Khmer – Through the Ages (2016 vs 2023)

Part eleven of a series looking back at how different civilizations have changed over time. Khmer have a particularly good story, …
Hey guys Spirit of the law here welcome back to another episode of Through the Ages where we take a nostalgic look back at how the design strength and identity of different civilizations has changed between their release and today originally with the series I only intended
To do the 13 age of King civilizations but have since expanded the scope to include the conquerors and forgotten civs as perhaps a unique case though I figured we’d go further and include rise of the rajas as well specifically to talk about the Khmer despite not being around
As long as the others we’ve seen already in the series Khmer have had unquestionably one of the largest overhauls with a rags to riches story going from the worst civilization at one point truly much worse than I think most people realize with insane stats to back that up followed by a
Feel-good Redemption Arc that was again more successful than I think most people noticed to start at the beginning when they were released in the rise of the rajas expansion of 2016. on the surface Khmer were very recognizable to a modern player they required no prerequisite buildings to
Advance battle elephants move faster and villagers could Garrison in houses all just like today they had their ballista elephant unique unit the same unique text and a team bonus for plus one scorpion range battle elephants were a newly introduced unit without expansion and we hadn’t really had
A scorpion focused civilization before so Khmer intended to be a funky quick to age up civ that was really funnelled into those two Specialties or their hybrid baby the ballista elephant the lack of Tech Tree options also encouraged those elephants and scorpions even more with Khmer back
Then lacking our Blaster hussar and having quite poor infantry options as well so by Imperial age aside from a couple of generic options like Cavalier and skirmisher you were almost forced into adding at least one of Scorpion’s battle Elephants or the unique unit to get something
Out of your bonuses remember there was also no farming bonus for Khmer at this Point as that was a definitive addition change scouring the internet for discussion at the time while you can find remarks that Khmer initially were good in Black Forest with mass battle Elephants or impost
Imperial with a Ballista elephant Mass more often the consensus was they had relatively few options and were just built around their gimmick of skipping buildings skipping the barracks to go scouts or archers fast castling without the usual two feudal buildings that sort of thing
With then good elephants if you could get to that point against a passive opponent one thing I should note about battle elephants is at this time they were a bit slower to train but dealt 50 trample damage to adjacent units instead of the 25 percent they deal now so while they
Were harder to mass they were a bit scarier in large numbers almost immediately within months of release super aggressive 18 pop Scout build orders were appearing attempting to make maximum use of skipping building prerequisites by not just skipping the barracks as is relatively
Common even now but in the case of a stark video also a lumber Camp before clicking up to feudal a fact some players might not be aware of is that you don’t just need two feudal buildings to get
To Castle age but even two Dark Age buildings to unlock feudal and there was an energy around the Khmer at the time to experiment and try to hack the maximum potential of their main bonus still though despite feeling there was a potential in skipping buildings that just needed to be
Figured out there was no denying the original Tech Tree clearly lacked options which was addressed in patch 5.8 when arbalester was added to the tech tree they were still missing thumb ring as they do today but that meant crossbows were no longer a complete dead end this change went over well with
Our blisters giving fans of the civ something to feel good about it was finally at this point that online win rates were being tracked on aoistats.io and despite some claims Khmer had been underrated even before getting arbalester we could finally see how they were doing on the ladder and the
Results were shockingly bad at this time over a many-month period collecting data Chimera had a combined win rate across the board of 36 percent all of the data for which came after our blister was added meaning it was probably even worse before going into the public release of stats I
Suspected they would be bad but I had no idea they would be this bad to put it into perspective this meant going against an average civilization while playing Khmer at the time was according to the math in a vacuum the equivalent of playing against someone 102 ELO points higher than you their best
Matchup at the time was against Portuguese and yet they still lost 53 of those games meaning they had a losing record against every other civilization their worst matchups were even more painful naturally with only a 27 win rate against Incas which is roughly the win rate we’d
Expect from a player going up against someone 175 ELO points higher if anything Khmer give us an incredible example showing what happens when you don’t give a civilization any powerful bonuses helping their economy or the standard meta units and the result seems to be that it’s completely
Uncompetitive keep in mind the worst sifts at the moment excluding Chinese is an odd exception are at about a 46 or 47 win rate which suggest picking one of the bottom sips today should only give the average player a handicap of about 30 ELO with this context going into Definitive Edition Khmer
Were primed for an overhaul they were objectively the worst civilization for the player base as a whole and the devs needed to do something drastic the first change in their attempt to ride the ship was to remove shipwright which is actually a Nerf on water so we’re off to an inauspicious
Start but it does get better after this next Khmer were given Faith to help their elephants meeting all elephant civs at this point could research it to help against monks probably more importantly though hussar was added to the tech tree helping late game raiding as well as dealing with enemy
Onagers or bombard cannons that might otherwise neutralize your Elephants or scorpions chemistry also began to affect these secondary projectiles of ballista elephants giving them plus one attack what you might notice here is that while they did a bit to help the late game none of this really
Added much to the khmer’s early to mid game given it seemed early game was when Khmer was struggling the most and falling behind this all meant despite multiple Buffs they continued to be terrible for the first few months of Definitive Edition In fairness it’s understandable that with
Hundreds of changes and four new civilizations the devs had a lot on their plate at this point they needed to come up with just the right change to give Khmer a strong early to mid game in a way that would help both their unusual elephant strategies but also make them better at either
The conventional Knight or crossbow meta it was a tall order to do all of those things ideally with one change and while one possibility was to give them thumb ring and let them be a crossbow
Civ the devs had an idea I think in retrospect was even better and is where we reach a pivotal moment in the direction of Khmer the second major patch of Definitive Edition outright gave them a new civ bonus almost synonymous at this point with the civilization in which Farmers would
No longer need Mills or TCs to drop off food this immediately reversed their fortunes and while it wasn’t initially obvious how much this would help they ended up being a big boost to their Farmers putting their collection rate up there with Aztecs only slightly behind slav farmers and is the best
In the game once you started to consider all of the second order effect for their Farmers plus the benefits of a continuous trickle affording things without Force dropping off it was obvious almost day one they were suddenly a contender for having the best farmers in the game combined with
Skipping buildings on your way up to feudal or Castle age they were also using that extra wood to build more Farms than other civilizations which is a great combo for an early Castle age spamming Nights from two Stables the shift in tone in any discussion around Khmer was immediate and dramatic
Unfortunately we don’t have exact stats of before and after but suddenly they start showing up in conversations about being a top civilization or being called broken without the usual caveats of on black forest specifically the night spam in particular started to get talked about as a
Problem and a poll I found at the time indicated a clear preference by the Casual player base to go now Knights over elephants though I admit it’s not the most scientific poll of all time if anything
The farming bonus on top of Hazards and the other changes seem to have may be over correct it and in the next major patch they subsequently lost bombard cannons while battle elephant trample damage was also reduced with their creation time sped up to offset that even after this
Point they were the subject of the odd thousand plus word thesis calling them overpowered on AOE Zone but for the first time Khmer felt like a solid civilization with a great farming bonus and some options to mix and match off of that while never consistently performing stats wise
In the top five later that year the farmer work rate was reduced slightly as well as the khmer’s battle elephant speed bonus and Tusk swords also went up in cost after which Khmer settled at a 49.5 win rate over the next six months making them an incredible success story from a ladder
Balance perspective rising from the bottom of the bottom to the top and now settling at an almost perfect 50 percent since then a few token changes have been made both to battle elephants cost and Khmer specifically most recently with the ballista elephant gaining plus to attack
But also taking more damage from onagers on top of Khmer now lacking bombard cannons that makes owner managers and especially Siege onagers a very scary counter but that’s where they land today currently
Ranked 22nd out of 43 civs on 1v1 Arabia over the last few months at a lovely 49.6 win rate with a similar 48 win rate on 1v1 Arena seemingly well balanced on both open and closed Maps they’re now one of two official scorpion Focus civilizations that retain the unique combination of scorpions
And elephants while also being able to perform perfectly well within the more traditional Scout and night meta thanks to their farming bonus that’ll do it for this one though I’m not sure if I plan to cover all the civilizations prior to Definitive Edition and may pick and choose
The more compelling stories like this one we’ll see thanks for watching and I’ll see you next time
—
age of empires 2 definitive edition