalry. Strong vs. units at close range. Weak vs. Monks and Spearman-line.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26169": "Build <b>Siege Workshop</b> (‹cost›)<br>\nUsed to train and upgrade Siege Weapons.<br>\n<i>Upgrades: line of sight (Town Center); HP, armor (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26171": "Build <b>Stable</b> (‹cost›)<br>\nUsed to train and upgrade Cavalry.<br>\n<i>Upgrades: production speed (Castle); line of sight (Town Center); HP, armor (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26176": "Build <b>University</b> (‹cost›)<br>\nUsed to research technologies to improve units and buildings.<br>\n<i>Upgrades: line of sight (Town Center); HP, armor (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26178": "Build <b>Watch Tower</b> (‹cost›)<br>\nTower with a ranged attack. Units can garrison inside for protection. Ranged Soldiers and Villagers shoot additional projectiles. Strong vs. Ranged Soldiers. Weak vs. units at close range, especially rams.<br>\n<i>Upgrades: line of sight (Town Center); attack, range (Blacksmith); attack, HP, armor, ship attack; to Guard Tower (University).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26182": "Build <b>Wonder</b> (‹cost›)<br>\nA Wonder of the World that demonstrates the superiority of your civilization. Constructing a Wonder that stands for a certain period of time is one way to win the game. Cannot be converted by enemy Monks.<br>\n<i>Upgrades: line of sight (Town Center); HP, armor (University).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26185": "Build <b>Gate</b> (‹cost›)<br>\nSturdy stone gate that can be built into existing walls to allow movement of friendly units. Can be locked and unlocked. Cannot be converted by enemy Monks.<br>\n<i>Upgrades: to Fortified Gate (University).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26186": "Build <b>Palisade Gate</b> (‹cost›)<br>\nFragile wooden gate that can be built into existing walls to allow movement of friendly units. Can be locked and unlocked. Cannot be converted by enemy Monks.‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26190": "Create <b>Imperial Skirmisher</b> (‹cost›)<br>\nAnti-archer Skirmisher that cannot attack at close range. Strong vs. Ranged Soldiers and Spearman-line. Weak vs. units at close range. Trainable by Vietnamese and their allies.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); accuracy (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26202": "Build <b>Palisade Wall</b> (‹cost›)<br>\nWooden wall that is cheap and easy to build. Slows down your enemies and warns you of their approach. Cannot be converted by enemy Monks.‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26203": "Build <b>Stone Wall</b> (‹cost›)<br>\nStone wall that is difficult to breach without Siege Weapons. Slows down your enemies and warns you of their approach. Cannot be converted by enemy Monks.<br>\n<i>Upgrades: to Fortified Wall (University).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26204": "Build <b>Fortified Wall</b> (‹cost›)<br>\nFortified stone wall that is difficult to breach without Siege Weapons. Slows down your enemies and warns you of their approach. Cannot be converted by enemy Monks.‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26249": "Build <b>Harbor</b> (‹cost›)<br>\nUnique building of the Malay that automatically attacks enemies within range. Used to build and upgrade ships, deposit food from Fishing Ships, and trade with other players by sea.<br>\n<i>Upgrades: line of sight (Town Center); attack, range (Blacksmith); attack, HP, armor, accuracy, ship attack (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26286": "Create <b>Xianbei Raider</b> (‹cost›)<br>\nWei unique Mounted Archer with a charged ranged attack. Strong vs. Infantry. Weak vs. Skirmishers and Camel Riders.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); speed, HP (Stable); accuracy, armor (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26287": "Build <b>Cannon Galleon</b> (‹cost›)<br>\nAnti-building Siege Gunpowder Warship with long range, but cannot attack enemies at close range. Strong vs. buildings. Weak vs. units at close range.<br>\n<i>Upgrades: to Elite Cannon Galleon (Dock); attack, range, armor, speed, cost, creation speed, (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26288": "Create <b>Konnik</b> (‹cost›)<br>\nBulgarian unique Heavy Cavalry that fights on as Infantry when felled. Strong vs. Infantry and Cavalry. Weak vs. Spearman-line and Monks.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed, to Elite Konnik (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26289": "Build <b>Capped Ram</b> (‹cost›)<br>\nAnti-building Siege Weapon. Resistant to most ranged attacks. Exceptionally strong vs. buildings. Weak vs. melee units. Cannot be converted by enemy Monks from distance. Garrisoned Infantry increases speed and attack.<br>\n<i>Upgrades: attack (University); to Siege Ram (Siege Workshop); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26290": "Create <b>Elite Konnik</b> (‹cost›)<br>\nBulgarian unique Heavy Cavalry that fights on as Infantry when felled. Strong vs. Infantry and Cavalry. Weak vs. Spearman-line and Monks.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26309": "Build <b>Galleon</b> (‹cost›)<br>\nWarship with ranged attack. Strong vs. Hulk-line. Weak vs. Fire Ships.<br>\n<i>Upgrades: attack, range (Blacksmith); attack, accuracy, armor, speed, cost, creation speed (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26313": "Create <b>Keshik</b> (‹cost›)<br>\nTatar unique Heavy Cavalry that generates gold when fighting other units. Strong vs. Archery Units. Weak vs. Spearman-line, Camel Riders and Monks.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed, to Elite Keshik (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26314": "Create <b>Elite Keshik</b> (‹cost›)<br>\nTatar unique Heavy Cavalry that generates gold when fighting other units. Strong vs. Archery Units. Weak vs. Spearman-line, Camel Riders and Monks.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26315": "Create <b>Kipchak</b> (‹cost›)<br>\nCuman unique Mounted Archer that fires multiple arrows. Strong vs. Infantry and Siege Weapons. Weak vs. Foot Archers.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); speed, HP (Stable); accuracy, armor (Archery Range); attack, accuracy (University); creation speed, to Elite Kipchak (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26323": "Create <b>Cao Cao</b> (‹cost›)<br>\nWei unique Cavalry Hero that increases the attack speed of nearby units. Extremely powerful. Has a limit of one, cannot be converted.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26326": "Create <b>Scout Cavalry</b> (‹cost›)<br>\nFast moving Cavalry for scouting and raiding. Resistant to conversion. Exceptionally strong vs. Monastery Units. Weak vs. Spearman-line and Camel Riders.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP, to Light Cavalry (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26327": "Create <b>Elite Kipchak</b> (‹cost›)<br>\nCuman unique Mounted Archer that fires multiple arrows. Strong vs. Infantry and Siege Weapons. Weak vs. Foot Archers.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); speed, HP (Stable); accuracy, armor (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26328": "Create <b>Leitis</b> (‹cost›)<br>\nLithuanian unique Heavy Cavalry that ignores armor. Strong vs. Cavalry and Infantry, especially with high armor. Weak vs. Archery Units.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed, to Elite Leitis (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26329": "Create <b>Elite Leitis</b> (‹cost›)<br>\nLithuanian unique Heavy Cavalry that ignores armor. Strong vs. Cavalry and Infantry, especially with high armor. Weak vs. Archery Units.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26344": "Build <b>House</b> (‹cost›)<br>\nProvides 5 population. Your current/supportable population is shown at the top of the screen.<br>\n<i>Upgrades: line of sight (Town Center); HP, armor (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26349": "Build <b>Krepost</b> (‹cost›)<br>\nUnique fortification of the Bulgarians used to train your Unique Unit. Units can garrison inside for protection. Ranged Soldiers and Villagers shoot additional projectiles. Provides 20 population. Cannot be converted by enemy Monks.<br>\n<i>Upgrades: production speed (Castle); line of sight (Town Center); HP, armor, accuracy (University); attack, range (Blacksmith).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26362": "Create <b>White Feather Guard</b> (‹cost›)<br>\nShu unique Infantry that temporarily slows down the unit it attacks. Strong vs. Cavalry. Weak vs. Ranged Soldiers.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite White Feather Guard (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26363": "Create <b>Elite White Feather Guard</b> (‹cost›)<br>\nShu unique Infantry that temporarily slows down the unit it attacks. Strong vs. Cavalry. Weak vs. Ranged Soldiers.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26364": "Build <b>War Chariot</b> (‹cost›)<br>\nShu unique Siege Cavalry with rapid-fire attack, but cannot attack at close range. Has long reload time. Can switch to a barrage mode that covers more area but is less accurate. Strong vs. Ranged Soldiers. Weak vs. Cavalry and Siege Weapons.<br>\n<i>Upgrades: armor (Blacksmith); speed, HP (Stable); attack, range (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26365": "Create <b>Liu Bei</b> (‹cost›)<br>\nShu unique Infantry Hero that heals all nearby units. Extremely powerful. Has a limit of one, cannot be converted.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26366": "Create <b>Fire Archer</b> (‹cost›)<br>\nWu unique Foot Archer that fires multiple arrows at units and uses a long range attack against buildings. Strong vs. Infantry, Siege Weapons and buildings. Weak vs. Cavalry and Skirmishers.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed, to Elite Fire Archer (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26367": "Create <b>Elite Fire Archer</b> (‹cost›)<br>\nWu unique Foot Archer that fires multiple arrows at units and uses a long range attack against buildings. Strong vs. Infantry, Siege Weapons and buildings. Weak vs. Cavalry and Skirmishers.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26368": "Create <b>Jian Swordsman</b> (‹cost›)<br>\nWu unique Shock Infantry that gains movement speed and attack but loses armor when a damage threshold is reached. Exceptionally strong vs. Archery Units. Weak vs. Militia-line.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26370": "Create <b>Sun Jian</b> (‹cost›)<br>\nWu unique Cavalry Hero that increases the movement speed of nearby units. Extremely powerful. Has a limit of one, cannot be converted.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26375": "Create <b>Flaming Camel</b> (‹cost›)<br>\nTatar unique demolition Siege Cavalry. Strong vs. Mounted Units, especially Elephants. Weak vs. Foot Archers and Infantry. Self-destructs when used.<br>\n<i>Upgrades: attack (University); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26381": "Build <b>Trebuchet</b> (‹cost›)<br>\nPowerful anti-building Siege Weapon with exceptional range. Must be packed to move, unpacked to attack. Cannot attack enemies at close range. Strong vs. buildings. Can attack ground and destroy trees.<br>\n<i>Upgrades: attack, range (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26403": "Create <b>Urumi Swordsman</b> (‹cost›)<br>\nDravidian unique Infantry with a charged blast attack. Strong vs. buildings and units at close range. Weak vs. Ranged Soldiers at long range.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Urumi Swordsman (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26408": "Create <b>Pikeman</b> (‹cost›)<br>\nAnti-cavalry Infantry. Strong vs. Mounted Units, especially elephants. Weak vs. Ranged Soldiers and Infantry.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, to Halberdier (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26409": "Create <b>Halberdier</b> (‹cost›)<br>\nAnti-cavalry Infantry. Strong vs. Mounted Units, especially elephants. Weak vs. Ranged Soldiers and Infantry.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26411": "Create <b>Two-Handed Swordsman</b> (‹cost›)<br>\nAll-purpose Infantry. Strong vs. buildings, Infantry, Scout Cavalry- and Skirmisher-line. Weak vs. Ranged Soldiers at long range.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, pierce armor, to Champion (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26412": "Create <b>Heavy Cavalry Archer</b> (‹cost›)<br>\nFast moving Mounted Archer for hit and run attacks. Strong vs. slow units at long range. Weak vs. Skirmishers, Scorpions and units at close range.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); accuracy, armor (Archery Range); attack, accuracy (University); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26413": "Create <b>Elite Urumi Swordsman</b> (‹cost›)<br>\nDravidian unique Infantry with a charged blast attack. Strong vs. buildings and units at close range. Weak vs. Ranged Soldiers at long range.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26414": "Create <b>Ratha</b> (‹cost›)<br>\nBengali unique Mounted Archer that can switch between melee and ranged attacks. Strong vs. Infantry. Weak vs. Skirmishers and Camel Riders.<br>\n<i>Upgrades: attack, armor (Blacksmith); attack, accuracy (University); speed, HP (Stable); creation speed, to Elite Ratha (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26416": "Create <b>Camel Rider</b> (‹cost›)<br>\nFast moving anti-cavalry Cavalry. Strong vs. Mounted Units. Weak vs. Infantry, Monks and Foot Archers.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP, to Heavy Camel Rider (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26417": "Create <b>Heavy Camel Rider</b> (‹cost›)<br>\nFast moving anti-cavalry Cavalry. Strong vs. Mounted Units. Weak vs. Infantry, Monks and Foot Archers.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP, to Imperial Camel Rider (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26418": "Create <b>Arbalester</b> (‹cost›)<br>\nAll-purpose Foot Archer. Strong vs. units at long range. Weak vs. Skirmishers, Mangonel-line and units at close range.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26419": "Create <b>Imperial Camel Rider</b> (‹cost›)<br>\nHindustani unique fast moving anti-cavalry Cavalry. Strong vs. Mounted Units. Weak vs. Infantry, Monks and Foot Archers.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26420": "Create <b>Elite Ratha</b> (‹cost›)<br>\nBengali unique Mounted Archer that can switch between melee and ranged attacks. Strong vs. Infantry. Weak vs. Skirmishers and Camel Riders.<br>\n<i>Upgrades: attack, armor (Blacksmith); attack, accuracy (University); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26421": "Create <b>Chakram Thrower</b> (‹cost›)<br>\nGurjara unique Infantry with ranged melee attack that deals pass through damage. Strong vs. Infantry and large groups of units. Weak vs. Cavalry and Siege Weapons.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Chakram Thrower (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26424": "Build <b>Demolition Ship</b> (‹cost›)<br>\nDemolition Warship armed with explosives that self-destructs when used. Strong vs. units at close range.<br>\n<i>Upgrades: to Heavy Demolition Ship (Dock); armor, speed, cost, creation speed, attack (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26425": "Build <b>Heavy Demolition Ship</b> (‹cost›)<br>\nDemolition Warship armed with explosives that self-destructs when used. Strong vs. units at close range.<br>\n<i>Upgrades: armor, speed, cost, creation speed, attack (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26426": "Build <b>Fire Ship</b> (‹cost›)<br>\nWarship that spews fire at close range. Strong vs. Galley-line. Weak vs. Hulk-line.<br>\n<i>Upgrades: to Fast Fire Ship or Dragon Ship (Dock); armor, speed, cost, creation speed, attack (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26427": "Create <b>Elite Chakram Thrower</b> (‹cost›)<br>\nGurjara unique Infantry with ranged melee attack that deals pass through damage. Strong vs. Infantry and large groups of units. Weak vs. Cavalry and Siege Weapons.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26428": "Create <b>Armored Elephant</b> (‹cost›)<br>\nAnti-building Siege Cavalry. Resistant to most ranged attacks. Exceptionally strong vs. buildings. Weak vs. Spearman-line. Cannot be converted by enemy Monks from distance.<br>\n<i>Upgrades: attack, armor (Blacksmith); attack (University); speed, HP (Stable); to Siege Elephant (Siege Workshop); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26429": "Build <b>Fast Fire Ship</b> (‹cost›)<br>\nWarship that spews fire at close range. Strong vs. Galley-line. Weak vs. Hulk-line.<br>\n<i>Upgrades: armor, speed, cost, creation speed (Dock); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26430": "Create <b>Siege Elephant</b> (‹cost›)<br>\nAnti-building Siege Cavalry. Resistant to most ranged attacks. Exceptionally strong vs. buildings. Weak vs. Spearman-line. Cannot be converted by enemy Monks from distance.<br>\n<i>Upgrades: attack, armor (Blacksmith); attack (University); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26431": "Create <b>Ghulam</b> (‹cost›)<br>\nHindustani unique Infantry that thrusts its spear through multiple targets. Exceptionally strong vs. Archery Units and Spearman-line. Weak vs. Cavalry.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Ghulam (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26432": "Create <b>Elite Ghulam</b> (‹cost›)<br>\nHindustani unique Infantry that thrusts its spear through multiple targets. Exceptionally strong vs. Archery Units and Spearman-line. Weak vs. Cavalry.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26435": "Build <b>Thirisadai</b> (‹cost›)<br>\nDravidian unique Warship with high durability. Strong vs. most Warships. Weak vs. Fire Ships.<br>\n<i>Upgrades: armor, speed, cost, creation speed (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26436": "Build <b>Galley</b> (‹cost›)<br>\nWarship with ranged attack. Strong vs. Hulk-line. Weak vs. Fire Ships.<br>\n<i>Upgrades: to War Galley (Dock); attack, range (Blacksmith); attack, accuracy, armor, speed, cost, creation speed (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26437": "Create <b>Shrivamsha Rider</b> (‹cost›)<br>\nGurjara unique fast moving Cavalry that can dodge projectiles. Strong vs. Ranged Soldiers. Weak vs. Spearman-line and Camel Riders.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP, to Elite Shrivamsha Rider (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26438": "Create <b>Elite Shrivamsha Rider</b> (‹cost›)<br>\nGurjara unique fast moving Cavalry that can dodge projectiles. Strong vs. Ranged Soldiers. Weak vs. Spearman-line and Camel Riders.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26439": "Build <b>Heavy Scorpion</b> (‹cost›)<br>\nSiege Weapon with ranged pass through attack, but cannot attack at close range. Strong vs. large groups of units. Weak vs. Siege Weapons and units at close range.<br>\n<i>Upgrades: range, attack, accuracy (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26440": "Build <b>Caravanserai</b> (‹cost›)<br>\nUnique economic building of the Hindustanis and the Persians. Heals and increases speed of Trade Carts in an 8 tile radius.<br>\n<i>Upgrades: line of sight (Town Center); HP, armor (University).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26441": "Create <b>Camel Scout</b> (‹cost›)<br>\nGurjara unique scout. Fast moving anti-cavalry Cavalry. Strong vs. Mounted Units. Weak vs. Infantry, Monks and Foot Archers.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26443": "Build <b>Transport Ship</b> (‹cost›)<br>\nUsed to move units across water. Select the units you want to transport, then right-click on the Transport Ship to board them. Use the Unload button to unload units on the shore.<br>\n<i>Upgrades: armor, speed, cost, creation speed (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26444": "Create <b>Light Cavalry</b> (‹cost›)<br>\nFast moving Cavalry for scouting and raiding. Resistant to conversion. Exceptionally strong vs. Monastery Units. Weak vs. Spearman-line and Camel Riders.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP, to Hussar or Winged Hussar (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26445": "Build <b>Siege Tower</b> (‹cost›)<br>\nQuick land transport used to unload units over enemy walls. Resistant to most ranged attacks. Weak vs. melee units. Cannot be converted by enemy Monks from distance. Garrisoned Infantry increases speed. Cannot be used by Mounted Units.<br>\n<i>Upgrades: more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26446": "Build <b>Siege Ram</b> (‹cost›)<br>\nAnti-building Siege Weapon. Resistant to most ranged attacks. Exceptionally strong vs. buildings. Weak vs. melee units. Cannot be converted by enemy Monks from distance. Garrisoned Infantry increases speed and attack.<br>\n<i>Upgrades: attack (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26447": "Create <b>Boyar</b> (‹cost›)<br>\nSlavic unique Cavalry with exceptional melee armor. Strong vs. units at close range. Weak vs. Spearman-line and Monks.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed, to Elite Boyar (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ",
    "26448": "Build <b>Onager</b> (‹cost›)<br>\nSiege Weapon with ranged blast attack, but cannot attack at close range. Strong vs. tight groups of units. Weak vs. units at close range. Can attack ground and destroy trees.<br>\n<i>Upgrades: attack, range (University); to Siege Onager (Siege Workshop); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26449": "Create <b>Elite Boyar</b> (‹cost›)<br>\nSlavic unique Cavalry with exceptional melee armor. Strong vs. units at close range. Weak vs. Spearman-line and Monks.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ",
    "26451": "Create <b>Elite Cataphract</b> (‹cost›)<br>\nByzantine unique Heavy Cavalry. Exceptionally strong vs. Infantry. Weak vs. Archery Units.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26452": "Create <b>Elite Chu Ko Nu</b> (‹cost›)<br>\nChinese unique Foot Archer with rapid-fire attack. Strong vs. Infantry. Weak vs. Archery Units and Siege Weapons.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26453": "Create <b>Elite Mameluke</b> (‹cost›)<br>\nSaracen unique Cavalry with ranged melee attack. Strong vs. Mounted Units. Weak vs. Archery Units and Spearman-line.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP  (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26454": "Create <b>Elite Huskarl</b> (‹cost›)<br>\nGothic unique Infantry with exceptional pierce armor. Strong vs. Ranged Soldiers and buildings. Weak vs. Cavalry and Militia-line.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26455": "Create <b>Elite Janissary</b> (‹cost›)<br>\nTurkish unique Foot Gunner with powerful attack. Strong vs. Infantry. Weak vs. Archery Units and Skirmishers.<br>\n<i>Upgrades: armor (Blacksmith); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26456": "Create <b>Elite Longbowman</b> (‹cost›)<br>\nBritish unique Foot Archer with exceptional range. Strong vs. Infantry. Weak vs. Cavalry and Skirmishers. <br>\n<i>Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26457": "Build <b>Elite Longboat</b> (‹cost›)<br>\nViking unique Warship that fires multiple arrows. Strong vs. Fire Galleys, land units and buildings.<br>\n<i>Upgrades: armor, speed, cost, creation speed (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26458": "Create <b>Elite Mangudai</b> (‹cost›)<br>\nMongol unique Mounted Archer with fast attack. Strong vs. Siege Weapons and Infantry. Weak vs. Skirmishers, Spearman-line and Camel Riders.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); speed, HP (Stable); accuracy, armor (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26459": "Create <b>Elite War Elephant</b> (‹cost›)<br>\nPersian unique Cavalry that deals trample damage. Strong vs. buildings and units at close range. Weak vs. Spearman-line and Monks.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP  (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26460": "Create <b>Elite Samurai</b> (‹cost›)<br>\nJapanese unique Infantry that quickly charges into battle and has fast attack. Strong vs. Unique Units. Weak vs. Archery Units and Gunners.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26461": "Create <b>Elite Throwing Axeman</b> (‹cost›)<br>\nFrankish unique Infantry with ranged melee attack. Strong vs. Infantry. Weak vs. Archery Units and Siege Weapons.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26462": "Create <b>Elite Teutonic Knight</b> (‹cost›)<br>\nTeutonic unique Infantry with exceptional melee armor. Slow but resistant to conversion. Strong vs. melee units. Weak vs. Archery Units and Gunners.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26463": "Create <b>Elite Woad Raider</b> (‹cost›)<br>\nCeltic unique Infantry with fast movement speed. Strong vs. Infantry and Siege Weapons. Weak vs. Archery Units and Cavalry.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26464": "Build <b>Lumber Camp</b> (‹cost›)<br>\nUsed to deposit wood and research wood-gathering technologies. Build near forests to gather wood faster. <br>\n<i>Upgrades: line of sight (Town Center); HP, armor (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26469": "Create <b>Champion</b> (‹cost›)<br>\nAll-purpose Infantry. Strong vs. buildings, Infantry, Scout Cavalry- and Skirmisher-line. Weak vs. Ranged Soldiers at long range.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, pierce armor (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26471": "Create <b>Paladin</b> (‹cost›)<br>\nPowerful all-purpose Heavy Cavalry. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line, Camel Riders, and Monks.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26487": "Build <b>Mining Camp</b> (‹cost›)<br>\nUsed to deposit stone and gold and research mining technologies. Build near stone or gold mines to gather these resources faster.<br>\n<i>Upgrades: line of sight (Town Center); HP, armor (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26493": "Build <b>Siege Onager</b> (‹cost›)<br>\nSiege Weapon with ranged blast attack, but cannot attack at close range. Strong vs. tight groups of units. Weak vs. units at close range. Can attack ground and destroy trees.<br>\n<i>Upgrades: attack, range (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26495": "Build <b>Fish Trap</b> (‹cost›)<br>\nRenewable food source, similar to a farm but built by Fishing Ships. Provides a limited amount of food before it collapses and must be rebuilt. Cannot be converted by enemy Monks.<br>\n‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26504": "Build <b>Outpost</b> (‹cost›)<br>\nObservation tower with great line of sight to discover nearby enemy activity. Does not attack and cannot garrison units inside.<br>\n<i>Upgrades: line of sight (Town Center); HP, armor (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26506": "Create <b>Champi Runner</b> (‹cost›)<br>\nAll-purpose Infantry for scouting and raiding. Can build Outposts. Strong vs. Foot Archers, Siege Weapons and buildings. Weak vs. Cavalry.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, to Champi Warrior (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26507": "Create <b>Champi Warrior</b> (‹cost›)<br>\nAll-purpose Infantry for scouting and raiding. Can build Outposts. Strong vs. Foot Archers, Siege Weapons and buildings. Weak vs. Cavalry.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, to Elite Champi Warrior (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26508": "Create <b>Elite Champi Warrior</b> (‹cost›)<br>\nAll-purpose Infantry for scouting and raiding. Can build Outposts. Strong vs. Foot Archers, Siege Weapons and buildings. Weak vs. Cavalry.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26509": "Build <b>Settlement</b> (‹cost›)<br>\nUsed to deposit all resources and research economic technologies. Provides 5 population. Build near resources to gather faster.<b><i> Required for Farm, Market.</b></i> <br>\n<i>Upgrades: line of sight (Town Center); HP, armor (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26510": "Create <b>Guecha Warrior</b> (‹cost›)<br>\nMuisca unique Skirmisher that regenerates HP when a nearby Guecha Warrior is defeated. Strong vs. Ranged Soldiers. Weak vs. units at close range.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); accuracy (Archery Range); creation speed, to Elite Guecha Warrior (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26511": "Create <b>Elite Guecha Warrior</b> (‹cost›)<br>\nMuisca unique Skirmisher that regenerates HP when a nearby Guecha Warrior is defeated. Strong vs. Ranged Soldiers. Weak vs. units at close range.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); accuracy (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26512": "Create <b>Kona</b> (‹cost›)<br>\nMapuche unique Cavalry that deals increasing damage to injured units. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line, Camel Riders and Monks.<br>\n<i>Upgrades: attack (Blacksmith); creation speed, to Elite Kona (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26513": "Create <b>Elite Kona</b> (‹cost›)<br>\nMapuche unique Cavalry that deals increasing damage to injured units. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line, Camel Riders and Monks.<br>\n<i>Upgrades: attack (Blacksmith); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26514": "Create <b>Bolas Rider</b> (‹cost›)<br>\nMapuche unique Mounted Archer with a charged attack that slows down enemy units. Strong vs. Mounted Units. Weak vs. Foot Archers, Skirmishers and units at close range.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); accuracy, to Elite Bolas Rider (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26515": "Create <b>Elite Bolas Rider</b> (‹cost›)<br>\nMapuche unique Mounted Archer with a charged attack that slows down enemy units. Strong vs. Mounted Units. Weak vs. Foot Archers, Skirmishers and units at close range.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); accuracy (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26516": "Create <b>Blackwood Archers</b> (‹cost›)<br>\nTupi unique Foot Archer that is trained in pairs and takes only half population space. Strong in high numbers. Weak vs. units at close range.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); accuracy (Archery Range); creation speed, to Elite Blackwood Archer (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26517": "Create <b>Elite Blackwood Archers</b> (‹cost›)<br>\nTupi unique Foot Archer that is trained in pairs and takes only half population space. Strong in high numbers. Weak vs. units at close range.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); accuracy (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26519": "Create <b>Elite Ibirapema Warrior</b> (‹cost›)<br>\nTupi unique Infantry with a powerful frontal area attack. Strong vs. Infantry. Weak vs. Foot Archers at long range.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26520": "Create <b>Temple Guard</b> (‹cost›)<br>\nMuisca unique Shock Infantry that attacks faster the longer it remains in combat. Strong vs. buildings and Mounted Units. Weak vs. Militia-line.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26521": "Create <b>Elite Temple Guard</b> (‹cost›)<br>\nMuisca unique Shock Infantry that attacks faster the longer it remains in combat. Strong vs. buildings and Mounted Units. Weak vs. Militia-line.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26522": "Create <b>Ibirapema Warrior</b> (‹cost›)<br>\nTupi unique Infantry with a powerful frontal area attack. Strong vs. Infantry. Weak vs. Foot Archers at long range.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, to Elite Ibirapema Warrior (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26523": "Build <b>Hulk</b> (‹cost›)<br>\nWarship with a close range melee attack. Strong vs. Fire Ships. Weak vs. Galleys.<br>\n<i>Upgrades: to War Hulk (Dock); attack (Blacksmith); armor, cost, speed (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26524": "Build <b>War Hulk</b> (‹cost›)<br>\nWarship with a close range melee attack. Strong vs. Fire Ships. Weak vs. Galleys.<br>\n<i>Upgrades: to Carrack (Dock); attack (Blacksmith); armor, cost, speed (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26525": "Build <b>Carrack</b> (‹cost›)<br>\nWarship with a close range melee attack. Strong vs. Fire Ships. Weak vs. Galleys.<br>\n<i>Upgrades: attack (Blacksmith); armor, cost, speed (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26526": "Create <b>Champi Scout</b> (‹cost›)<br>\nAll-purpose Infantry for scouting and raiding. Can build Outposts. Strong vs. Foot Archers, Siege Weapons and buildings. Weak vs. Cavalry.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, to Champi Runner (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26534": "Create <b>Coustillier</b> (‹cost›)<br>\nBurgundian unique Heavy Cavalry with a powerful charged attack. Strong vs. Infantry and Archery Units. Weak vs. Camel Riders and Monks.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed, to Elite Coustillier (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26536": "Create <b>Elite Coustillier</b> (‹cost›)<br>\nBurgundian unique Heavy Cavalry with a powerful charged attack. Strong vs. Infantry and Archery Units. Weak vs. Camel Riders and Monks.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26538": "Create <b>Serjeant</b> (‹cost›)<br>\nSicilian unique Infantry that can construct Donjons. Strong vs. Infantry and Camel Riders. Weak vs. Mounted Archers and Gunners.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Serjeant (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26540": "Create <b>Elite Serjeant</b> (‹cost›)<br>\nSicilian unique Infantry that can construct Donjons. Strong vs. Infantry and Camel Riders. Weak vs. Mounted Archers and Gunners.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26542": "Create <b>Flemish Militia</b> (‹cost›)<br>\nBurgundian unique anti-cavalry Infantry. Strong vs. Mounted Units. Weak vs. Ranged Soldiers.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26544": "Build <b>Donjon</b> (‹cost›)<br>\nUnique fortification of the Sicilians used to train your Unique Unit and Spearman-line. Units can garrison inside for protection. Ranged Soldiers and Villagers shoot additional projectiles. Unlocks Archery Range and Stable.<br>\n<i>Upgrades: HP, production speed (Castle); line of sight (Town Center); HP, armor, accuracy (University); attack, range (Blacksmith).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26558": "Create <b>Obuch</b> (‹cost›)<br>\nPolish unique Infantry that tears the armor of units it is fighting. Strong vs. buildings, Cavalry and Infantry. Weak vs. Archery Units and Gunners.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Obuch (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26559": "Create <b>Elite Obuch</b> (‹cost›)<br>\nPolish unique Infantry that tears the armor of units it is fighting. Strong vs. buildings, Cavalry and Infantry. Weak vs. Archery Units and Gunners.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26561": "Build <b>Hussite Wagon</b> (‹cost›)<br>\nBohemian unique Siege Gunpowder Unit. Units behind it receive -50% damage from incoming projectiles. Strong vs. Ranged Soldiers. Weak vs. Mangonel-line.<br>\n<i>Upgrades: attack, range (University); creation speed, to Elite Hussite Wagon (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26563": "Build <b>Elite Hussite Wagon</b> (‹cost›)<br>\nBohemian unique Siege Gunpowder Unit. Units behind it receive -50% damage from incoming projectiles. Strong vs. Ranged Soldiers. Weak vs. Mangonel-line.<br>\n<i>Upgrades: attack, range (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26572": "Build <b>Catapult Galleon</b> (‹cost›)<br>\nAnti-building Siege Warship with long range, but cannot attack enemies at close range. Strong vs. buildings. Weak vs. units at close range.<br>\n<i>Upgrades: attack, range, armor, speed, cost, creation speed, (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26573": "Build <b>Elite Cannon Galleon</b> (‹cost›)<br>\nAnti-building Siege Gunpowder Warship with long range, but cannot attack enemies at close range. Strong vs. buildings. Weak vs. units at close range.<br>\n<i>Upgrades: attack, range, armor, speed, cost, creation speed, (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26574": "Create <b>Berserk</b> (‹cost›)<br>\nViking unique Infantry that regenerates HP. Strong vs. Infantry and Siege Weapons. Weak vs. Archery Units and Gunners.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Berserk (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26576": "Create <b>Elite Berserk</b> (‹cost›)<br>\nViking unique Infantry that regenerates HP. Strong vs. Infantry and Siege Weapons. Weak vs. Archery Units and Gunners.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26577": "Create <b>Winged Hussar</b> (‹cost›)<br>\nPolish and Lithuanian unique fast moving Cavalry for scouting and raiding. Resistant to conversion. Exceptionally strong vs. Monastery Units. Weak vs. Spearman-line and Camel Riders.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26579": "Build <b>Houfnice</b> (‹cost›)<br>\nBohemian unique Siege Gunpowder Unit with long range, but cannot attack at close range. Strong vs. buildings and Siege Weapons. Weak vs. units at close range.<br>\n<i>Upgrades: attack, range (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26581": "Build <b>Folwark</b> (‹cost›)<br>\nUnique building of the Poles. Used to deposit food and research farming technologies. Immediately collects 10% of food from nearby newly constructed farms. Provides 5 population. Build near forage bushes or other source of food to gather food faster.<br>\n<i>Upgrades: line of sight (Town Center); HP, armor (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range› ‹garrison›",
    "26594": "Create <b>Iron Pagoda</b> (‹cost›)<br>\nJurchen unique Heavy Cavalry with durable armor that can completely block melee attacks. Strong vs. Infantry and Ranged Soldiers. Weak vs. Spearman-line and Camel Riders.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed, to Elite Iron Pagoda (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26595": "Create <b>Elite Iron Pagoda</b> (‹cost›)<br>\nJurchen unique Heavy Cavalry with durable armor that can completely block melee attacks. Strong vs. Infantry and Ranged Soldiers. Weak vs. Spearman-line and Camel Riders.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26596": "Create <b>Grenadier</b> (‹cost›)<br>\nJurchen unique Gunpowder Unit with ranged blast attack, but cannot attack at close range. Strong vs. Infantry and tight groups of units. Weak vs. Ranged Soldiers and units at close range.<br>\n<i>Upgrades: armor (Blacksmith); accuracy, range (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26598": "Build <b>Traction Trebuchet</b> (‹cost›)<br>\nPowerful anti-building Siege Weapon with long range, but cannot attack enemies at close range. Strong vs. buildings. Can attack ground and destroy trees.<br>\n<i>Upgrades: attack, range (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26599": "Create <b>Hei Guang Cavalry</b> (‹cost›)<br>\nPowerful all-purpose Heavy Cavalry. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line, Camel Riders, and Monks.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP, to Heavy Hei Guang Cavalry (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26600": "Create <b>Heavy Hei Guang Cavalry</b> (‹cost›)<br>\nPowerful all-purpose Heavy Cavalry. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line, Camel Riders, and Monks.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26601": "Build <b>Lou Chuan</b> (‹cost›)<br>\nPowerful Siege Warship that fires arrows at units and uses a long range trebuchet weapon against buildings and Siege Weapons but cannot attack at close range. Strong vs. buildings. Weak vs. Fire Ships.<br>\n<i>Upgrades: armor, speed, cost, creation speed (Dock); attack, range (Blacksmith); attack, range, accuracy (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26660": "Create <b>Petard</b> (‹cost›)<br>\nDemolition Siege Weapon armed with explosives. Strong vs. buildings. Weak vs. other units. Self-destructs when used.<br>\n<i>Upgrades: attack (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26661": "Create <b>Hussar</b> (‹cost›)<br>\nFast moving Cavalry for scouting and raiding. Resistant to conversion. Exceptionally strong vs. Monastery Units. Weak vs. Spearman-line and Camel Riders.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26667": "Create <b>Jaguar Warrior</b> (‹cost›)<br>\nAztec unique Infantry that gains additional damage when defeating military units. Exceptionally strong vs. Infantry. Weak vs. Cavalry and Archery Units.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Jaguar Warrior (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26669": "Create <b>Elite Jaguar Warrior</b> (‹cost›)<br>\nAztec unique Infantry that gains additional damage when defeating military units. Exceptionally strong vs. Infantry. Weak vs. Cavalry and Archery Units.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26671": "Create <b>Eagle Warrior</b> (‹cost›)<br>\nFast moving Shock Infantry for scouting and raiding. Resistant to conversion. Strong vs. Monastery Units and Archery Units. Weak vs. Militia-line and Cavalry.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, to Elite Eagle Warrior (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26672": "Create <b>Eagle Scout</b> (‹cost›)<br>\nFast moving Shock Infantry for scouting and raiding. Resistant to conversion. Strong vs. Monastery Units and Archery Units. Weak vs. Militia-line and Cavalry.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, to Eagle Warrior (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26673": "Create <b>Elite Eagle Warrior</b> (‹cost›)<br>\nFast moving Shock Infantry for scouting and raiding. Resistant to conversion. Strong vs. Monastery Units and Archery Units. Weak vs. Militia-line and Cavalry.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26675": "Create <b>Tarkan</b> (‹cost›)<br>\nHunnic unique Heavy Cavalry. Exceptionally strong vs. buildings. Weak vs. Spearman-line and Camel Riders.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed, to Elite Tarkan (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26677": "Create <b>Elite Tarkan</b> (‹cost›)<br>\nHunnic unique Heavy Cavalry. Exceptionally strong vs. buildings. Weak vs. Spearman-line and Camel Riders.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26682": "Create <b>Elephant Archer</b> (‹cost›)<br>\nSlow and heavy Mounted Archer. Strong vs. Archery Units and Infantry. Weak vs. Spearman-line, Skirmishers, and Camel Riders.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); speed, HP (Stable); accuracy, to Elite Elephant Archer (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26683": "Create <b>Plumed Archer</b> (‹cost›)<br>\nMayan unique Foot Archer with fast movement speed. Strong vs. Archery Units and Infantry. Weak vs. Cavalry.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed, to Elite Plumed Archer (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26684": "Create <b>Elite Elephant Archer</b> (‹cost›)<br>\nSlow and heavy Mounted Archer. Strong vs. Archery Units and Infantry. Weak vs. Spearman-line, Skirmishers, and Camel Riders.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); speed, HP (Stable);  accuracy (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26685": "Create <b>Elite Plumed Archer</b> (‹cost›)<br>\nMayan unique Foot Archer with fast movement speed. Strong vs. Archery Units and Infantry. Weak vs. Cavalry.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26686": "Create <b>Kamayuk</b> (‹cost›)<br>\nInca unique Infantry with increased attack range. Strong vs. Cavalry and Infantry. Weak vs. Archery Units and Gunners.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Kamayuk (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26687": "Create <b>Conquistador</b> (‹cost›)<br>\nSpanish unique Mounted Gunner with powerful attack and mobility. Strong vs. units at range. Weak vs. Spearman-line, Skirmishers, and Monks.<br>\n<i>Upgrades: armor (Blacksmith); speed, HP (Stable); creation speed, to Elite Conquistador (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26688": "Create <b>Elite Kamayuk</b> (‹cost›)<br>\nInca unique Infantry with increased attack range. Strong vs. Cavalry and Infantry. Weak vs. Archery Units and Gunners.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26689": "Create <b>Elite Conquistador</b> (‹cost›)<br>\nSpanish unique Mounted Gunner with powerful attack and mobility. Strong vs. units at range. Weak vs. Spearman-line, Skirmishers, and Monks.<br>\n<i>Upgrades: armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26690": "Create <b>Slinger</b> (‹cost›)<br>\nAnti-infantry Skirmisher that cannot attack at close range. Strong vs. Infantry, Monks and Siege Weapons. Weak vs. Ranged Soldiers and Cavalry.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26691": "Create <b>Missionary</b> (‹cost›)<br>\nSpanish unique Mounted Monk. Converts enemy units and heals friendly units. Faster than Monk but with less sight and range. Strong vs. slow, non-ranged units. Weak vs. Scout Cavalry-line, Eagle Warriors and Ranged Soldiers. Can collect Relics and bring them to Monasteries.<br>\n<i>Upgrades: at Monastery; speed, HP (Stable).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26692": "Create <b>Liao Dao</b> (‹cost›)<br>\nKhitan unique Infantry with powerful attack that wounds enemies, dealing damage over time. Strong vs. Cavalry and Infantry. Weak vs. Ranged Soldiers at long range.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Liao Dao (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26696": "Create <b>Elite Liao Dao</b> (‹cost›)<br>\nKhitan unique Infantry with powerful attack that wounds enemies, dealing damage over time. Strong vs. Cavalry and Infantry. Weak vs. Ranged Soldiers at long range.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26698": "Build <b>Mounted Trebuchet</b> (‹cost›)<br>\nKhitan unique Siege Cavalry with long range, but cannot attack at close range. Projectiles leave lingering fire on the ground. Strong vs. Siege Weapons and tight groups of units. Weak vs. units at close range.<br>\n<i>Upgrades: armor (Blacksmith); attack, range (University); speed, HP (Stable); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26703": "Create <b>Savar</b> (‹cost›)<br>\nPersian unique all-purpose Heavy Cavalry. Exceptionally strong vs. Ranged Soldiers. Weak vs. Spearman-line, Camel Riders, and Monks.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26717": "Create <b>Elite Fire Lancer</b> (‹cost›)<br>\nGunpowder Shock Infantry that fires a short ranged firearm before engaging in melee combat. Strong vs. Cavalry and buildings. Weak vs. Militia-line and Archery Units.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, pierce armor (Barracks); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26723": "Create <b>Genoese Crossbowman</b> (‹cost›)<br>\nItalian unique Foot Archer. Exceptionally strong vs. Cavalry. Weak vs. Archery Units and Siege Weapons.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed, to Elite Genoese Crossbowman (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26725": "Create <b>Elite Genoese Crossbowman</b> (‹cost›)<br>\nItalian unique Foot Archer. Exceptionally strong vs. Cavalry. Weak vs. Archery Units and Siege Weapons.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26727": "Create <b>War Wagon</b> (‹cost›)<br>\nKorean unique Mounted Archer. Slow but durable. Strong vs. Infantry and Archery Units. Weak vs. Spearman-line, Skirmishers and Camel Riders.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); speed (Stable); accuracy (Archery Range); attack, accuracy (University); creation speed, to Elite War Wagon (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26728": "Create <b>Magyar Huszar</b> (‹cost›)<br>\nMagyar unique Cavalry. Strong vs. Siege Weapons. Weak vs. Spearman-line and Camel Riders.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed, to Elite Magyar Huszar (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26729": "Create <b>Elite War Wagon</b> (‹cost›)<br>\nKorean unique Mounted Archer. Slow but durable. Strong vs. Infantry and Archery Units. Weak vs. Spearman-line, Skirmishers and Camel Riders.<br>\n<i>Upgrades: attack, range, armor (Blacksmith); speed (Stable); accuracy (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26730": "Create <b>Elite Magyar Huszar</b> (‹cost›)<br>\nMagyar unique Cavalry. Strong vs. Siege Weapons. Weak vs. Spearman-line and Camel Riders.<br>\n<i>Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26731": "Build <b>Turtle Ship</b> (‹cost›)<br>\nKorean unique Siege Warship with high armor and attack. Strong vs. most Warships and buildings. Weak vs. Galleys.<br>\n<i>Upgrades: armor, speed, cost, creation speed, to Elite Turtle Ship (Dock); attack, range (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26732": "Build <b>Elite Turtle Ship</b> (‹cost›)<br>\nKorean unique Siege Warship with high armor and attack. Strong vs. most Warships and buildings. Weak vs. Galleys.<br>\n<i>Upgrades: armor, speed, cost, creation speed (Dock); attack, range (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26739": "Build <b>Dragon Ship</b> (‹cost›)<br>\nChinese unique Warship that spews fire at close range. Strong vs. Galley-line. Weak vs. Demolition Ships.<br>\n<i>Upgrades: Upgrades: armor, speed, cost, creation speed, attack (University); more resistant to Monks (Monastery).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "26895": "Build <b>Pasture</b> (‹cost›)<br>\nKhitan unique renewable food source. Provides a limited amount of food before it must be rebuilt. Only two Villagers may work a Pasture at a time. Cannot be converted by enemy Monks.<br>\n<i>Upgrades: food (Mill).</i>‹DEFAULT›<br>\n‹hp› ‹attack› ‹armor› ‹piercearmor› ‹range›",
    "28008": "Research <b>Town Watch</b> (‹cost›)<br>\nBuildings +4 line of sight.",
    "28012": "Research <b>Crop Rotation</b> (‹cost›)<br>\nNew Farms provide +175 food.<br>\nExisting Farms provide a smaller food amount.",
    "28013": "Research <b>Heavy Plow</b> (‹cost›)<br>\nNew Farms provide +125 food. Farmers +1 carry capacity.<br>\nExisting Farms provide a smaller food amount.",
    "28014": "Research <b>Horse Collar</b> (‹cost›)<br>\nNew Farms provide +75 food.<br>\nExisting Farms provide a smaller food amount.",
    "28015": "Research <b>Guilds</b> (‹cost›)<br>\nMarket trading fee reduced to 15%.",
    "28017": "Research <b>Banking</b> (‹cost›)<br>\nTributes to other players are free.",
    "28019": "Research <b>Cartography</b> (‹cost›)<br>\nYou and your allies share the same line of sight (you see what they see).",
    "28022": "Research <b>Loom</b> (‹cost›)<br>\nVillagers +15 HP and +1 melee/+2 pierce armor.",
    "28023": "Research <b>Coinage</b> (‹cost›)<br>\nTributes to other players cost only 20%.",
    "28034": "Upgrade to <b>War Galley, Fire Ship and War Hulk</b> (‹cost›)<br>\nUpgrades Galleys, Fire Galleys and Hulks. Lets you build War Galleys, Fire Ships and War Hulks, which are stronger and better armored.",
    "28035": "Upgrade to <b>Galleon, Fast Fire Ship and Carrack</b> (‹cost›)<br>\nUpgrades War Galleys, Fire Ships and War Hulks. Lets you build Galleons, Fast Fire Ships and Carracks which are stronger and better armored.",
    "28039": "Research <b>Husbandry</b> (‹cost›)<br>\nMounted Units move +10% faster.",
    "28045": "Research <b>Faith</b> (‹cost›)<br>\nUnits are 50% harder for enemy Monks to convert.",
    "28047": "Research <b>Chemistry</b> (‹cost›)<br>\nFoot Archers, Skirmishers, Mounted Archers, ranged Warships and ranged Fortifications +1 attack.<br>\n<b><i>Required for Gunpowder Units (Hand Cannoneer, Cannon Galleon, Bombard Cannon, Bombard Tower).</b></i>",
    "28050": "Research <b>Masonry</b> (‹cost›)<br>\nBuildings +10% HP, +1 melee/+1 pierce armor and +3 building armor.",
    "28051": "Research <b>Architecture</b> (‹cost›)<br>\nBuildings +10% HP, +1 melee/+1 pierce armor and +3 building armor.",
    "28054": "Research <b>Treadmill Crane</b> (‹cost›)<br>\nVillagers construct buildings +20% faster.",
    "28055": "Research <b>Gold Mining</b> (‹cost›)<br>\nVillagers gather gold +15% faster.",
    "28059": "Research <b>Kataparuto</b> (‹cost›)<br>\nTrebuchets attack and pack/unpack faster.",
    "28063": "Upgrade to <b>Keep</b> (‹cost›)<br>\nUpgrades Guard Towers to Keeps, which are stronger.",
    "28067": "Research <b>Forging</b> (‹cost›)<br>\nInfantry, Cavalry and Hulk-line +1 attack.",
    "28068": "Research <b>Iron Casting</b> (‹cost›)<br>\nInfantry, Cavalry and Hulk-line +1 attack.",
    "28074": "Research <b>Scale Mail Armor</b> (‹cost›)<br>\nInfantry +1 melee/+1 pierce armor.",
    "28075": "Research <b>Blast Furnace</b> (‹cost›)<br>\nInfantry, Cavalry and Hulk-line +2 attack.",
    "28076": "Research <b>Chain Mail Armor</b> (‹cost›)<br>\nInfantry +1 melee/+1 pierce armor.",
    "28077": "Research <b>Plate Mail Armor</b> (‹cost›)<br>\nInfantry +1 melee/+2 pierce armor.",
    "28080": "Research <b>Plate Barding Armor</b> (‹cost›)<br>\nCavalry +1 melee/+2 pierce armor.",
    "28081": "Research <b>Scale Barding Armor</b> (‹cost›)<br>\nCavalry +1 melee/+1 pierce armor.",
    "28082": "Research <b>Chain Barding Armor</b> (‹cost›)<br>\nCavalry +1 melee/+1 pierce armor.",
    "28084": "Research <b>Pirotechnia</b> (‹cost›)<br>\nHand Cannoneers deal +15% pass through damage and are more accurate.",
    "28090": "Research <b>Tracking</b> (‹cost›)<br>\nInfantry have +2 line of sight so they see enemy units from a longer distance.",
    "28093": "Research <b>Ballistics</b> (‹cost›)<br>\nFoot Archers, Skirmishers, Mounted Archers, ranged Warships, ranged Fortifications and some Siege Weapons fire more accurately at moving targets.",
    "28101": "Advance to <b>Feudal Age</b> (‹cost›; two Dark Age buildings)<br>\nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have any two Dark Age buildings: Lumber Camp, Mining Camp, Mill, Dock, or Barracks.",
    "28102": "Advance to <b>Castle Age</b> (‹cost›; two Feudal Age buildings)<br>\nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have any two Feudal Age buildings: Archery Range, Stable, Blacksmith, or Market.",
    "28103": "Advance to <b>Imperial Age</b> (‹cost›; two Castle Age buildings or a Castle/Krepost)<br>\nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have a Castle/Krepost or any two Castle Age buildings: University, Siege Workshop, or Monastery.",
    "28150": "Research <b>Bodkin Arrow</b> (‹cost›)<br>\nArchery Units, Skirmishers, ranged Warships, ranged Fortifications +1 attack, +1 range; Town Centers +1 attack.",
    "28151": "Research <b>Bracer</b> (‹cost›)<br>\nArchery Units, Skirmishers, ranged Warships, ranged Fortifications +1 attack, +1 range; Town Centers +1 attack.",
    "28163": "Upgrade to <b>Fortified Wall</b> (‹cost›)<br>\nUpgrades Stone Walls and Stone Gates to Fortified Walls and Gates, which are stronger.",
    "28172": "Research <b>Fletching</b> (‹cost›)<br>\nArchery Units, Skirmishers, ranged Warships, ranged Fortifications +1 attack, +1 range; Town Centers +1 attack.",
    "28180": "Research <b>Gold Shaft Mining</b> (‹cost›)<br>\nVillagers gather gold +15% faster.",
    "28186": "Upgrade to <b>Guard Tower</b> (‹cost›)<br>\nUpgrades Watch Towers to Guard Towers, which are stronger.",
    "28189": "Research <b>Double-Bit Axe</b> (‹cost›)<br>\nVillagers gather wood +20% faster.",
    "28190": "Research <b>Bow Saw</b> (‹cost›)<br>\nVillagers gather wood +20% faster.",
    "28208": "Research <b>Padded Archer Armor</b> (‹cost›)<br>\nRanged Soldiers +1 melee/+1 pierce armor.",
    "28209": "Research <b>Leather Archer Armor</b> (‹cost›)<br>\nRanged Soldiers +1 melee/+1 pierce armor.",
    "28210": "Research <b>Squires</b> (‹cost›)<br>\nInfantry moves +10% faster.",
    "28211": "Research <b>Wheelbarrow</b> (‹cost›)<br>\nVillagers +25% carry capacity and move +10% faster.",
    "28216": "Research <b>Ring Archer Armor</b> (‹cost›)<br>\nRanged Soldiers +1 melee/+2 pierce armor.",
    "28220": "Research <b>Illumination</b> (‹cost›)<br>\nMonastery Units regain their faith +100% faster after a successful conversion.",
    "28221": "Research <b>Sanctity</b> (‹cost›)<br>\nMonastery Units +15 HP.",
    "28222": "Research <b>Block Printing</b> (‹cost›)<br>\nMonastery Units +3 conversion range.",
    "28231": "Research <b>Two-Man Saw</b> (‹cost›)<br>\nVillagers gather wood +10% faster.",
    "28246": "Research <b>Hand Cart</b> (‹cost›)<br>\nVillagers +50% carry capacity and move +10% faster.",
    "28249": "Research <b>Fervor</b> (‹cost›)<br>\nMonastery Units move +15% faster.",
    "28251": "Research <b>Arquebus</b> (‹cost›)<br>\nGunpowder Units fire more accurately at moving targets.",
    "28252": "Research <b>Royal Heirs</b> (‹cost›)<br>\nShotel Warriors and Camel Riders receive -3 damage from Mounted Units.",
    "28253": "Research <b>Torsion Engines</b> (‹cost›)<br>\nSiege Workshop Units' blast radius increased.",
    "28254": "Research <b>Tigui</b> (‹cost›)<br>\nTown Centers fire arrows without garrison.",
    "28255": "Research <b>Farimba</b> (‹cost›)<br>\nCavalry +5 attack.",
    "28256": "Research <b>Kasbah</b> (‹cost›)<br>\nTeam Castles work +25% faster.",
    "28257": "Research <b>Maghrebi Camels</b> (‹cost›)<br>\nCamel Units regenerate 15 HP per minute.",
    "28258": "Research <b>Arson</b> (‹cost›)<br>\nInfantry +2 attack vs. buildings.",
    "28266": "Research <b>Andean Sling</b> (‹cost›)<br>\nSkirmishers and Slingers no minimum range; Slingers +1 attack.",
    "28267": "Research <b>Fabric Shields</b> (‹cost›)<br>\nKamayuks, Slingers and Champi Warriors +1 melee/+1 pierce armor.",
    "28269": "Research <b>Druzhina</b> (‹cost›)<br>\nInfantry deals trample damage.",
    "28270": "Research <b>Grand Trunk Road</b> (‹cost›)<br>\nAll gold income +10% faster; Market trading fee reduced to 10%.",
    "28271": "Research <b>Shatagni</b> (‹cost›)<br>\nHand Cannoneers +2 range.",
    "28273": "Research <b>Silk Road</b> (‹cost›)<br>\nTrade Units cost -50%.",
    "28274": "Research <b>Recurve Bow</b> (‹cost›)<br>\nMounted Archers +1 attack, +1 range.",
    "28275": "Research <b>Corvinian Army</b> (‹cost›)<br>\nMagyar Huszar gold cost is replaced by additional food cost.",
    "28276": "Research <b>Stone Mining</b> (‹cost›)<br>\nVillagers gather stone +15% faster.",
    "28277": "Research <b>Stone Shaft Mining</b> (‹cost›)<br>\nVillagers gather stone +15% faster.",
    "28278": "Research <b>Arrowslits</b> (‹cost›)<br>\nWatch Towers +1, Guard Towers +2, Keeps and Donjons +3 attack.",
    "28280": "Research <b>Nomads</b> (‹cost›)<br>\nLost Houses do not decrease population space.",
    "28281": "Research <b>Kamandaran</b> (‹cost›)<br>\nArcher-line gold cost replaced by additional wood cost.",
    "28282": "Research <b>Town Patrol</b> (‹cost›)<br>\nBuildings +4 line of sight.",
    "28283": "Research <b>Ironclad</b> (‹cost›)<br>\nSiege Weapons +4 melee armor.",
    "28285": "Research <b>Sipahi</b> (‹cost›)<br>\nMounted Archers +20 HP.",
    "28286": "Research <b>Inquisition</b> (‹cost›)<br>\nMonks and Missionaries convert faster; Missionaries +1 range.",
    "28287": "Research <b>Chivalry</b> (‹cost›)<br>\nStables work +40% faster.",
    "28291": "Research <b>Tusk Swords</b> (‹cost›)<br>\nBattle Elephants +3 attack.",
    "28292": "Research <b>Double Crossbows</b> (‹cost›)<br>\nBallista Elephants and Scorpions fire an additional projectile.",
    "28293": "Research <b>Thalassocracy</b> (‹cost›)<br>\nDocks are upgraded to Harbors.",
    "28294": "Research <b>Forced Levy</b> (‹cost›)<br>\nMilitia-line gold cost is replaced by additional food cost.",
    "28295": "Research <b>Howdah</b> (‹cost›)<br>\nBattle Elephants +1 melee/+1 pierce armor.",
    "28296": "Research <b>Manipur Cavalry</b> (‹cost›)<br>\nCavalry +4 attack vs. Ranged Soldiers.",
    "28297": "Research <b>Chatras</b> (‹cost›)<br>\nBattle Elephants +100 HP.",
    "28298": "Research <b>Paper Money</b> (‹cost›)<br>\nLumberjacks slowly generate gold in addition to wood.",
    "28307": "Research <b>Stirrups</b> (‹cost›)<br>\nCavalry attacks +33% faster.",
    "28308": "Research <b>Bagains</b> (‹cost›)<br>\nMilitia-line +5 melee armor.",
    "28309": "Research <b>Silk Armor</b> (‹cost›)<br>\nScout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor.",
    "28310": "Research <b>Timurid Siegecraft</b> (‹cost›)<br>\nTrebuchets +2 range.",
    "28311": "Research <b>Steppe Husbandry</b> (‹cost›)<br>\nScout Cavalry-line, Steppe Lancers and Cavalry Archers train +100% faster.",
    "28312": "Research <b>Chieftains</b> (‹cost›)<br>\nInfantry +5 attack vs. Cavalry, +4 vs. Camel Units; generate +5 gold when defeating Villagers, Trade Units and Monks.",
    "28313": "Research <b>Greek Fire</b> (‹cost›)<br>\nFire Ships +1 range; Dromons and Bombard Towers increased blast radius.",
    "28314": "Research <b>Gillnets</b> (‹cost›)<br>\nFishing Ships gather +10% faster and carry +5.",
    "28315": "Research <b>Redemption</b> (‹cost›)<br>\nMonks can convert enemy Siege Weapons and buildings (except Town Centers, Castles, Monasteries, Farms, Fish Traps, Walls, Gates, and Wonders). Monks can convert most enemy units from a distance, but they must stand adjacent to buildings, rams, and Trebuchets to convert them.",
    "28316": "Research <b>Atonement</b> (‹cost›)<br>\nMonks can convert enemy Monastery Units.",
    "28318": "Research <b>Logistica</b> (‹cost›)<br>\nCataphracts deal trample damage, +6 attack vs. Infantry.",
    "28319": "Research <b>Conscription</b> (‹cost›)<br>\nMilitary buildings (except Siege Workshops) work +33% faster.",
    "28320": "Research <b>Bombard Tower</b> (‹cost›)<br>\nUnlocks Bombard Towers.",
    "28321": "Research <b>Murder Holes</b> (‹cost›)<br>\nRemoves minimum range of Fortifications so they can attack enemies at their base.",
    "28322": "Research <b>Sappers</b> (‹cost›)<br>\nVillagers +15 attack vs. buildings and +3 attack vs. rams.",
    "28324": "Research <b>Bearded Axe</b> (‹cost›)<br>\nThrowing Axemen +2 range.",
    "28325": "Research <b>Supremacy</b> (‹cost›)<br>\nVillagers +40 HP, +6 attack, +2 melee/+2 pierce armor.",
    "28326": "Research <b>Atlatl</b> (‹cost›)<br>\nSkirmishers +1 attack, +1 range.",
    "28327": "Research <b>Warwolf</b> (‹cost›)<br>\nTrebuchets deal blast damage and are more accurate.",
    "28342": "Research <b>Burgundian Vineyards</b> (‹cost›)<br>\nFarmers slowly generate gold in addition to food.",
    "28343": "Research <b>Flemish Revolution</b> (‹cost›)<br>\nAll existing Villagers are transformed to Flemish Militia.",
    "28344": "Research <b>First Crusade</b> (‹cost›)<br>\nUp to 5 Town Centers spawn 5 Serjeants each; units more resistant to conversion.",
    "28345": "Research <b>Hauberk</b> (‹cost›)<br>\nKnight-line +1 melee/+2 pierce armor.",
    "28348": "Research <b>Szlachta Privileges</b> (‹cost›)<br>\nKnight-line costs -60% gold.",
    "28349": "Research <b>Lechitic Legacy</b> (‹cost›)<br>\nScout Cavalry-line deals trample damage.",
    "28350": "Research <b>Wagenburg Tactics</b> (‹cost›)<br>\nGunpowder Units move +15% faster.",
    "28351": "Research <b>Hussite Reforms</b> (‹cost›)<br>\nMonks and Monastery technologies gold cost is replaced by food cost.",
    "28357": "Research <b>Medical Corps</b> (‹cost›)<br>\nElephant Units regenerate 30 HP per minute.",
    "28358": "Research <b>Wootz Steel</b> (‹cost›)<br>\nInfantry and Cavalry attacks ignore armor.",
    "28359": "Research <b>Paiks</b> (‹cost›)<br>\nRathas and Elephant Units attack +20% faster.",
    "28360": "Research <b>Mahayana</b> (‹cost›)<br>\nVillagers and Monks take -10% population space.",
    "28361": "Research <b>Kshatriyas</b> (‹cost›)<br>\nMilitary Units cost -25% food.",
    "28362": "Research <b>Frontier Guards</b> (‹cost›)<br>\nCamel Riders and Elephant Archers +4 melee armor.",
    "28368": "Research <b>Great Wall</b> (‹cost›)<br>\nWalls, Watch Tower-line and Bombard Towers +30% HP.",
    "28369": "Research <b>Stronghold</b> (‹cost›)<br>\nCastles and Watch Tower-line attack +33% faster; Castles heal allied Infantry in a 7 tile radius.",
    "28370": "Research <b>Marauders</b> (‹cost›)<br>\nTarkans can be trained at Stables.",
    "28371": "Research <b>Yasama</b> (‹cost›)<br>\nWatch Tower-line fires additional arrows.",
    "28372": "Research <b>Careening</b> (‹cost›)<br>\nShips +1 pierce armor.",
    "28373": "Research <b>Dry Dock</b> (‹cost›)<br>\nShips +1 pierce armor.",
    "28374": "Research <b>Heated Shot</b> (‹cost›)<br>\nTowers +125% attack vs. ships; Castles and Docks +4 attack vs. ships.",
    "28376": "Research <b>Hoardings</b> (‹cost›)<br>\nCastles, Kreposts and Donjons +1,000 HP.",
    "28377": "Research <b>Shipwright</b> (‹cost›)<br>\nShips cost -20% wood and build +50% faster.",
    "28378": "Research <b>Siege Engineers</b> (‹cost›)<br>\nRanged Siege Weapons and Siege Warships +1 range. All Siege Weapons and Siege Warships +20% attack vs. buildings; Demolition Units +40% attack vs. buildings.",
    "28379": "Research <b>Hul'che Javelineers</b> (‹cost›)<br>\nSkirmishers fire an additional projectile.",
    "28380": "Research <b>Eupseong</b> (‹cost›)<br>\nWatch Tower-line +2 range.",
    "28398": "Research <b>Cuman Mercenaries</b> (‹cost›)<br>\nAll team members can train 5 free Elite Kipchaks per Castle.",
    "28399": "Research <b>Hill Forts</b> (‹cost›)<br>\nTown Centers +3 range.",
    "28400": "Research <b>Tower Shields</b> (‹cost›)<br>\nSpearman-line and Skirmishers +2 pierce armor.",
    "28406": "Research <b>Fereters</b> (‹cost›)<br>\nInfantry (except Spearman-line) +30 HP; Warrior Priests heal +100% faster.",
    "28407": "Research <b>Cilician Fleet</b> (‹cost›)<br>\nDemolition Ships +20% blast radius; Galley-line and Dromons +1 range.",
    "28408": "Research <b>Spies/Treason</b> (Cost: ‹static_cost=Gold,200› per enemy Villager for Spies/‹static_cost=Gold,400› per use for Treason)<br>\nSpies (Random Map games) reveals all enemy units and buildings by showing you their line of sight. The total cost is 200 gold per each Villager from other players; allied Villagers are excluded when teams are locked.<br>\n<br>\nTreason (Regicide games) reveals the position of all enemy Kings to your team for a few seconds. The Kings appear on the mini-map as a flashing X. Each time you choose Treason, 400 gold is immediately deducted from your stockpile.",
    "28409": "Research <b>Bloodlines</b> (‹cost›)<br>\nMounted Units +20 HP.",
    "28410": "Research <b>Caravan</b> (‹cost›)<br>\nTrade Units move +20% faster.",
    "28411": "Research <b>Thumb Ring</b> (‹cost›)<br>\nArchery Units attack +15% faster. Archery Units and Skirmishers fire with 100% accuracy.",
    "28412": "Research <b>Heresy</b> (‹cost›)<br>\nUnits converted by an enemy Monk die instead of changing to the enemy's color.",
    "28415": "Research <b>Parthian Tactics</b> (‹cost›)<br>\nMounted Archers +1 melee/+2 pierce armor; +2 attack vs. Spearman-line.",
    "28416": "Research <b>Theocracy</b> (‹cost›)<br>\nIf a group of Monks converts an enemy unit, only one of the Monks must rest afterward.",
    "28419": "Research <b>Yeomen</b> (‹cost›)<br>\nFoot Archers and Skirmisher-line +1 range; Watch Tower-line +2 attack.",
    "28420": "Research <b>Holcans</b> (‹cost›)<br>\nEagle Warriors +40 HP.",
    "28421": "Research <b>Furor Celtica</b> (‹cost›)<br>\nSiege Weapons +40% HP.",
    "28422": "Research <b>Drill</b> (‹cost›)<br>\nSiege Workshop Units move +50% faster.",
    "28423": "Research <b>Citadels</b> (‹cost›)<br>\nCastles +4 attack, +3 vs. Rams, +3 vs. Infantry and receive -25% bonus damage.",
    "28425": "Research <b>Artillery</b> (‹cost›)<br>\nBombard Towers, Bombard Cannons, Cannon Galleons +2 range.",
    "28426": "Research <b>Crenellations</b> (‹cost›)<br>\nCastles +3 range, garrisoned Infantry fires arrows.",
    "28427": "Research <b>Anarchy</b> (‹cost›)<br>\nHuskarls can be trained at Barracks.",
    "28428": "Research <b>Atheism</b> (‹cost›)<br>\nEnemy Relics generate -50% resources; Wonder and Relic victory takes +100 years.",
    "28429": "Research <b>Garland Wars</b> (‹cost›)<br>\nInfantry +4 attack.",
    "28431": "Research <b>Bogsveigar</b> (‹cost›)<br>\nArcher-line and Longboats +1 attack.",
    "28432": "Research <b>Rocketry</b> (‹cost›)<br>\nScorpions, Rocket Carts and Lou Chuans +25% attack; Lou Chuans fire rockets.",
    "28435": "Research <b>Herbal Medicine</b> (‹cost›)<br>\nUnits garrisoned in buildings heal +500% faster.",
    "28438": "Research <b>Shinkichon</b> (‹cost›)<br>\nRocket Carts and Turtle Ships +1 range, fire additional projectiles.",
    "28439": "Research <b>Perfusion</b> (‹cost›)<br>\nBarracks work +100% faster.",
    "28440": "Research <b>Svan Towers</b> (‹cost›)<br>\nFortifications +2 attack; Watch Tower-line deals pass through damage.",
    "28441": "Research <b>Aznauri Cavalry</b> (‹cost›)<br>\nMounted Units take -20% population space.",
    "28444": "Research <b>Ballistas</b> (‹cost›)<br>\nScorpions attack +33% faster; Galley-line +2 attack.",
    "28445": "Research <b>Comitatenses</b> (‹cost›)<br>\nMilitia-line, Knight-line, and Centurions train +50% faster and receive a charge attack.",
    "28447": "Research <b>Counterweights</b> (‹cost›)<br>\nTrebuchets and Mangonel-line +15% attack.",
    "28448": "Research <b>Detinets</b> (‹cost›)<br>\nReplaces 40% of Castle and Watch Tower-line stone cost with additional wood cost.",
    "28450": "Research <b>Gambesons</b> (‹cost›)<br>\nMilitia-line and Fire Lancers +1 pierce armor.",
    "28451": "Research <b>Bimaristan</b> (‹cost›)<br>\nMonks passively heal multiple nearby units.",
    "28462": "Research <b>Devotion</b> (‹cost›)<br>\nUnits are 15% harder for enemy Monks to convert.",
    "28466": "Research <b>Fortified Bastions</b> (‹cost›)<br>\nFortifications and Town Centers regenerate 500 HP per minute.",
    "28467": "Research <b>Thunderclap Bombs</b> (‹cost›)<br>\nRocket Carts, Grenadiers and Lou Chuans detonate when defeated; projectiles produce additional explosions.",
    "28468": "Research <b>Lamellar Armor</b> (‹cost›)<br>\nInfantry and Skirmishers reflect 25% melee damage back to the attacker.",
    "28469": "Research <b>Ordo Cavalry</b> (‹cost›)<br>\nCavalry regenerates HP in combat.",
    "28473": "Research <b>Tuntian</b> (‹cost›)<br>\nSoldiers passively produce food.",
    "28474": "Research <b>Ming Guang Armor</b> (‹cost›)<br>\nMounted Units +4 melee armor.",
    "28476": "Research <b>Bolt Magazine</b> (‹cost›)<br>\nArcher-line, War Chariots and Lou Chuans fire additional projectiles.",
    "28477": "Research <b>Coiled Serpent Array</b> (‹cost›)<br>\nSpearman-line and White Feather Guards gain additional HP when near each other.",
    "28480": "Research <b>Red Cliffs Tactics</b> (‹cost›)<br>\nDemolition Ships and Fire Archers deal fire damage to ships and buildings.",
    "28481": "Research <b>Sitting Tiger</b> (‹cost›)<br>\nTraction Trebuchets and Lou Chuan trebuchet weapons fire additional projectiles.",
    "28484": "Research <b>Domestication</b> (‹cost›)<br>\nNew Pastures provide +1 animal.",
    "28485": "Research <b>Pastoralism</b> (‹cost›)<br>\nNew Pastures provide +2 animals.",
    "28486": "Research <b>Transhumance</b> (‹cost›)<br>\nNew Pastures provide +3 animals.",
    "28491": "Research <b>Herbalism</b> (‹cost›)<br>\nArcher-line and Champi Warriors move +15% faster.",
    "28492": "Research <b>Huaracas</b> (‹cost›)<br>\nSlingers +1 range; train +25% faster.",
    "28495": "Research <b>Malon</b> (‹cost›)<br>\nBolas Riders, Slingers and Skirmishers deal pass through damage.",
    "28496": "Research <b>Butalmapu</b> (‹cost›)<br>\nTeam Castle Unique Units and Bolas Riders cost -15%.",
    "28499": "Research <b>Caciques</b> (‹cost›)<br>\nChampi Warriors and Slingers attack +25% faster.",
    "120150": "Foot Archer civilization<br>\n<br>\n• Shepherds work +25% faster<br>\n• Town Centers cost -50% wood starting in Castle Age<br>\n• Foot Archers +1/+2 range in Castle/Imperial Age <br>\n<br>\n<b>Unique Unit:</b> <br>\nLongbowman (Foot Archer)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Yeomen (Foot Archers and Skirmisher-line +1 range; Watch Tower-line +2 attack)<br>\n• Warwolf (Trebuchets deal blast damage and are more accurate)<br>\n<br>\n<b>Team Bonus:</b> <br>\nArchery Ranges work +10% faster",
    "120151": "Cavalry civilization<br>\n<br>\n• Foragers work +15% faster<br>\n• Mill technologies free<br>\n• Mounted Units +20% HP starting in Feudal Age<br>\n• Castles cost -15/25% in Castle/Imperial Age<br>\n<br>\n<b>Unique Unit:</b> <br>\nThrowing Axeman (Infantry)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Bearded Axe (Throwing Axemen +2 range)<br>\n• Chivalry (Stables work +40% faster)<br>\n<br>\n<b>Team Bonus:</b> <br>\nKnight-line +2 line of sight",
    "120152": "Infantry civilization<br>\n<br>\n• Loom is researched instantly<br>\n• Hunters carry +15; hunted animals last +20% longer<br>\n• Infantry costs -15/20/25/30% in Dark/Feudal/Castle/<br>\nImperial Age<br>\n• Infantry +1/+2/+3 attack vs. buildings in Feudal/<br>\nCastle/Imperial Age<br>\n• +10 population space in Imperial Age<br>\n<br>\n<b>Unique Unit:</b> <br>\nHuskarl (Infantry)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Anarchy (Huskarls can be trained at Barracks)<br>\n• Perfusion (Barracks work +100% faster)<br>\n<br>\n<b>Team Bonus:</b> <br>\nBarracks work +20% faster",
    "120153": "Infantry and Defensive civilization<br>\n<br>\n• Farms cost -40%<br>\n• Town Centers +10 garrison capacity; Towers +5 garrison capacity<br>\n• Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age<br>\n• Monks +100% healing range<br>\n• Murder Holes, Herbal Medicine free<br>\n<br>\n<b>Unique Unit:</b> <br>\nTeutonic Knight (Infantry)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Ironclad (Siege Weapons +4 melee armor)<br>\n• Crenellations (Castles +3 range, garrisoned Infantry fires arrows)<br>\n<br>\n<b>Team Bonus:</b> <br>\nUnits more resistant to conversion",
    "120154": "Infantry civilization<br>\n<br>\n• Mills, Lumber- and Mining Camps cost -50%<br>\n• Infantry attacks +33% faster starting in Feudal Age<br>\n• Cavalry Archers +2 attack vs. Ranged Soldiers (except Skirmishers)<br>\n• Fishing Ships work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age; +100% HP<br>\n<br>\n<b>Unique Unit:</b> <br>\nSamurai (Infantry)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Yasama (Watch Tower-line fires additional arrows)<br>\n• Kataparuto (Trebuchets attack and pack/unpack faster)<br>\n<br>\n<b>Team Bonus:</b> <br>\nGalley-line +4 line of sight",
    "120155": "Archer and Gunpowder civilization<br>\n<br>\n• Start with +3 Villagers, but -50 wood and -200 food<br>\n• Technologies cost -5/10/15% in Feudal/Castle/Imperial Age<br>\n• Town Centers +7 line of sight and provide +15 population space<br>\n• Fire Lancers and Fire Ships move +5/10% faster in Castle/Imperial Age<br>\n<br>\n<b>Unique Unit:</b> <br>\nChu Ko Nu (Foot Archer), Dragon Ship (Warship)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Great Wall (Walls, Watch Tower-line and Bombard Towers +30% HP)<br>\n• Rocketry (Scorpions, Rocket Carts and Lou Chuans +25% attack; Lou Chuans fire rockets)<br>\n<br>\n<b>Team Bonus:</b> <br>\nFarms +10% food",
    "120156": "Defensive civilization<br>\n<br>\n• Buildings +10/20/30/40% HP in Dark/Feudal/Castle/Imperial Age<br>\n• Camel Riders, Skirmishers and Spearman-line cost -25%<br>\n• Town Watch, Town Patrol free<br>\n• Advancing to Imperial Age costs -33%<br>\n• Fire Ships and Dromons attack +25% faster<br>\n<br>\n<b>Unique Unit:</b> <br>\nCataphract (Cavalry)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Greek Fire (Fire Ships +1 range; Dromons and Bombard Towers increased blast radius)<br>\n• Logistica (Cataphracts deal trample damage, +6 attack vs. Infantry)<br>\n<br>\n<b>Team Bonus:</b> <br>\nMonks heal +100% faster",
    "120157": "Cavalry civilization<br>\n<br>\n• Start with +50 wood and +50 food<br>\n• Town Centers and Docks +100% HP and work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age<br>\n• Parthian Tactics available in Castle Age<br>\n• Can build Caravanserai in Imperial Age<br>\n<br>\n<b>Unique Units:</b> <br>\nWar Elephant (Cavalry), Savar (Cavalry)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Kamandaran (Archer-line gold cost replaced by additional wood cost)<br>\n• Citadels (Castles +4 attack, +3 vs. Rams, +3 vs. Infantry and receive -25% bonus damage)<br>\n<br>\n<b>Team Bonus:</b> <br>\nKnight-line +2 attack vs. Ranged Soldiers",
    "120158": "Camel and Naval civilization<br>\n<br>\n• Market trading fee only 5%; Markets cost -100 wood<br>\n• Camel Units +25% HP<br>\n• Galley-line attacks +25% faster<br>\n• Transport Ships +100% HP, +20 carry capacity<br>\n<br>\n<b>Unique Unit:</b> <br>\nMameluke (Cavalry)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Bimaristan (Monks passively heal multiple nearby units)<br>\n• Counterweights (Trebuchets and Mangonel-line +15% attack)<br>\n<br>\n<b>Team Bonus:</b> <br>\nFoot Archers and Skirmishers +2 attack vs. buildings",
    "120159": "Gunpowder civilization<br>\n<br>\n• Gold miners work +25% faster<br>\n• Scout Cavalry-line +1 pierce armor and upgrades free<br>\n• Chemistry free; Gunpowder technologies costs -50%<br>\n• Gunpowder Units +25% HP<br>\n<br>\n<b>Unique Unit:</b> <br>\nJanissary (Foot Gunner)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Sipahi (Mounted Archers +20 HP)<br>\n• Artillery (Bombard Towers, Bombard Cannons, Cannon Galleons +2 range)<br>\n<br>\n<b>Team Bonus:</b> <br>\nGunpowder Units train +25% faster",
    "120160": "Infantry and Naval civilization<br>\n<br>\n• Wheelbarrow, Hand Cart free<br>\n• Infantry +20% HP starting in Feudal Age<br>\n• Warships cost -10/15/20% in Feudal/Castle/Imperial Age<br>\n<br>\n<b>Unique Units:</b> <br>\nBerserk (Infantry), Longboat (Warship)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Chieftains (Infantry +5 attack vs. Cavalry, +4 vs. Camel Units; generate +5 gold when defeating Villagers, Trade Units and Monks)<br>\n• Bogsveigar (Archer-line and Longboats +1 attack)<br>\n<br>\n<b>Team Bonus:</b> <br>\nDocks cost -15%",
    "120161": "Cavalry Archer civilization<br>\n<br>\n• Hunters work +40% faster<br>\n• Cavalry Archers attack +25% faster<br>\n• Scout Cavalry-line and Steppe Lancers +20/30% HP in Castle/Imperial Age<br>\n<br>\n<b>Unique Unit:</b> <br>\nMangudai (Mounted Archer)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Nomads (Lost Houses do not decrease population space)<br>\n• Drill (Siege Workshop Units move +50% faster)<br>\n<br>\n<b>Team Bonus:</b> <br>\nScout Cavalry-line +2 line of sight",
    "120162": "Infantry and Siege civilization<br>\n<br>\n• Lumberjacks work +15% faster<br>\n• Livestock animals within Celt unit line of sight cannot be stolen<br>\n• Infantry moves +5/10/15/20% faster in Dark/Feudal/<br>\nCastle/Imperial Age<br>\n• Siege Weapons attack +25% faster<br>\n<br>\n<b>Unique Unit:</b> <br>\nWoad Raider (Infantry)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Stronghold (Castles and Watch Tower-line attack +33% faster; Castles heal allied Infantry in a 7 tile radius)<br>\n• Furor Celtica (Siege Weapons +40% HP)<br>\n<br>\n<b>Team Bonus:</b> <br>\nSiege Workshops work +20% faster",
    "120163": "Gunpowder and Monk civilization<br>\n<br>\n• Builders work +30% faster<br>\n• Receive +20 gold for each technology researched<br>\n• Blacksmith upgrades cost no gold<br>\n• Gunpowder Units attack +18% faster<br>\n• Cannon Galleons fire more accurately at moving targets<br>\n<br>\n<b>Unique Units:</b> <br>\nConquistador (Mounted Gunner), Missionary (Mounted Monk)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Inquisition (Monks and Missionaries convert faster; Missionaries +1 range)<br>\n• Supremacy (Villagers +40 HP, +6 attack, +2 melee/+2 pierce armor)<br>\n<br>\n<b>Team Bonus:</b> <br>\nTrade Units generate +25% gold",
    "120164": "Infantry and Monk civilization<br>\n<br>\n• Start with +50 gold<br>\n• Villagers carry +3<br>\n• Military Units train +15% faster<br>\n• Monks gain +5 HP for each researched Monastery technology<br>\n<br>\n<b>Unique Unit:</b> <br>\nJaguar Warrior (Infantry)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Atlatl (Skirmishers +1 attack, +1 range)<br>\n• Garland Wars (Infantry +4 attack)<br>\n<br>\n<b>Team Bonus:</b> <br>\nRelics generate +33% gold",
    "120165": "Archer civilization<br>\n<br>\n• Start with +1 Villager, but -50 food<br>\n• Resources last +15% longer<br>\n• Foot Archers cost -10/20/30% in Feudal/Castle/Imperial Age<br>\n<br>\n<b>Unique Unit:</b> <br>\nPlumed Archer (Foot Archer)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Hul'che Javelineers (Skirmishers fire an additional projectile)<br>\n• Holcans (Eagle Warriors +40 HP)<br>\n<br>\n<b>Team Bonus:</b> <br>\nWalls cost -50%",
    "120166": "Cavalry civilization<br>\n<br>\n• Do not need houses, but start with -100 wood<br>\n• Cavalry Archers cost -10/20% in Castle/Imperial Age<br>\n• Trebuchets fire more accurately at units and small targets<br>\n• On Nomadic maps, the first Town Center spawns a scouting Horse<br>\n<br>\n<b>Unique Unit:</b> <br>\nTarkan (Cavalry)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Marauders (Tarkans can be trained at Stables)<br>\n• Atheism (Enemy Relics generate -50% resources; Wonder and Relic victory takes +100 years)<br>\n<br>\n<b>Team Bonus:</b> <br>\nStables work +20% faster",
    "120167": "Defensive and Naval civilization<br>\n<br>\n• Stone miners work +20% faster<br>\n• Ranged Soldiers and Infantry cost -50% wood<br>\n• Archer armor and tower upgrades free (Bombard Tower requires Chemistry)<br>\n• Warships cost -20% wood<br>\n<br>\n<b>Unique Units:</b> <br>\nWar Wagon (Mounted Archer), Turtle Ship (Warship)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Eupseong (Watch Tower-line +2 range)<br>\n• Shinkichon (Rocket Carts and Turtle Ships +1 range, fire additional projectiles)<br>\n<br>\n<b>Team Bonus:</b> <br>\nVillagers +3 line of sight",
    "120168": "Archer and Naval civilization<br>\n<br>\n• Advancing to the next Age costs -15%<br>\n• Foot Archers and Condottieri +1 melee/+1 pierce armor<br>\n• Dock and University technologies cost -25%<br>\n• Gunpowder Units cost -20%<br>\n• Fishing Ships cost -15%<br>\n<br>\n<b>Unique Units:</b> <br>\nGenoese Crossbowman (Foot Archer), Condottiero (Infantry)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Silk Road (Trade Units cost -50%)<br>\n• Pirotechnia (Hand Cannoneers deal +15% pass through damage and are more accurate)<br>\n<br>\n<b>Team Bonus:</b> <br>\nCondottiero available at the Barracks in Imperial Age",
    "120169": "Camel and Gunpowder civilization<br>\n<br>\n• Villagers cost -8/13/18/23% in Dark/Feudal/Castle/<br>\nImperial Age<br>\n• Camel Riders attack +20% faster<br>\n• Gunpowder Units +1 melee/+1 pierce armor<br>\n• Can build Caravanserai in Imperial Age<br>\n<br>\n<b>Unique Units:</b> <br>\nGhulam (Infantry), Imperial Camel Rider (Cavalry)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Grand Trunk Road (All gold income +10% faster; Market trading fee reduced to 10%)<br>\n• Shatagni (Hand Cannoneers +2 range)<br>\n<br>\n<b>Team Bonus:</b> <br>\nScout Cavalry-line and Camel Units +2 attack vs. buildings",
    "120170": "Infantry civilization<br>\n<br>\n• Houses and Settlements provide +5 population space<br>\n• Buildings cost -15% stone<br>\n• Military Units cost -5/10/15/20% food in Dark/Feudal/Castle/Imperial Age<br>\n• Villagers affected by Infantry Blacksmith upgrades starting in Castle Age<br>\n<br>\n<b>Unique Units:</b> <br>\nKamayuk (Infantry)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Andean Sling (Skirmishers and Slingers no minimum range; Slingers +1 attack)<br>\n• Fabric Shields (Kamayuks, Slingers and Champi Warriors +1 melee/+1 pierce armor)<br>\n<br>\n<b>Team Bonus:</b> <br>\nStart with a free Llama",
    "120171": "Cavalry civilization<br>\n<br>\n• Villagers defeat wolves with one strike<br>\n• Scout Cavalry-line costs -15%<br>\n• Melee attack upgrades free<br>\n<br>\n<b>Unique Unit:</b> <br>\nMagyar Huszar (Cavalry)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Corvinian Army (Magyar Huszar gold cost is replaced by additional food cost)<br>\n• Recurve Bow (Mounted Archers +1 attack, +1 range)<br>\n<br>\n<b>Team Bonus:</b> <br>\nMounted Archers train +25% faster",
    "120172": "Infantry and Siege civilization<br>\n<br>\n• Farmers work +15% faster<br>\n• Arson, Gambesons free<br>\n• Siege Workshop Units cost -15%<br>\n• Monks move +20% faster<br>\n<br>\n<b>Unique Unit:</b> <br>\nBoyar (Cavalry)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Detinets (Replaces 40% of Castle and Watch Tower-line stone cost with additional wood cost)<br>\n• Druzhina (Infantry deals trample damage)<br>\n<br>\n<b>Team Bonus:</b> <br>\nMilitary buildings (except Castles) provide +5 population space",
    "120173": "Naval and Gunpowder civilization<br>\n<br>\n• Foragers generate wood in addition to food<br>\n• All units cost -20% gold<br>\n• Can build Feitoria in Imperial Age<br>\n• Ships +10/15/20% HP in Feudal/Castle/Imperial Age<br>\n<br>\n<b>Unique Units:</b> <br>\nOrgan Gun (Siege Gunpowder Unit), Caravel (Warship)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Circumnavigation (Sets the entire map to explored; Ships train +33% faster)<br>\n• Arquebus (Gunpowder Units fire more accurately at moving targets)<br>\n<br>\n<b>Team Bonus:</b> <br>\nTechnologies research +25% faster",
    "120174": "Archer civilization<br>\n<br>\n• Receive +100 gold and +100 food when advancing to the next Age<br>\n• Foot Archers attack +18% faster<br>\n• Pikeman upgrade free<br>\n<br>\n<b>Unique Unit:</b> <br>\nShotel Warrior (Infantry)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Royal Heirs (Shotel Warriors and Camel Riders receive -3 damage from Mounted Units)<br>\n• Torsion Engines (Siege Workshop Units' blast radius increased)<br>\n<br>\n<b>Team Bonus:</b> <br>\nOutposts +3 line of sight and cost no stone",
    "120175": "Infantry civilization<br>\n<br>\n• Buildings cost -15% wood<br>\n• Villagers drop off +10% more gold<br>\n• Barracks Units +1/+2/+3 pierce armor in Feudal/<br>\nCastle/Imperial Age<br>\n<br>\n<b>Unique Unit:</b> <br>\nGbeto (Infantry)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Tigui (Town Centers fire arrows without garrison)<br>\n• Farimba (Cavalry +5 attack)<br>\n<br>\n<b>Team Bonus:</b> <br>\nUniversities work +80% faster",
    "120176": "Cavalry and Naval civilization<br>\n<br>\n• Villagers move +5% faster in Dark Age, +10% faster starting in Feudal Age<br>\n• Stable Units cost -15/20% in Castle/Imperial Age<br>\n• Ships move +10% faster<br>\n<br>\n<b>Unique Units:</b> <br>\nCamel Archer (Mounted Archer), Genitour (Mounted Skirmisher)<br>\n<br>\n<b>Unique Techs:</b> <br>\n• Kasbah (Team Castles work +25% faster)<br>\n• Maghrebi Camels (Camel Units regenerate 15 HP per minute)<br>\n<br>\n<b>Team Bonus:</b> <br>\nGenitour available at the Archery Range starting in Castle Age",
    "120177": "Siege and Elephant civilization<br>\n<br>\n• No buildings required to advance to the next Age or to unlock other buildings<br>\n• Farmers don't require Mills or Town Centers to drop off food<br>\n• Villagers can garrison in Houses<br>\n• Battle Elephants move +10% faster<br>\n<br>\n<b>Unique Unit:</b><br>\nBallista Elephant (Siege Cavalry)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Tusk Swords (Battle Elephants +3 attack)<br>\n• Double Crossbow (Ballista Elephants and Scorpions fire an additional projectile)<br>\n<br>\n<b>Team Bonus:</b><br>\nScorpions +1 range",
    "120178": "Naval civilization<br>\n<br>\n• Advancing to the next Age is +66% faster<br>\n• Infantry armor upgrades free<br>\n• Battle Elephants cost -25/35% in Castle/Imperial Age<br>\n• Fish Traps cost -33% and provide +200% food<br>\n<br>\n<b>Unique Unit:</b><br>\nKarambit Warrior (Infantry)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Thalassocracy (Docks are upgraded to Harbors)<br>\n• Forced Levy (Militia-line gold cost is replaced by additional food cost)<br>\n<br>\n<b>Team Bonus:</b><br>\nDocks +6 line of sight",
    "120179": "Infantry and Cavalry civilization<br>\n<br>\n• Lumber Camp technologies free<br>\n• Infantry +1/+2/+3 attack in Feudal/Castle/Imperial Age<br>\n• Battle Elephants +1 melee/+1 pierce armor<br>\n• Monastery technologies cost -50%<br>\n<br>\n<b>Unique Unit:</b><br>\nArambai (Ranged Mounted Unit)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Manipur Cavalry (Cavalry +4 attack vs. Ranged Soldiers)<br>\n• Howdah (Battle Elephants +1 melee/+1 pierce armor)<br>\n<br>\n<b>Team Bonus:</b><br>\nRelics visible on the map at the start of the game",
    "120180": "Archer civilization<br>\n<br>\n• Enemy Town Centers are revealed at the start of the game<br>\n• Economic upgrades cost no wood and research +100% faster<br>\n• Archery Range units and Fire Lancers +20% HP<br>\n• Conscription free<br>\n<br>\n<b>Unique Units:</b><br>\nRattan Archer (Foot Archer), Imperial Skirmisher (Skirmisher)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Chatras (Battle Elephants +100 HP)<br>\n• Paper Money (Lumberjacks slowly generate gold in addition to wood)<br>\n<br>\n<b>Team Bonus:</b><br>\nImperial Skirmisher upgrade available in Imperial Age",
    "120181": "Infantry and Cavalry civilization<br>\n<br>\n• Militia-line upgrades free<br>\n• Blacksmith and Siege Workshop technologies cost -50% food<br>\n• Town Centers cost -50% stone<br>\n• Can build Krepost in Castle Age<br>\n<br>\n<b>Unique Unit:</b><br>\nKonnik (Cavalry)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Stirrups (Cavalry attacks +33% faster)<br>\n• Bagains (Militia-line +5 melee armor)<br>\n<br>\n<b>Team Bonus:</b><br>\nBlacksmiths work +80% faster",
    "120182": "Cavalry Archer civilization<br>\n<br>\n• Livestock animals last +50% longer<br>\n• Units deal +25% damage when fighting from higher elevation<br>\n• New Town Centers spawn 2 Sheep starting in Castle Age<br>\n• Thumb Ring, Parthian Tactics free<br>\n<br>\n<b>Unique Units:</b><br>\nKeshik (Cavalry), Flaming Camel (Siege Cavalry)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Silk Armor (Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor)<br>\n• Timurid Siegecraft (Trebuchets +2 range)<br>\n<br>\n<b>Team Bonus:</b><br>\nMounted Archers +2 line of sight",
    "120183": "Cavalry civilization<br>\n<br>\n• One additional Town Center can be built in Feudal Age<br>\n• Mounted Units move +5/10/15% faster in Feudal/<br>\nCastle/Imperial Age<br>\n• Archery Ranges and Stables cost -75 wood<br>\n• Siege Workshop and Battering Ram available in Feudal Age; Capped Ram available in Castle Age<br>\n<br>\n<b>Unique Unit:</b><br>\nKipchak (Mounted Archer)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Steppe Husbandry (Scout Cavalry-line, Steppe Lancers and Cavalry Archers train +100% faster)<br>\n• Cuman Mercenaries (All team members can train 5 free Elite Kipchaks per Castle)<br>\n<br>\n<b>Team Bonus:</b><br>\nPalisade Walls +33% HP",
    "120184": "Cavalry and Monk civilization<br>\n<br>\n• Each Town Center provides +100 food<br>\n• Spearman-line and Skirmisher-line move +10% faster<br>\n• Each garrisoned Relic provides +1 attack to Knight-line and Leitis (maximum +4)<br>\n<br>\n<b>Unique Units:</b><br>\nLeitis (Cavalry), Winged Hussar (Cavalry)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Hill Forts (Town Centers +3 range)<br>\n• Tower Shields (Spearman-line and Skirmishers +2 pierce armor)<br>\n<br>\n<b>Team Bonus:</b><br>\nMonasteries work +20% faster",
    "120185": "Cavalry civilization<br>\n<br>\n• Economic upgrades available one age earlier and cost -33% food<br>\n• Stable technologies cost -50%<br>\n• Cavalier upgrade available in Castle Age<br>\n• Gunpowder Units +25% attack<br>\n<br>\n<b>Unique Units:</b><br>\nCoustillier (Cavalry), Flemish Militia (Infantry)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Burgundian Vineyards (Farmers slowly generate gold in addition to food)<br>\n• Flemish Revolution (All existing Villagers are transformed to Flemish Militia)<br>\n<br>\n<b>Team Bonus:</b><br>\nRelics generate food in addition to gold",
    "120186": "Infantry and Cavalry civilization<br>\n<br>\n• Start with +100 stone<br>\n• Farm upgrades provide +125% additional food<br>\n• Soldiers receive -40% bonus damage<br>\n• Can build Donjon in Dark Age, replaces Watch Tower-line<br>\n• Fortifications built +50% faster; Town Centers built +100% faster<br>\n<br>\n<b>Unique Unit:</b><br>\nSerjeant (Infantry)<br>\n<br>\n<b>Unique Techs:</b><br>\n• First Crusade (Up to 5 Town Centers spawn 5 Serjeants each; units more resistant to conversion)<br>\n• Hauberk (Knight-line +1 melee/+2 pierce armor)<br>\n<br>\n<b>Team Bonus:</b><br>\nTransport Ships +5 line of sight and cost -50%",
    "120187": "Cavalry civilization<br>\n<br>\n• Folwark replaces Mill<br>\n•Villagers regenerate 10/15/20 HP in Feudal/Castle/Imperial Age<br>\n• Stone Miners generate gold in addition to stone<br>\n• Bloodlines and Scout Cavalry-line upgrades cost -50% food<br>\n<br>\n<b>Unique Units:</b><br>\nObuch (Infantry), Winged Hussar (Cavalry)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Szlachta Privileges (Knight-line costs -60% gold)<br>\n• Lechitic Legacy (Scout Cavalry-line deals trample damage)<br>\n<br>\n<b>Team Bonus:</b><br>\nScout Cavalry-line +1 attack vs. Ranged Soldiers",
    "120188": "Gunpowder and Monk civilization<br>\n<br>\n• Mining Camp technologies free<br>\n• Blacksmiths and Universities cost -100 wood<br>\n• Spearman-line deals +25% bonus damage<br>\n• Fervor and Sanctity affect Villagers<br>\n• Chemistry and Hand Cannoneer available in Castle Age<br>\n<br>\n<b>Unique Units:</b><br>\nHussite Wagon (Siege Gunpowder Unit), Houfnice (Siege Gunpowder Unit)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Wagenburg Tactics (Gunpowder Units move +15% faster)<br>\n• Hussite Reforms (Monks and Monastery technologies gold cost is replaced by food cost)<br>\n<br>\n<b>Team Bonus:</b><br>\nMarkets work +80% faster",
    "120189": "Infantry and Naval civilization<br>\n<br>\n• Fishermen and Fishing Ships carry +15<br>\n• Receive +200 wood when advancing to the next Age<br>\n• Skirmishers and Elephant Archers attack +25% faster<br>\n• Barracks technologies cost -50%<br>\n• Siege Weapons cost -33% wood<br>\n<br>\n<b>Unique Units:</b><br>\nUrumi Swordsman (Infantry), Thirisadai (Warship)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Medical Corps (Elephant Units regenerate 30 HP per minute)<br>\n• Wootz Steel (Infantry and Cavalry attacks ignore armor)<br>\n<br>\n<b>Team Bonus:</b><br>\nDocks provide +5 population space",
    "120190": "Elephant and Naval civilization<br>\n<br>\n• Town Centers spawn 2 Villagers when the next Age is reached<br>\n• Cavalry +2 attack vs. Skirmishers<br>\n• Elephant Units receive -25% bonus damage and are more resistant to conversion<br>\n• Monks +3 melee/+3 pierce armor<br>\n• Ships regenerate 15 HP per minute<br>\n<br>\n<b>Unique Unit:</b><br>\nRatha (Mounted Archer)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Paiks (Rathas and Elephant Units attack +20% faster)<br>\n• Mahayana (Villagers and Monks take -10% population space)<br>\n<br>\n<b>Team Bonus:</b><br>\nTrade Units generate +10% food in addition to gold",
    "120191": "Cavalry and Camel civilization<br>\n<br>\n• Start with 2 Forage Bushes<br>\n• Can garrison livestock in Mills to passively produce food<br>\n• Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age<br>\n• Docks +5 garrison capacity<br>\n<br>\n<b>Unique Units:</b><br>\nChakram Thrower (Infantry), Shrivamsha Rider (Cavalry), Camel Scout (Cavalry)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Kshatriyas (Military Units cost -25% food)<br>\n• Frontier Guards (Camel Riders and Elephant Archers +4 melee armor)<br>\n<br>\n<b>Team Bonus:</b><br>\nCamel and Elephant Units train +25% faster",
    "120192": "Infantry and Cavalry civilization<br>\n<br>\n• Villagers gather, build, and repair +5% faster<br>\n• Infantry armor upgrade effects are doubled<br>\n• Scorpions cost -50% gold<br>\n• Galley-line and Dromons +1 melee/+1 pierce armor<br>\n<br>\n<b>Unique Unit:</b><br>\nCenturion (Cavalry), Legionary (Infantry)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Ballistas (Scorpions attack +33% faster; Galley-line +2 attack)<br>\n• Comitatenses (Militia-line, Knight-line, and Centurions train +50% faster and receive a charge attack)<br>\n<br>\n<b>Team Bonus:</b><br>\nScorpions minimum range reduced",
    "120193": "Infantry and Naval civilization<br>\n<br>\n• Mule Carts cost -25%<br>\n• Mule Cart technologies are +40% more effective<br>\n• Spearman- and Militia-line upgrades (except Man-at-Arms) available one age earlier<br>\n• First Fortified Church receives a free Relic<br>\n• Galley-line and Dromons fire an additional projectile<br>\n<br>\n<b>Unique Unit:</b><br>\nComposite Bowman (Foot Archer), Warrior Priest (Infantry)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Cilician Fleet (Demolition Ships +20% blast radius; Galley-line and Dromons +1 range)<br>\n• Fereters (Infantry (except Spearman-line) +30 HP; Warrior Priests heal +100% faster)<br>\n<br>\n<b>Team Bonus:</b><br>\nInfantry +2 line of sight",
    "120194": "Defensive and Cavalry civilization<br>\n<br>\n• Start with a Mule Cart<br>\n• Units and buildings receive -15% damage when located on higher elevation<br>\n• Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age<br>\n• Fortified Churches provide Villagers in a 9 tiles radius with +10% work rate<br>\n<br>\n<b>Unique Unit:</b><br>\nMonaspa (Cavalry)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Svan Towers (Fortifications +2 attack; Watch Tower-line deals pass through damage)<br>\n• Aznauri Cavalry (Mounted Units take -20% population space)<br>\n<br>\n<b>Team Bonus:</b><br>\nBuilding repairs cost -25%",
    "120198": "Archer and Siege civilization<br>\n<br>\n• Lumberjacks generate food in addition to wood<br>\n• Archery Unit technologies at the Archery Range and Blacksmith cost -25%<br>\n• Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age<br>\n<br>\n<b>Unique Units:</b><br>\nWhite Feather Guard (Infantry), War Chariot (Siege Weapon), Liu Bei (Hero)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Coiled Serpent Array (Spearman-line and White Feather Guards gain additional HP when near each other)<br>\n• Bolt Magazine (Archer-line, War Chariots and Lou Chuans fire additional projectiles)<br>\n<br>\n<b>Team Bonus:</b><br>\nFoot Archers +2 line of sight",
    "120199": "Infantry and Naval civilization<br>\n<br>\n• Military production buildings and Docks provide +55 food<br>\n• Infantry regenerates 10/15/30 HP per minute in Feudal/Castle/Imperial Age<br>\n• Jian Swordsmen and Hei Guang Cavalry +2 attack in Imperial Age<br>\n• Careening, Dry Dock free<br>\n<br>\n<b>Unique Units:</b><br>\nFire Archer (Foot Archer), Jian Swordsman (Infantry), Sun Jian (Hero)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Red Cliffs Tactics (Demolition Ships and Fire Archers deal fire damage to ships and buildings)<br>\n• Sitting Tiger (Traction Trebuchets and Lou Chuan trebuchet weapons fire additional projectiles)<br>\n<br>\n<b>Team Bonus:</b><br>\nHouses built +100% faster",
    "120200": "Cavalry civilization<br>\n<br>\n• Receive one free Villager for each economic upgrade researched<br>\n• Hei Guang Cavalry and Xianbei Raider +20/30% HP in Castle/Imperial Age<br>\n• Traction Trebuchets and Lou Chuans cost -25%<br>\n<br>\n<b>Unique Units:</b><br>\nTiger Cavalry (Cavalry), Xianbei Raider (Mounted Archer), Cao Cao (Hero)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Tuntian (Soldiers passively produce food)<br>\n• Ming Guang Armor (Mounted Units +4 melee armor)<br>\n<br>\n<b>Team Bonus:</b><br>\nCavalry +2 attack vs. Siege Weapons",
    "120201": "Cavalry and Gunpowder civilization<br>\n<br>\n• Meat of hunted and livestock animals doesn't decay<br>\n• Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age<br>\n• Siege Engineers available in Castle Age<br>\n• Siege and Fortification upgrades cost -75% wood and research +100% faster<br>\n• Units receive -50% friendly fire damage<br>\n<br>\n<b>Unique Units:</b><br>\nIron Pagoda (Cavalry), Grenadier (Gunpowder Unit)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Fortified Bastions (Fortifications regenerate 500 HP per minute)<br>\n• Thunderclap Bombs (Rocket Carts, Grenadiers and Lou Chuans detonate when defeated; projectiles produce additional explosions)<br>\n<br>\n<b>Team Bonus:</b><br>\nGunpowder Units +2 line of sight",
    "120202": "Infantry and Cavalry civilization<br>\n<br>\n• Pastures replace Farms<br>\n• Melee attack upgrade effects are doubled<br>\n• Skirmishers, Spearman-, and Scout Cavalry-line train and upgrade +15% faster<br>\n• Heavy Cavalry Archer upgrade available in Castle Age and costs -50%<br>\n<br>\n<b>Unique Units:</b><br>\nLiao Dao (Infantry), Mounted Trebuchet (Siege Cavalry)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Lamellar Armor (Infantry and Skirmishers reflect 25% melee damage back to the attacker)<br>\n• Ordo Cavalry (Cavalry regenerates HP in combat)<br>\n<br>\n<b>Team Bonus:</b><br>\nInfantry +2 attack vs. Ranged Soldiers",
    "120206": "Archer and Monk civilization<br>\n<br>\n• Advancing to the next Age costs -50% gold<br>\n• Settlements cost -25% and heal nearby units<br>\n• Champi Warriors and Archery Range Units +1/2/3 melee armor in Feudal/Castle/Imperial Age<br>\n• Monks regain faith +50% faster<br>\n• Caravan, Guilds free<br>\n<br>\n<b>Unique Units:</b><br>\nGuecha Warrior (Skirmisher), Temple Guard (Infantry)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Herbalism (Archer-line and Champi Warriors move +15% faster)<br>\n• Huaracas (Slingers +1 range; train +25% faster)<br>\n<br>\n<b>Team Bonus:</b><br>\nNatural gold sources last +15% longer",
    "120207": "Cavalry and Counter-Units civilization<br>\n<br>\n• Foragers drop off +20% food<br>\n• Settlements can train Spearman-line and Skirmishers<br>\n• Infantry, Slingers and Skirmishers +5/10/15 HP in Feudal/Castle/Imperial Age<br>\n• Mounted Units generate +3 gold when defeating military units<br>\n• Enemy Castles are revealed on the map<br>\n<br>\n<b>Unique Units:</b><br>\nKona (Cavalry), Bolas Rider (Mounted Archer)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Malon (Bolas Riders, Slingers and Skirmishers deal pass through damage)<br>\n• Butalmapu (Team Castle Unique Units and Bolas Riders cost -15%)<br>\n<br>\n<b>Team Bonus:</b><br>\nSpearman-line and Skirmishers +2 line of sight",
    "120208": "Archer and Infantry civilization<br>\n<br>\n• Start with +25 of each resource<br>\n• Villagers can garrison in Settlements<br>\n• Fallen units return 15% of their cost<br>\n• Archery Range and Barracks upgrades cost -50% food<br>\n<br>\n<b>Unique Units:</b><br>\nBlackwood Archer (Foot Archer), Ibirapema Warrior (Infantry)<br>\n<br>\n<b>Unique Techs:</b><br>\n• Caciques (Champi Warriors and Slingers attack +25% faster)<br>\n• Curare (Foot Archers and Fortifications deal poison damage)<br>\n<br>\n<b>Team Bonus:</b><br>\nTowers and Castles provide +10 population space",
    "300081": "Key",
    "300082": "Unique Unit",
    "300083": "Unit",
    "300084": "Building",
    "300085": "Technology",
    "405001": "Immortal (Melee)",
    "405002": "Elite Immortal (Melee)",
    "405036": "Immortal (Ranged)",
    "405037": "Elite Immortal (Ranged)",
    "405149": "Alexander's Immortal (Melee)",
    "405150": "Alexander's Immortal (Ranged)",
    "407089": "Archaic Age",
    "407090": "Civic Age",
    "407091": "Classical Age",
    "407092": "Imperial Age",
    "517000": "Curare",
    "517003": "Clinker<br>\nConstruction",
    "517004": "Carvel<br>\nHull",
    "517005": "Fishing<br>\nLines",
    "517006": "Siphons",
    "517007": "Incendiaries",
    "517023": "Circum-<br>\nnavigation",
    "528000": "Research <b>Curare</b> (‹cost›)<br>\nFoot Archers and Fortifications deal poison damage.",
    "528003": "Research <b>Clinker Construction</b> (‹cost›)<br>\nShips move +10% faster.",
    "528004": "Research <b>Carvel Hull</b> (‹cost›)<br>\nShips move +10% faster.",
    "528005": "Research <b>Fishing Lines</b> (‹cost›)<br>\nFishing Ships gather +10% faster and carry +5.",
    "528006": "Research <b>Siphons</b> (‹cost›)<br>\nFire Ships gain an explosive charge attack.",
    "528007": "Research <b>Incendiaries</b> (‹cost›)<br>\nFire Ships detonate when sunk, gaining blast radius.",
    "528023": "Research <b>Circumnavigation</b> (‹cost›)<br>\nSets the entire map to explored; Ships train +33% faster."
}